# DRAGON: Drone and Ground Gaussian Splatting for 3D Building Reconstruction

arXiv: https://arxiv.org/abs/2407.01761 · HTML: https://mlsanity.com/paper/2407.01761/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 51 references that are in the map.
- First posted on arXiv 1 Jul 2024.

## Builds on (most cited first, 30 of 31)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [SuperPoint: Self-Supervised Interest Point Detection and Description](https://mlsanity.com/paper/1712.07629/) (2017)
- [Reproducible scaling laws for contrastive language-image learning](https://mlsanity.com/paper/2212.07143/) (2022)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [Zero-Shot Text-Guided Object Generation with Dream Fields](https://mlsanity.com/paper/2112.01455/) (2021)
- [Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis](https://mlsanity.com/paper/2104.00677/) (2021)
- [Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs](https://mlsanity.com/paper/2112.10703/) (2021)
- [CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fields](https://mlsanity.com/paper/2112.05139/) (2021)
- [DreamSim: Learning New Dimensions of Human Visual Similarity using Synthetic Data](https://mlsanity.com/paper/2306.09344/) (2023)
- [BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering](https://mlsanity.com/paper/2112.05504/) (2021)
- [VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction](https://mlsanity.com/paper/2402.17427/) (2024)
- [COLMAP-Free 3D Gaussian Splatting](https://mlsanity.com/paper/2312.07504/) (2023)
- [MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyond](https://mlsanity.com/paper/2309.16553/) (2023)
- [NeRDi: Single-View NeRF Synthesis with Language-Guided Diffusion as General Image Priors](https://mlsanity.com/paper/2212.03267/) (2022)
- [NeRF--: Neural Radiance Fields Without Known Camera Parameters](https://mlsanity.com/paper/2102.07064/) (2021)
- [PoseDiffusion: Solving Pose Estimation via Diffusion-aided Bundle Adjustment](https://mlsanity.com/paper/2306.15667/) (2023)
- [City3D: Large-Scale Building Reconstruction from Airborne LiDAR Point Clouds](https://mlsanity.com/paper/2201.10276/) (2022)

## Built on by (most cited first, 10 of 10)

- [DroneSplat: 3D Gaussian Splatting for Robust 3D Reconstruction from In-the-Wild Drone Imagery](https://mlsanity.com/paper/2503.16964/) (2025)
- [CrossView-GS: Cross-view Gaussian Splatting For Large-scale Scene Reconstruction](https://mlsanity.com/paper/2501.01695/) (2025)
- [FlexGS: Train Once, Deploy Everywhere with Many-in-One Flexible 3D Gaussian Splatting](https://mlsanity.com/paper/2506.04174/) (2025)
- [Automated 3D-GS Registration and Fusion via Skeleton Alignment and Gaussian-Adaptive Features](https://mlsanity.com/paper/2507.20480/) (2025)
- [Object-Centric 3D Gaussian Splatting for Strawberry Plant Reconstruction and Phenotyping](https://mlsanity.com/paper/2511.02207/) (2025)
- [Sky2Ground: A Benchmark for Site Modeling under Varying Altitude](https://mlsanity.com/paper/2603.13740/) (2026)
- [Robotics Under Construction: Challenges on Job Sites](https://mlsanity.com/paper/2506.19597/) (2025)
- [A Study of the Framework and Real-World Applications of Language Embedding for 3D Scene Understanding](https://mlsanity.com/paper/2508.05064/) (2025)
- [Large-scale Photorealistic Outdoor 3D Scene Reconstruction from UAV Imagery Using Gaussian Splatting Techniques](https://mlsanity.com/paper/2602.20342/) (2026)
- [ProDiG: Progressive Diffusion-Guided Gaussian Splatting for Aerial to Ground Reconstruction](https://mlsanity.com/paper/2604.02003/) (2026)

## Abstract (arXiv)

3D building reconstruction from imaging data is an important task for many applications ranging from urban planning to reconnaissance. Modern Novel View synthesis (NVS) methods like NeRF and Gaussian Splatting offer powerful techniques for developing 3D models from natural 2D imagery in an unsupervised fashion. These algorithms generally require input training views surrounding the scene of interest, which, in the case of large buildings, is typically not available across all camera elevations. In particular, the most readily available camera viewpoints at scale across most buildings are at near-ground (e.g., with mobile phones) and aerial (drones) elevations. However, due to the significant difference in viewpoint between drone and ground image sets, camera registration - a necessary step for NVS algorithms - fails. In this work we propose a method, DRAGON, that can take drone and ground building imagery as input and produce a 3D NVS model. The key insight of DRAGON is that intermediate elevation imagery may be extrapolated by an NVS algorithm itself in an iterative procedure with perceptual regularization, thereby bridging the visual feature gap between the two elevations and enabling registration. We compiled a semi-synthetic dataset of 9 large building scenes using Google Earth Studio, and quantitatively and qualitatively demonstrate that DRAGON can generate compelling renderings on this dataset compared to baseline strategies.
