# Benchmarks for Reinforcement Learning with Biased Offline Data and Imperfect Simulators

arXiv: https://arxiv.org/abs/2407.00806 · HTML: https://mlsanity.com/paper/2407.00806/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 27 of its 41 references that are in the map.
- First posted on arXiv 30 Jun 2024.

## Placed in

- Offline RL and imitation learning from data / [Offline RL algorithms](https://mlsanity.com/offlinerl/offline-rl-algorithms/)
- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 27 of 27)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [When to Trust Your Model: Model-Based Policy Optimization](https://mlsanity.com/paper/1906.08253/) (2019)
- [AWAC: Accelerating Online Reinforcement Learning with Offline Datasets](https://mlsanity.com/paper/2006.09359/) (2020)
- [Is Pessimism Provably Efficient for Offline RL?](https://mlsanity.com/paper/2012.15085/) (2020)
- [Causal Confusion in Imitation Learning](https://mlsanity.com/paper/1905.11979/) (2019)
- [Hybrid RL: Using Both Offline and Online Data Can Make RL Efficient](https://mlsanity.com/paper/2210.06718/) (2022)
- [Nonparametric Identifiability of Causal Representations from Unknown Interventions](https://mlsanity.com/paper/2306.00542/) (2023)
- [A Review of Off-Policy Evaluation in Reinforcement Learning](https://mlsanity.com/paper/2212.06355/) (2022)
- [Off-Policy Evaluation in Partially Observable Environments](https://mlsanity.com/paper/1909.03739/) (2019)
- [Removing Hidden Confounding by Experimental Grounding](https://mlsanity.com/paper/1810.11646/) (2018)
- [When to Trust Your Simulator: Dynamics-Aware Hybrid Offline-and-Online Reinforcement Learning](https://mlsanity.com/paper/2206.13464/) (2022)
- [Meta Reinforcement Learning for Sim-to-real Domain Adaptation](https://mlsanity.com/paper/1909.12906/) (2019)
- [Sim2Real Transfer for Reinforcement Learning without Dynamics Randomization](https://mlsanity.com/paper/2002.11635/) (2020)
- [Provably Efficient Causal Reinforcement Learning with Confounded Observational Data](https://mlsanity.com/paper/2006.12311/) (2020)
- [Bandits with Partially Observable Confounded Data](https://mlsanity.com/paper/2006.06731/) (2020)
- [Causal Identification under Markov Equivalence](https://mlsanity.com/paper/1812.06209/) (2018)
- [On Covariate Shift of Latent Confounders in Imitation and Reinforcement Learning](https://mlsanity.com/paper/2110.06539/) (2021)
- [Delphic Offline Reinforcement Learning under Nonidentifiable Hidden Confounding](https://mlsanity.com/paper/2306.01157/) (2023)
- [A Policy Gradient Method for Confounded POMDPs](https://mlsanity.com/paper/2305.17083/) (2023)
- [The Bottleneck Simulator: A Model-based Deep Reinforcement Learning Approach](https://mlsanity.com/paper/1807.04723/) (2018)

## Built on by (most cited first, 1 of 1)

- [Mind the Sim-to-Real Gap & Think Like a Scientist](https://mlsanity.com/paper/2605.21458/) (2026)

## Abstract (arXiv)

In many reinforcement learning (RL) applications one cannot easily let the agent act in the world; this is true for autonomous vehicles, healthcare applications, and even some recommender systems, to name a few examples. Offline RL provides a way to train agents without real-world exploration, but is often faced with biases due to data distribution shifts, limited coverage, and incomplete representation of the environment. To address these issues, practical applications have tried to combine simulators with grounded offline data, using so-called hybrid methods. However, constructing a reliable simulator is in itself often challenging due to intricate system complexities as well as missing or incomplete information. In this work, we outline four principal challenges for combining offline data with imperfect simulators in RL: simulator modeling error, partial observability, state and action discrepancies, and hidden confounding. To help drive the RL community to pursue these problems, we construct ``Benchmarks for Mechanistic Offline Reinforcement Learning'' (B4MRL), which provide dataset-simulator benchmarks for the aforementioned challenges. Our results suggest the key necessity of such benchmarks for future research.
