# Coordination Failure in Cooperative Offline MARL

arXiv: https://arxiv.org/abs/2407.01343 · HTML: https://mlsanity.com/paper/2407.01343/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Placed in Offline multi-agent RL, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 19 of its 24 references that are in the map.
- First posted on arXiv 1 Jul 2024.

## Placed in

- Offline RL and imitation learning from data / [Offline multi-agent RL](https://mlsanity.com/offlinerl/offline-multi-agent-rl/)

## Builds on (most cited first, 19 of 19)

- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2003.08839/) (2020)
- [A Survey on Offline Reinforcement Learning: Taxonomy, Review, and Open Problems](https://mlsanity.com/paper/2203.01387/) (2022)
- [Benchmarking Multi-Agent Deep Reinforcement Learning Algorithms in Cooperative Tasks](https://mlsanity.com/paper/2006.07869/) (2020)
- [FACMAC: Factored Multi-Agent Centralised Policy Gradients](https://mlsanity.com/paper/2003.06709/) (2020)
- [Believe What You See: Implicit Constraint Approach for Offline Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2106.03400/) (2021)
- [Heterogeneous-Agent Reinforcement Learning](https://mlsanity.com/paper/2304.09870/) (2023)
- [Plan Better Amid Conservatism: Offline Multi-Agent Reinforcement Learning with Actor Rectification](https://mlsanity.com/paper/2111.11188/) (2021)
- [Towards a Standardised Performance Evaluation Protocol for Cooperative MARL](https://mlsanity.com/paper/2209.10485/) (2022)
- [Offline Multi-Agent Reinforcement Learning with Implicit Global-to-Local Value Regularization](https://mlsanity.com/paper/2307.11620/) (2023)
- [Counterfactual Conservative Q Learning for Offline Multi-agent Reinforcement Learning](https://mlsanity.com/paper/2309.12696/) (2023)
- [Offline Decentralized Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2108.01832/) (2021)
- [A Model-Based Solution to the Offline Multi-Agent Reinforcement Learning Coordination Problem](https://mlsanity.com/paper/2305.17198/) (2023)
- [Learning from Good Trajectories in Offline Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2211.15612/) (2022)
- [Decomposed Soft Actor-Critic Method for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2104.06655/) (2021)

## Built on by (most cited first, 5 of 5)

- [Putting Data at the Centre of Offline Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2409.12001/) (2024)
- [Offline Multi-agent Reinforcement Learning via Sequential Score Decomposition](https://mlsanity.com/paper/2505.05968/) (2025)
- [Oryx: a Scalable Sequence Model for Many-Agent Coordination in Offline MARL](https://mlsanity.com/paper/2505.22151/) (2025)
- [CODA: Coordination via On-Policy Diffusion for Multi-Agent Offline Reinforcement Learning](https://mlsanity.com/paper/2604.23308/) (2026)
- [Out-of-Distribution Generalisation with Sequence Models in Offline Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2609.03667/) (2026)

## Abstract (arXiv)

Offline multi-agent reinforcement learning (MARL) leverages static datasets of experience to learn optimal multi-agent control. However, learning from static data presents several unique challenges to overcome. In this paper, we focus on coordination failure and investigate the role of joint actions in multi-agent policy gradients with offline data, focusing on a common setting we refer to as the 'Best Response Under Data' (BRUD) approach. By using two-player polynomial games as an analytical tool, we demonstrate a simple yet overlooked failure mode of BRUD-based algorithms, which can lead to catastrophic coordination failure in the offline setting. Building on these insights, we propose an approach to mitigate such failure, by prioritising samples from the dataset based on joint-action similarity during policy learning and demonstrate its effectiveness in detailed experiments. More generally, however, we argue that prioritised dataset sampling is a promising area for innovation in offline MARL that can be combined with other effective approaches such as critic and policy regularisation. Importantly, our work shows how insights drawn from simplified, tractable games can lead to useful, theoretically grounded insights that transfer to more complex contexts. A core dimension of offering is an interactive notebook, from which almost all of our results can be reproduced, in a browser.
