# Variable Time Step Reinforcement Learning for Robotic Applications

arXiv: https://arxiv.org/abs/2407.00290 · HTML: https://mlsanity.com/paper/2407.00290/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 21 of its 54 references that are in the map.
- First posted on arXiv 29 Jun 2024.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 21 of 21)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [How to Train Your Robot with Deep Reinforcement Learning; Lessons We've Learned](https://mlsanity.com/paper/2102.02915/) (2021)
- [Learning by Playing - Solving Sparse Reward Tasks from Scratch](https://mlsanity.com/paper/1802.10567/) (2018)
- [Reinforcement Learning with Random Delays](https://mlsanity.com/paper/2010.02966/) (2020)
- [Hierarchical Reinforcement Learning with Advantage-Based Auxiliary Rewards](https://mlsanity.com/paper/1910.04450/) (2019)
- [Learning to Repeat: Fine Grained Action Repetition for Deep Reinforcement Learning](https://mlsanity.com/paper/1702.06054/) (2017)
- [Deep Reinforcement Learning for the Control of Robotic Manipulation: A Focussed Mini-Review](https://mlsanity.com/paper/2102.04148/) (2021)
- [DOOR-SLAM: Distributed, Online, and Outlier Resilient SLAM for Robotic Teams](https://mlsanity.com/paper/1909.12198/) (2019)
- [Control Frequency Adaptation via Action Persistence in Batch Reinforcement Learning](https://mlsanity.com/paper/2002.06836/) (2020)
- [Time Discretization-Invariant Safe Action Repetition for Policy Gradient Methods](https://mlsanity.com/paper/2111.03941/) (2021)
- [Reinforcement Learning Approaches in Social Robotics](https://mlsanity.com/paper/2009.09689/) (2020)
- [Locally Persistent Exploration in Continuous Control Tasks with Sparse Rewards](https://mlsanity.com/paper/2012.13658/) (2020)
- [Dynamic Decision Frequency with Continuous Options](https://mlsanity.com/paper/2212.04407/) (2022)
- [To the Max: Reinventing Reward in Reinforcement Learning](https://mlsanity.com/paper/2402.01361/) (2024)
- [Assessing the Impact of Distribution Shift on Reinforcement Learning Performance](https://mlsanity.com/paper/2402.03590/) (2024)
- [Deployable Reinforcement Learning with Variable Control Rate](https://mlsanity.com/paper/2401.09286/) (2024)
- [Reinforcement Learning with Elastic Time Steps](https://mlsanity.com/paper/2402.14961/) (2024)

## Abstract (arXiv)

Traditional reinforcement learning (RL) generates discrete control policies, assigning one action per cycle. These policies are usually implemented as in a fixed-frequency control loop. This rigidity presents challenges as optimal control frequency is task-dependent; suboptimal frequencies increase computational demands and reduce exploration efficiency. Variable Time Step Reinforcement Learning (VTS-RL) addresses these issues with adaptive control frequencies, executing actions only when necessary, thus reducing computational load and extending the action space to include action durations. In this paper we introduce the Multi-Objective Soft Elastic Actor-Critic (MOSEAC) method to perform VTS-RL, validating it through theoretical analysis and experimentation in simulation and on real robots. Results show faster convergence, better training results, and reduced energy consumption with respect to other variable- or fixed-frequency approaches.
