# Language Portability Strategies for Open-domain Dialogue with Pre-trained Language Models from High to Low Resource Languages

arXiv: https://arxiv.org/abs/2407.01315 · HTML: https://mlsanity.com/paper/2407.01315/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 18 of its 28 references that are in the map.
- First posted on arXiv 1 Jul 2024.

## Builds on (most cited first, 18 of 18)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [BART: Denoising Sequence-to-Sequence Pre-training for Natural Language Generation, Translation, and Comprehension](https://mlsanity.com/paper/1910.13461/) (2019)
- [Survey of Hallucination in Natural Language Generation](https://mlsanity.com/paper/2202.03629/) (2022)
- [Personalizing Dialogue Agents: I have a dog, do you have pets too?](https://mlsanity.com/paper/1801.07243/) (2018)
- [Recipes for building an open-domain chatbot](https://mlsanity.com/paper/2004.13637/) (2020)
- [Wizard of Wikipedia: Knowledge-Powered Conversational agents](https://mlsanity.com/paper/1811.01241/) (2018)
- [Towards a Human-like Open-Domain Chatbot](https://mlsanity.com/paper/2001.09977/) (2020)
- [MAD-X: An Adapter-Based Framework for Multi-Task Cross-Lingual Transfer](https://mlsanity.com/paper/2005.00052/) (2020)
- [Learning Discourse-level Diversity for Neural Dialog Models using Conditional Variational Autoencoders](https://mlsanity.com/paper/1703.10960/) (2017)
- [TransferTransfo: A Transfer Learning Approach for Neural Network Based Conversational Agents](https://mlsanity.com/paper/1901.08149/) (2019)
- [Unsupervised Evaluation of Interactive Dialog with DialoGPT](https://mlsanity.com/paper/2006.12719/) (2020)
- [Can You Put it All Together: Evaluating Conversational Agents' Ability to Blend Skills](https://mlsanity.com/paper/2004.08449/) (2020)
- [Survey of Low-Resource Machine Translation](https://mlsanity.com/paper/2109.00486/) (2021)
- [Rasa: Open Source Language Understanding and Dialogue Management](https://mlsanity.com/paper/1712.05181/) (2017)
- [Investigating Evaluation of Open-Domain Dialogue Systems With Human Generated Multiple References](https://mlsanity.com/paper/1907.10568/) (2019)
- [XPersona: Evaluating Multilingual Personalized Chatbot](https://mlsanity.com/paper/2003.07568/) (2020)
- [Achieving Reliable Human Assessment of Open-Domain Dialogue Systems](https://mlsanity.com/paper/2203.05899/) (2022)
- [Modeling Performance in Open-Domain Dialogue with PARADISE](https://mlsanity.com/paper/2110.11164/) (2021)

## Abstract (arXiv)

In this paper we propose a study of linguistic portability strategies of large pre-trained language models (PLMs) used for open-domain dialogue systems in a high-resource language for this task. In particular the target low-resource language (L_T) will be simulated with French, as it lacks of task-specific resources and allows our human evaluation, when the source language (L_S) is English. For obvious reasons, recent works using such models for open-domain dialogue are mostly developed in English. Yet building specific PLMs for each possible target language supposes collecting new datasets and is costly. For this reason, trying to leverage all existing resources (PLMs and data) in both L_S and L_T , we wish to assess the performance achievable in L_T with different approaches. The first two approaches evaluate the usage of Neural Machine Translation (NMT) at different levels: TrainOnTarget where a L_S dataset is translated before fine-tuning in L_T and TestOnSource where a L_S model is coupled with NMT modules during inference. Then, the advent of BLOOM [2], the world first open-access multilingual large PLM, allow researchers to develop new approaches aiming to leverage not only the model's full accessibility but also its multilingualism and translation abilities. In this context the task is learned in L_S first and adapted to L_T using the MAD-X Adapter architecture [16]. In the two sets of experiments models are evaluated in spoken dialogue conditions with human and the strategies can be compared in terms of perceived interaction quality.
