# GaussianStego: A Generalizable Stenography Pipeline for Generative 3D Gaussians Splatting

arXiv: https://arxiv.org/abs/2407.01301 · HTML: https://mlsanity.com/paper/2407.01301/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Builds on 51 of its 69 references that are in the map.
- First posted on arXiv 1 Jul 2024.

## Builds on (most cited first, 30 of 51)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [LRM: Large Reconstruction Model for Single Image to 3D](https://mlsanity.com/paper/2311.04400/) (2023)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Objaverse-XL: A Universe of 10M+ 3D Objects](https://mlsanity.com/paper/2307.05663/) (2023)
- [LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation](https://mlsanity.com/paper/2402.05054/) (2024)
- [A Watermark for Large Language Models](https://mlsanity.com/paper/2301.10226/) (2023)
- [Point-E: A System for Generating 3D Point Clouds from Complex Prompts](https://mlsanity.com/paper/2212.08751/) (2022)
- [SyncDreamer: Generating Multiview-consistent Images from a Single-view Image](https://mlsanity.com/paper/2309.03453/) (2023)
- [One-2-3-45: Any Single Image to 3D Mesh in 45 Seconds without Per-Shape Optimization](https://mlsanity.com/paper/2306.16928/) (2023)
- [HiDDeN: Hiding Data With Deep Networks](https://mlsanity.com/paper/1807.09937/) (2018)
- [Instant3D: Fast Text-to-3D with Sparse-View Generation and Large Reconstruction Model](https://mlsanity.com/paper/2311.06214/) (2023)
- [Rodin: A Generative Model for Sculpting 3D Digital Avatars Using Diffusion](https://mlsanity.com/paper/2212.06135/) (2022)
- [The Stable Signature: Rooting Watermarks in Latent Diffusion Models](https://mlsanity.com/paper/2303.15435/) (2023)
- [Text-to-3D using Gaussian Splatting](https://mlsanity.com/paper/2309.16585/) (2023)
- [StegaStamp: Invisible Hyperlinks in Physical Photographs](https://mlsanity.com/paper/1904.05343/) (2019)
- [Michelangelo: Conditional 3D Shape Generation based on Shape-Image-Text Aligned Latent Representation](https://mlsanity.com/paper/2306.17115/) (2023)
- [A Survey on 3D Gaussian Splatting](https://mlsanity.com/paper/2401.03890/) (2024)
- [DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Model](https://mlsanity.com/paper/2311.09217/) (2023)
- [DiffRF: Rendering-Guided 3D Radiance Field Diffusion](https://mlsanity.com/paper/2212.01206/) (2022)
- [Artificial Fingerprinting for Generative Models: Rooting Deepfake Attribution in Training Data](https://mlsanity.com/paper/2007.08457/) (2020)
- [MeshDiffusion: Score-based Generative 3D Mesh Modeling](https://mlsanity.com/paper/2303.08133/) (2023)
- [Single-Stage Diffusion NeRF: A Unified Approach to 3D Generation and Reconstruction](https://mlsanity.com/paper/2304.06714/) (2023)
- [U-KAN Makes Strong Backbone for Medical Image Segmentation and Generation](https://mlsanity.com/paper/2406.02918/) (2024)
- [PF-LRM: Pose-Free Large Reconstruction Model for Joint Pose and Shape Prediction](https://mlsanity.com/paper/2311.12024/) (2023)
- [A Recipe for Watermarking Diffusion Models](https://mlsanity.com/paper/2303.10137/) (2023)

## Built on by (most cited first, 11 of 11)

- [SecureGS: Boosting the Security and Fidelity of 3D Gaussian Splatting Steganography](https://mlsanity.com/paper/2503.06118/) (2025)
- [GTP-4o: Modality-prompted Heterogeneous Graph Learning for Omni-modal Biomedical Representation](https://mlsanity.com/paper/2407.05540/) (2024)
- [GaussTrap: Stealthy Poisoning Attacks on 3D Gaussian Splatting for Targeted Scene Confusion](https://mlsanity.com/paper/2504.20829/) (2025)
- [When 3D Partial Points Meets SAM: Tooth Point Cloud Segmentation with Sparse Labels](https://mlsanity.com/paper/2409.01691/) (2024)
- [The Brittleness of AI-Generated Image Watermarking Techniques: Examining Their Robustness Against Visual Paraphrasing Attacks](https://mlsanity.com/paper/2408.10446/) (2024)
- [GaussianSeal: Rooting Adaptive Watermarks for 3D Gaussian Generation Model](https://mlsanity.com/paper/2503.00531/) (2025)
- [ConcealGS: Concealing Invisible Copyright Information in 3D Gaussian Splatting](https://mlsanity.com/paper/2501.03605/) (2025)
- [HEROS-GAN: Honed-Energy Regularized and Optimal Supervised GAN for Enhancing Accuracy and Range of Low-Cost Accelerometers](https://mlsanity.com/paper/2502.18064/) (2025)
- [Intellectual Property Protection for 3D Gaussian Splatting Assets: A Survey](https://mlsanity.com/paper/2602.03878/) (2026)
- [X-SG2S: Safe and Generalizable Gaussian Splatting with X-dimensional Watermarks](https://mlsanity.com/paper/2502.10475/) (2025)
- [PatchPoison: Poisoning Multi-View Datasets to Degrade 3D Reconstruction](https://mlsanity.com/paper/2604.13153/) (2026)

## Abstract (arXiv)

Recent advancements in large generative models and real-time neural rendering using point-based techniques pave the way for a future of widespread visual data distribution through sharing synthesized 3D assets. However, while standardized methods for embedding proprietary or copyright information, either overtly or subtly, exist for conventional visual content such as images and videos, this issue remains unexplored for emerging generative 3D formats like Gaussian Splatting. We present GaussianStego, a method for embedding steganographic information in the rendering of generated 3D assets. Our approach employs an optimization framework that enables the accurate extraction of hidden information from images rendered using Gaussian assets derived from large models, while maintaining their original visual quality. We conduct preliminary evaluations of our method across several potential deployment scenarios and discuss issues identified through analysis. GaussianStego represents an initial exploration into the novel challenge of embedding customizable, imperceptible, and recoverable information within the renders produced by current 3D generative models, while ensuring minimal impact on the rendered content's quality.
