# From Category to Scenery: An End-to-End Framework for Multi-Person Human-Object Interaction Recognition in Videos

arXiv: https://arxiv.org/abs/2407.00917 · HTML: https://mlsanity.com/paper/2407.00917/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 49 references that are in the map.
- First posted on arXiv 1 Jul 2024.

## Builds on (most cited first, 30 of 31)

- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Categorical Reparameterization with Gumbel-Softmax](https://mlsanity.com/paper/1611.01144/) (2016)
- [Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations](https://mlsanity.com/paper/1602.07332/) (2016)
- [Empirical Evaluation of Gated Recurrent Neural Networks on Sequence Modeling](https://mlsanity.com/paper/1412.3555/) (2014)
- [Bottom-Up and Top-Down Attention for Image Captioning and Visual Question Answering](https://mlsanity.com/paper/1707.07998/) (2017)
- [Temporal Convolutional Networks for Action Segmentation and Detection](https://mlsanity.com/paper/1611.05267/) (2016)
- [MS-TCN: Multi-Stage Temporal Convolutional Network for Action Segmentation](https://mlsanity.com/paper/1903.01945/) (2019)
- [Structural-RNN: Deep Learning on Spatio-Temporal Graphs](https://mlsanity.com/paper/1511.05298/) (2015)
- [Learning Human-Object Interactions by Graph Parsing Neural Networks](https://mlsanity.com/paper/1808.07962/) (2018)
- [Graph Neural Tangent Kernel: Fusing Graph Neural Networks with Graph Kernels](https://mlsanity.com/paper/1905.13192/) (2019)
- [Grounded Human-Object Interaction Hotspots from Video](https://mlsanity.com/paper/1812.04558/) (2018)
- [iCAN: Instance-Centric Attention Network for Human-Object Interaction Detection](https://mlsanity.com/paper/1808.10437/) (2018)
- [DRG: Dual Relation Graph for Human-Object Interaction Detection](https://mlsanity.com/paper/2008.11714/) (2020)
- [VSGNet: Spatial Attention Network for Detecting Human Object Interactions Using Graph Convolutions](https://mlsanity.com/paper/2003.05541/) (2020)
- [Spatially Conditioned Graphs for Detecting Human-Object Interactions](https://mlsanity.com/paper/2012.06060/) (2020)
- [HOI Analysis: Integrating and Decomposing Human-Object Interaction](https://mlsanity.com/paper/2010.16219/) (2020)
- [Contextual Heterogeneous Graph Network for Human-Object Interaction Detection](https://mlsanity.com/paper/2010.10001/) (2020)
- [L2-GCN: Layer-Wise and Learned Efficient Training of Graph Convolutional Networks](https://mlsanity.com/paper/2003.13606/) (2020)
- [Exploring Structure-aware Transformer over Interaction Proposals for Human-Object Interaction Detection](https://mlsanity.com/paper/2206.06291/) (2022)
- [ViPLO: Vision Transformer based Pose-Conditioned Self-Loop Graph for Human-Object Interaction Detection](https://mlsanity.com/paper/2304.08114/) (2023)
- [Explainable Video Action Reasoning via Prior Knowledge and State Transitions](https://mlsanity.com/paper/1908.10700/) (2019)
- [Less is More: Reducing Task and Model Complexity for 3D Point Cloud Semantic Segmentation](https://mlsanity.com/paper/2303.11203/) (2023)
- [Learning Object-Action Relations from Bimanual Human Demonstration Using Graph Networks](https://mlsanity.com/paper/1908.08391/) (2019)
- [BiST: Bi-directional Spatio-Temporal Reasoning for Video-Grounded Dialogues](https://mlsanity.com/paper/2010.10095/) (2020)
- [Geometric Features Informed Multi-person Human-object Interaction Recognition in Videos](https://mlsanity.com/paper/2207.09425/) (2022)
- [Learning Asynchronous and Sparse Human-Object Interaction in Videos](https://mlsanity.com/paper/2103.02758/) (2021)
- [Learning Models for Actions and Person-Object Interactions with Transfer to Question Answering](https://mlsanity.com/paper/1604.04808/) (2016)
- [LIGHTEN: Learning Interactions with Graph and Hierarchical TEmporal Networks for HOI in videos](https://mlsanity.com/paper/2012.09402/) (2020)
- [Actions and Attributes from Wholes and Parts](https://mlsanity.com/paper/1412.2604/) (2014)
- [Spatio-Temporal Interaction Graph Parsing Networks for Human-Object Interaction Recognition](https://mlsanity.com/paper/2108.08633/) (2021)

## Built on by (most cited first, 4 of 4)

- [ViTE: Virtual Graph Trajectory Expert Router for Pedestrian Trajectory Prediction](https://mlsanity.com/paper/2511.12214/) (2025)
- [Geometric Visual Fusion Graph Neural Networks for Multi-Person Human-Object Interaction Recognition in Videos](https://mlsanity.com/paper/2506.03440/) (2025)
- [ART: Adaptive Relational Transformer for Pedestrian Trajectory Prediction with Temporal-Aware Relations](https://mlsanity.com/paper/2604.03649/) (2026)
- [HSTGFormer: Hyper Spatial-Temporal Graph Transformer for 3D Human Pose Estimation](https://mlsanity.com/paper/2608.12187/) (2026)

## Abstract (arXiv)

Video-based Human-Object Interaction (HOI) recognition explores the intricate dynamics between humans and objects, which are essential for a comprehensive understanding of human behavior and intentions. While previous work has made significant strides, effectively integrating geometric and visual features to model dynamic relationships between humans and objects in a graph framework remains a challenge. In this work, we propose a novel end-to-end category to scenery framework, CATS, starting by generating geometric features for various categories through graphs respectively, then fusing them with corresponding visual features. Subsequently, we construct a scenery interactive graph with these enhanced geometric-visual features as nodes to learn the relationships among human and object categories. This methodological advance facilitates a deeper, more structured comprehension of interactions, bridging category-specific insights with broad scenery dynamics. Our method demonstrates state-of-the-art performance on two pivotal HOI benchmarks, including the MPHOI-72 dataset for multi-person HOIs and the single-person HOI CAD-120 dataset.
