# SemUV: Deep Learning based semantic manipulation over UV texture map of virtual human heads

arXiv: https://arxiv.org/abs/2407.00229 · HTML: https://mlsanity.com/paper/2407.00229/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 28 references that are in the map.
- First posted on arXiv 28 Jun 2024.

## Builds on (most cited first, 20 of 20)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization](https://mlsanity.com/paper/1703.06868/) (2017)
- [Demystifying MMD GANs](https://mlsanity.com/paper/1801.01401/) (2018)
- [Training Generative Adversarial Networks with Limited Data](https://mlsanity.com/paper/2006.06676/) (2020)
- [In-Domain GAN Inversion for Real Image Editing](https://mlsanity.com/paper/2004.00049/) (2020)
- [InterFaceGAN: Interpreting the Disentangled Face Representation Learned by GANs](https://mlsanity.com/paper/2005.09635/) (2020)
- [3D Morphable Face Models -- Past, Present and Future](https://mlsanity.com/paper/1909.01815/) (2019)
- [HeadNeRF: A Real-time NeRF-based Parametric Head Model](https://mlsanity.com/paper/2112.05637/) (2021)
- [Neural Head Avatars from Monocular RGB Videos](https://mlsanity.com/paper/2112.01554/) (2021)
- [UV-GAN: Adversarial Facial UV Map Completion for Pose-invariant Face Recognition](https://mlsanity.com/paper/1712.04695/) (2017)
- [SemanticStyleGAN: Learning Compositional Generative Priors for Controllable Image Synthesis and Editing](https://mlsanity.com/paper/2112.02236/) (2021)
- [AvatarMe++: Facial Shape and BRDF Inference with Photorealistic Rendering-Aware GANs](https://mlsanity.com/paper/2112.05957/) (2021)
- [FFHQ-UV: Normalized Facial UV-Texture Dataset for 3D Face Reconstruction](https://mlsanity.com/paper/2211.13874/) (2022)
- [Towards Realistic Generative 3D Face Models](https://mlsanity.com/paper/2304.12483/) (2023)
- [Neural Parameterization for Dynamic Human Head Editing](https://mlsanity.com/paper/2207.00210/) (2022)
- [Text-Guided 3D Face Synthesis -- From Generation to Editing](https://mlsanity.com/paper/2312.00375/) (2023)
- [StyleUV: Diverse and High-fidelity UV Map Generative Model](https://mlsanity.com/paper/2011.12893/) (2020)

## Built on by (most cited first, 1 of 1)

- [Unsupervised Representation Learning for 3D Mesh Parameterization with Semantic and Visibility Objectives](https://mlsanity.com/paper/2509.25094/) (2025)

## Abstract (arXiv)

Designing and manipulating virtual human heads is essential across various applications, including AR, VR, gaming, human-computer interaction and VFX. Traditional graphic-based approaches require manual effort and resources to achieve accurate representation of human heads. While modern deep learning techniques can generate and edit highly photorealistic images of faces, their focus remains predominantly on 2D facial images. This limitation makes them less suitable for 3D applications. Recognizing the vital role of editing within the UV texture space as a key component in the 3D graphics pipeline, our work focuses on this aspect to benefit graphic designers by providing enhanced control and precision in appearance manipulation. Research on existing methods within the UV texture space is limited, complex, and poses challenges. In this paper, we introduce SemUV: a simple and effective approach using the FFHQ-UV dataset for semantic manipulation directly within the UV texture space. We train a StyleGAN model on the publicly available FFHQ-UV dataset, and subsequently train a boundary for interpolation and semantic feature manipulation. Through experiments comparing our method with 2D manipulation technique, we demonstrate its superior ability to preserve identity while effectively modifying semantic features such as age, gender, and facial hair. Our approach is simple, agnostic to other 3D components such as structure, lighting, and rendering, and also enables seamless integration into standard 3D graphics pipelines without demanding extensive domain expertise, time, or resources.
