# Revisiting Sparse Rewards for Goal-Reaching Reinforcement Learning

arXiv: https://arxiv.org/abs/2407.00324 · HTML: https://mlsanity.com/paper/2407.00324/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 27 of its 34 references that are in the map.
- First posted on arXiv 29 Jun 2024.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 27 of 27)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Concrete Problems in AI Safety](https://mlsanity.com/paper/1606.06565/) (2016)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [Eureka: Human-Level Reward Design via Coding Large Language Models](https://mlsanity.com/paper/2310.12931/) (2023)
- [Reinforcement Learning with Augmented Data](https://mlsanity.com/paper/2004.14990/) (2020)
- [Visual Reinforcement Learning with Imagined Goals](https://mlsanity.com/paper/1807.04742/) (2018)
- [Learning by Playing - Solving Sparse Reward Tasks from Scratch](https://mlsanity.com/paper/1802.10567/) (2018)
- [Vision-Language Models are Zero-Shot Reward Models for Reinforcement Learning](https://mlsanity.com/paper/2310.12921/) (2023)
- [RL-VLM-F: Reinforcement Learning from Vision Language Foundation Model Feedback](https://mlsanity.com/paper/2402.03681/) (2024)
- [Making Sense of Vision and Touch: Self-Supervised Learning of Multimodal Representations for Contact-Rich Tasks](https://mlsanity.com/paper/1810.10191/) (2018)
- [Reward (Mis)design for Autonomous Driving](https://mlsanity.com/paper/2104.13906/) (2021)
- [Benchmarking Reinforcement Learning Algorithms on Real-World Robots](https://mlsanity.com/paper/1809.07731/) (2018)
- [Asynchronous Reinforcement Learning for Real-Time Control of Physical Robots](https://mlsanity.com/paper/2203.12759/) (2022)
- [Learning Minimum-Time Flight in Cluttered Environments](https://mlsanity.com/paper/2203.15052/) (2022)
- [Autoregressive Policies for Continuous Control Deep Reinforcement Learning](https://mlsanity.com/paper/1903.11524/) (2019)
- [Real-Time Reinforcement Learning for Vision-Based Robotics Utilizing Local and Remote Computers](https://mlsanity.com/paper/2210.02317/) (2022)
- [Dynamic Decision Frequency with Continuous Options](https://mlsanity.com/paper/2212.04407/) (2022)
- [MaDi: Learning to Mask Distractions for Generalization in Visual Deep Reinforcement Learning](https://mlsanity.com/paper/2312.15339/) (2023)
- [Model-free Policy Learning with Reward Gradients](https://mlsanity.com/paper/2103.05147/) (2021)
- [An Alternate Policy Gradient Estimator for Softmax Policies](https://mlsanity.com/paper/2112.11622/) (2021)
- [Correcting discount-factor mismatch in on-policy policy gradient methods](https://mlsanity.com/paper/2306.13284/) (2023)
- [Simple Sensor Intentions for Exploration](https://mlsanity.com/paper/2005.07541/) (2020)
- [Revisiting Scalable Hessian Diagonal Approximations for Applications in Reinforcement Learning](https://mlsanity.com/paper/2406.03276/) (2024)
- [Reducing the Cost of Cycle-Time Tuning for Real-World Policy Optimization](https://mlsanity.com/paper/2305.05760/) (2023)

## Built on by (most cited first, 13 of 13)

- [Deep Policy Gradient Methods Without Batch Updates, Target Networks, or Replay Buffers](https://mlsanity.com/paper/2411.15370/) (2024)
- [ReDit: Reward Dithering for Improved LLM Policy Optimization](https://mlsanity.com/paper/2506.18631/) (2025)
- [Planner-R1: Reward Shaping Enables Efficient Agentic RL with Smaller LLMs](https://mlsanity.com/paper/2509.25779/) (2025)
- [World-Action Models for Robot Learning and Control: A Survey](https://mlsanity.com/paper/2609.16074/) (2026)
- [Ethical AI: Towards Defining a Collective Evaluation Framework](https://mlsanity.com/paper/2506.00233/) (2025)
- [Driving Beyond Privilege: Distilling Dense-Reward Knowledge into Sparse-Reward Policies](https://mlsanity.com/paper/2512.04279/) (2025)
- [Efficient Imitation Without Demonstrations via Value-Penalized Auxiliary Control from Examples](https://mlsanity.com/paper/2407.03311/) (2024)
- [Dynamic Object Masks as Goal Representations for Visual Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2510.06277/) (2025)
- [Learning Without Time-Based Embodiment Resets in Soft-Actor Critic](https://mlsanity.com/paper/2512.06252/) (2025)
- [EFGCL: Learning Dynamic Motion through Spotting-Inspired External Force Guided Curriculum Learning](https://mlsanity.com/paper/2605.10063/) (2026)
- [Solving Rubik's Cube Without Tricky Sampling](https://mlsanity.com/paper/2411.19583/) (2024)
- [Sample Efficient Generative Molecular Optimization with Joint Self-Improvement](https://mlsanity.com/paper/2602.10984/) (2026)
- [Learning Reach-Avoid Task with Reinforcement Learning: Vectorized Simulation and Benchmark](https://mlsanity.com/paper/2607.15935/) (2026)

## Abstract (arXiv)

Many real-world robot learning problems, such as pick-and-place or arriving at a destination, can be seen as a problem of reaching a goal state as soon as possible. These problems, when formulated as episodic reinforcement learning tasks, can easily be specified to align well with our intended goal: -1 reward every time step with termination upon reaching the goal state, called minimum-time tasks. Despite this simplicity, such formulations are often overlooked in favor of dense rewards due to their perceived difficulty and lack of informativeness. Our studies contrast the two reward paradigms, revealing that the minimum-time task specification not only facilitates learning higher-quality policies but can also surpass dense-reward-based policies on their own performance metrics. Crucially, we also identify the goal-hit rate of the initial policy as a robust early indicator for learning success in such sparse feedback settings. Finally, using four distinct real-robotic platforms, we show that it is possible to learn pixel-based policies from scratch within two to three hours using constant negative rewards.
