# CLHOP: Combined Audio-Video Learning for Horse 3D Pose and Shape Estimation

arXiv: https://arxiv.org/abs/2407.01244 · HTML: https://mlsanity.com/paper/2407.01244/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 49 of its 67 references that are in the map.
- First posted on arXiv 1 Jul 2024.

## Builds on (most cited first, 30 of 49)

- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [Accelerating 3D Deep Learning with PyTorch3D](https://mlsanity.com/paper/2007.08501/) (2020)
- [Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image](https://mlsanity.com/paper/1607.08128/) (2016)
- [Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop](https://mlsanity.com/paper/1909.12828/) (2019)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [AI Choreographer: Music Conditioned 3D Dance Generation with AIST++](https://mlsanity.com/paper/2101.08779/) (2021)
- [Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoning](https://mlsanity.com/paper/1904.01786/) (2019)
- [PARE: Part Attention Regressor for 3D Human Body Estimation](https://mlsanity.com/paper/2104.08527/) (2021)
- [Audio-Visual Scene Analysis with Self-Supervised Multisensory Features](https://mlsanity.com/paper/1804.03641/) (2018)
- [HuMoR: 3D Human Motion Model for Robust Pose Estimation](https://mlsanity.com/paper/2105.04668/) (2021)
- [Learning 3D Human Dynamics from Video](https://mlsanity.com/paper/1812.01601/) (2018)
- [3D Menagerie: Modeling the 3D shape and pose of animals](https://mlsanity.com/paper/1611.07700/) (2016)
- [MakeItTalk: Speaker-Aware Talking-Head Animation](https://mlsanity.com/paper/2004.12992/) (2020)
- [Capture, Learning, and Synthesis of 3D Speaking Styles](https://mlsanity.com/paper/1905.03079/) (2019)
- [SMIL: Multimodal Learning with Severely Missing Modality](https://mlsanity.com/paper/2103.05677/) (2021)
- [CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimation](https://mlsanity.com/paper/2208.00571/) (2022)
- [One-Shot Video Object Segmentation](https://mlsanity.com/paper/1611.05198/) (2016)
- [EPIC-Fusion: Audio-Visual Temporal Binding for Egocentric Action Recognition](https://mlsanity.com/paper/1908.08498/) (2019)
- [Monocular, One-stage, Regression of Multiple 3D People](https://mlsanity.com/paper/2008.12272/) (2020)
- [Markerless tracking of user-defined features with deep learning](https://mlsanity.com/paper/1804.03142/) (2018)
- [Multimodal Generative Models for Scalable Weakly-Supervised Learning](https://mlsanity.com/paper/1802.05335/) (2018)
- [MeshTalk: 3D Face Animation from Speech using Cross-Modality Disentanglement](https://mlsanity.com/paper/2104.08223/) (2021)
- [Variational Mixture-of-Experts Autoencoders for Multi-Modal Deep Generative Models](https://mlsanity.com/paper/1911.03393/) (2019)
- [Learning Factorized Multimodal Representations](https://mlsanity.com/paper/1806.06176/) (2018)
- [Perceiving 3D Human-Object Spatial Arrangements from a Single Image in the Wild](https://mlsanity.com/paper/2007.15649/) (2020)
- [Found in Translation: Learning Robust Joint Representations by Cyclic Translations Between Modalities](https://mlsanity.com/paper/1812.07809/) (2018)
- [Coherent Reconstruction of Multiple Humans from a Single Image](https://mlsanity.com/paper/2006.08586/) (2020)
- [SPEC: Seeing People in the Wild with an Estimated Camera](https://mlsanity.com/paper/2110.00620/) (2021)
- [VisualVoice: Audio-Visual Speech Separation with Cross-Modal Consistency](https://mlsanity.com/paper/2101.03149/) (2021)
- [DanceFormer: Music Conditioned 3D Dance Generation with Parametric Motion Transformer](https://mlsanity.com/paper/2103.10206/) (2021)

## Built on by (most cited first, 1 of 1)

- [Towards Multi-Modal Animal Pose Estimation: A Survey and In-Depth Analysis](https://mlsanity.com/paper/2410.09312/) (2024)

## Abstract (arXiv)

In the monocular setting, predicting 3D pose and shape of animals typically relies solely on visual information, which is highly under-constrained. In this work, we explore using audio to enhance 3D shape and motion recovery of horses from monocular video. We test our approach on two datasets: an indoor treadmill dataset for 3D evaluation and an outdoor dataset capturing diverse horse movements, the latter being a contribution to this study. Our results show that incorporating sound with visual data leads to more accurate and robust motion regression. This study is the first to investigate audio's role in 3D animal motion recovery.
