# PUZZLES: A Benchmark for Neural Algorithmic Reasoning

arXiv: https://arxiv.org/abs/2407.00401 · HTML: https://mlsanity.com/paper/2407.00401/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Builds on 41 of its 75 references that are in the map.
- First posted on arXiv 29 Jun 2024.

## Builds on (most cited first, 30 of 41)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context](https://mlsanity.com/paper/2403.05530/) (2024)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Beyond the Imitation Game: Quantifying and extrapolating the capabilities of language models](https://mlsanity.com/paper/2206.04615/) (2022)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [ChartQA: A Benchmark for Question Answering about Charts with Visual and Logical Reasoning](https://mlsanity.com/paper/2203.10244/) (2022)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm](https://mlsanity.com/paper/1712.01815/) (2017)
- [Deep Reinforcement Learning for Autonomous Driving: A Survey](https://mlsanity.com/paper/2002.00444/) (2020)
- [Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning](https://mlsanity.com/paper/2109.11978/) (2021)
- [Distributional Reinforcement Learning with Quantile Regression](https://mlsanity.com/paper/1710.10044/) (2017)
- [Benchmarking Deep Reinforcement Learning for Continuous Control](https://mlsanity.com/paper/1604.06778/) (2016)
- [Safe Learning in Robotics: From Learning-Based Control to Safe Reinforcement Learning](https://mlsanity.com/paper/2108.06266/) (2021)
- [TextWorld: A Learning Environment for Text-based Games](https://mlsanity.com/paper/1806.11532/) (2018)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [OpenSpiel: A Framework for Reinforcement Learning in Games](https://mlsanity.com/paper/1908.09453/) (2019)
- [Deep Reinforcement Learning from Self-Play in Imperfect-Information Games](https://mlsanity.com/paper/1603.01121/) (2016)
- [Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning](https://mlsanity.com/paper/2206.15378/) (2022)
- [The CLRS Algorithmic Reasoning Benchmark](https://mlsanity.com/paper/2205.15659/) (2022)
- [Neural Algorithmic Reasoning](https://mlsanity.com/paper/2105.02761/) (2021)
- [Suphx: Mastering Mahjong with Deep Reinforcement Learning](https://mlsanity.com/paper/2003.13590/) (2020)

## Built on by (most cited first, 13 of 13)

- [iVISPAR -- An Interactive Visual-Spatial Reasoning Benchmark for VLMs](https://mlsanity.com/paper/2502.03214/) (2025)
- [Benchmarking World-Model Learning with Environment-Level Queries](https://mlsanity.com/paper/2510.19788/) (2025)
- [Primal-Dual Neural Algorithmic Reasoning](https://mlsanity.com/paper/2505.24067/) (2025)
- [PuzzleWorld: A Benchmark for Multimodal, Open-Ended Reasoning in Puzzlehunts](https://mlsanity.com/paper/2506.06211/) (2025)
- [The Jumping Reasoning Curve? Tracking the Evolution of Reasoning Performance in GPT-[n] and o-[n] Models on Multimodal Puzzles](https://mlsanity.com/paper/2502.01081/) (2025)
- [Sliding Puzzles Gym: A Scalable Benchmark for State Representation in Visual Reinforcement Learning](https://mlsanity.com/paper/2410.14038/) (2024)
- [Reasoning Effort and Problem Complexity: A Scaling Analysis in LLMs](https://mlsanity.com/paper/2503.15113/) (2025)
- [TopoBench: Benchmarking LLMs on Hard Topological Reasoning](https://mlsanity.com/paper/2603.12133/) (2026)
- [Beyond Interpolation: Extrapolative Reasoning with Reinforcement Learning and Graph Neural Networks](https://mlsanity.com/paper/2502.04402/) (2025)
- [Measuring AI Reasoning: A Guide for Researchers](https://mlsanity.com/paper/2605.02442/) (2026)
- [GenEscape: Hierarchical Multi-Agent Generation of Escape Room Puzzles](https://mlsanity.com/paper/2506.21839/) (2025)
- [How Well Do LLMs Perform on the Simplest Long-Chain Reasoning Tasks: An Empirical Study on the Equivalence Class Problem](https://mlsanity.com/paper/2605.06882/) (2026)
- [Query Your Way Out: Benchmarking Multi-Turn Knowledge Reasoning through Generalized Puzzle Solving](https://mlsanity.com/paper/2610.16133/) (2026)

## Abstract (arXiv)

Algorithmic reasoning is a fundamental cognitive ability that plays a pivotal role in problem-solving and decision-making processes. Reinforcement Learning (RL) has demonstrated remarkable proficiency in tasks such as motor control, handling perceptual input, and managing stochastic environments. These advancements have been enabled in part by the availability of benchmarks. In this work we introduce PUZZLES, a benchmark based on Simon Tatham's Portable Puzzle Collection, aimed at fostering progress in algorithmic and logical reasoning in RL. PUZZLES contains 40 diverse logic puzzles of adjustable sizes and varying levels of complexity; many puzzles also feature a diverse set of additional configuration parameters. The 40 puzzles provide detailed information on the strengths and generalization capabilities of RL agents. Furthermore, we evaluate various RL algorithms on PUZZLES, providing baseline comparisons and demonstrating the potential for future research. All the software, including the environment, is available at https://github.com/ETH-DISCO/rlp.
