# ESGNN: Towards Equivariant Scene Graph Neural Network for 3D Scene Understanding

arXiv: https://arxiv.org/abs/2407.00609 · HTML: https://mlsanity.com/paper/2407.00609/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 12 of its 12 references that are in the map.
- First posted on arXiv 30 Jun 2024.

## Builds on (most cited first, 12 of 12)

- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAM](https://mlsanity.com/paper/2007.11898/) (2020)
- [Learning 3D Semantic Scene Graphs from 3D Indoor Reconstructions](https://mlsanity.com/paper/2004.03967/) (2020)
- [RIO: 3D Object Instance Re-Localization in Changing Indoor Environments](https://mlsanity.com/paper/1908.06109/) (2019)
- [SceneGraphFusion: Incremental 3D Scene Graph Prediction from RGB-D Sequences](https://mlsanity.com/paper/2103.14898/) (2021)
- [A Comprehensive Survey of Scene Graphs: Generation and Application](https://mlsanity.com/paper/2104.01111/) (2021)
- [SGTR: End-to-end Scene Graph Generation with Transformer](https://mlsanity.com/paper/2112.12970/) (2021)
- [Incremental 3D Semantic Scene Graph Prediction from RGB Sequences](https://mlsanity.com/paper/2305.02743/) (2023)
- [SGRec3D: Self-Supervised 3D Scene Graph Learning via Object-Level Scene Reconstruction](https://mlsanity.com/paper/2309.15702/) (2023)
- [Adaptive Self-training Framework for Fine-grained Scene Graph Generation](https://mlsanity.com/paper/2401.09786/) (2024)
- [HybVIO: Pushing the Limits of Real-time Visual-inertial Odometry](https://mlsanity.com/paper/2106.11857/) (2021)

## Built on by (most cited first, 2 of 2)

- [Neural Brain: A Neuroscience-inspired Framework for Embodied Agents](https://mlsanity.com/paper/2505.07634/) (2025)
- [SmallPlan: Leverage Small Language Models for Sequential Path Planning with Simulation-Powered, LLM-Guided Distillation](https://mlsanity.com/paper/2505.00831/) (2025)

## Abstract (arXiv)

Scene graphs have been proven to be useful for various scene understanding tasks due to their compact and explicit nature. However, existing approaches often neglect the importance of maintaining the symmetry-preserving property when generating scene graphs from 3D point clouds. This oversight can diminish the accuracy and robustness of the resulting scene graphs, especially when handling noisy, multi-view 3D data. This work, to the best of our knowledge, is the first to implement an Equivariant Graph Neural Network in semantic scene graph generation from 3D point clouds for scene understanding. Our proposed method, ESGNN, outperforms existing state-of-the-art approaches, demonstrating a significant improvement in scene estimation with faster convergence. ESGNN demands low computational resources and is easy to implement from available frameworks, paving the way for real-time applications such as robotics and computer vision.
