# OmniJARVIS: Unified Vision-Language-Action Tokenization Enables Open-World Instruction Following Agents

arXiv: https://arxiv.org/abs/2407.00114 · HTML: https://mlsanity.com/paper/2407.00114/

## Key facts

- Cited by 30 papers in the map (data through 14 Oct 2026).
- Placed in VLA architectures and generalization, one of 13 directions in Vision-language-action models.
- Builds on 49 of its 63 references that are in the map.
- First posted on arXiv 27 Jun 2024.

## Placed in

- Vision-language-action models / [VLA architectures and generalization](https://mlsanity.com/vla/vla-architectures-and-generalization/)
- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)
- Offline RL and imitation learning from data / [Language-conditioned policies and VLAs](https://mlsanity.com/offlinerl/language-conditioned-policies-and-vlas/)

## Builds on (most cited first, 30 of 49)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformer](https://mlsanity.com/paper/1910.10683/) (2019)
- [Llama 2: Open Foundation and Fine-Tuned Chat Models](https://mlsanity.com/paper/2307.09288/) (2023)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [Retrieval-Augmented Generation for Knowledge-Intensive NLP Tasks](https://mlsanity.com/paper/2005.11401/) (2020)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [Scaling Laws for Neural Language Models](https://mlsanity.com/paper/2001.08361/) (2020)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Flamingo: a Visual Language Model for Few-Shot Learning](https://mlsanity.com/paper/2204.14198/) (2022)
- [RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control](https://mlsanity.com/paper/2307.15818/) (2023)
- [Self-Instruct: Aligning Language Models with Self-Generated Instructions](https://mlsanity.com/paper/2212.10560/) (2022)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [PaLM-E: An Embodied Multimodal Language Model](https://mlsanity.com/paper/2303.03378/) (2023)
- [RT-1: Robotics Transformer for Real-World Control at Scale](https://mlsanity.com/paper/2212.06817/) (2022)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [Towards Accurate Generative Models of Video: A New Metric & Challenges](https://mlsanity.com/paper/1812.01717/) (2018)
- [Code as Policies: Language Model Programs for Embodied Control](https://mlsanity.com/paper/2209.07753/) (2022)
- [Inner Monologue: Embodied Reasoning through Planning with Language Models](https://mlsanity.com/paper/2207.05608/) (2022)
- [Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agents](https://mlsanity.com/paper/2201.07207/) (2022)
- [ShareGPT4V: Improving Large Multi-Modal Models with Better Captions](https://mlsanity.com/paper/2311.12793/) (2023)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Show and Tell: A Neural Image Caption Generator](https://mlsanity.com/paper/1411.4555/) (2014)
- [A Generalist Agent](https://mlsanity.com/paper/2205.06175/) (2022)
- [MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge](https://mlsanity.com/paper/2206.08853/) (2022)
- [Finite Scalar Quantization: VQ-VAE Made Simple](https://mlsanity.com/paper/2309.15505/) (2023)
- [Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents](https://mlsanity.com/paper/2302.01560/) (2023)
- [An Embodied Generalist Agent in 3D World](https://mlsanity.com/paper/2311.12871/) (2023)
- [Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos](https://mlsanity.com/paper/2206.11795/) (2022)

## Built on by (most cited first, 30 of 30)

- [UniVLA: Learning to Act Anywhere with Task-centric Latent Actions](https://mlsanity.com/paper/2505.06111/) (2025)
- [DexGraspVLA: A Vision-Language-Action Framework Towards General Dexterous Grasping](https://mlsanity.com/paper/2502.20900/) (2025)
- [Towards Synergistic, Generalized, and Efficient Dual-System for Robotic Manipulation](https://mlsanity.com/paper/2410.08001/) (2024)
- [Large VLM-based Vision-Language-Action Models for Robotic Manipulation: A Survey](https://mlsanity.com/paper/2508.13073/) (2025)
- [From Language to Action: A Review of Large Language Models as Autonomous Agents and Tool Users](https://mlsanity.com/paper/2508.17281/) (2025)
- [Agentic Robot: A Brain-Inspired Framework for Vision-Language-Action Models in Embodied Agents](https://mlsanity.com/paper/2505.23450/) (2025)
- [JARVIS-VLA: Post-Training Large-Scale Vision Language Models to Play Visual Games with Keyboards and Mouse](https://mlsanity.com/paper/2503.16365/) (2025)
- [Odyssey: Empowering Minecraft Agents with Open-World Skills](https://mlsanity.com/paper/2407.15325/) (2024)
- [Optimus-2: Multimodal Minecraft Agent with Goal-Observation-Action Conditioned Policy](https://mlsanity.com/paper/2502.19902/) (2025)
- [Embodied VideoAgent: Persistent Memory from Egocentric Videos and Embodied Sensors Enables Dynamic Scene Understanding](https://mlsanity.com/paper/2501.00358/) (2024)
- [Game-TARS: Pretrained Foundation Models for Scalable Generalist Multimodal Game Agents](https://mlsanity.com/paper/2510.23691/) (2025)
- [ROCKET-1: Mastering Open-World Interaction with Visual-Temporal Context Prompting](https://mlsanity.com/paper/2410.17856/) (2024)
- [AdaSociety: An Adaptive Environment with Social Structures for Multi-Agent Decision-Making](https://mlsanity.com/paper/2411.03865/) (2024)
- [Optimus-3: Dual-Router Aligned Mixture-of-Experts Agent with Dual-Granularity Reasoning-Aware Policy Optimization](https://mlsanity.com/paper/2506.10357/) (2025)
- [VistaWise: Building Cost-Effective Agent with Cross-Modal Knowledge Graph for Minecraft](https://mlsanity.com/paper/2508.18722/) (2025)
- [Mars: Situated Inductive Reasoning in an Open-World Environment](https://mlsanity.com/paper/2410.08126/) (2024)
- [OpenHA: A Series of Open-Source Hierarchical Agentic Models in Minecraft](https://mlsanity.com/paper/2509.13347/) (2025)
- [Conditioning Matters: Training Diffusion Policies is Faster Than You Think](https://mlsanity.com/paper/2505.11123/) (2025)
- [Open-World Skill Discovery from Unsegmented Demonstrations](https://mlsanity.com/paper/2503.10684/) (2025)
- [AtlasVA: Self-Evolving Visual Skill Memory for Teacher-Free VLM Agents](https://mlsanity.com/paper/2605.17933/) (2026)
- [Multi-level Value Alignment in Agentic AI Systems: Survey and Perspectives](https://mlsanity.com/paper/2506.09656/) (2025)
- [Experience Transfer for Multimodal LLM Agents in Minecraft Game](https://mlsanity.com/paper/2604.05533/) (2026)
- [From Pixels to Tokens: A Systematic Study of Latent Action Supervision for Vision-Language-Action Models](https://mlsanity.com/paper/2605.04678/) (2026)
- [MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraft](https://mlsanity.com/paper/2605.30931/) (2026)
- [Research on World Models Is Not Merely Injecting World Knowledge into Specific Tasks](https://mlsanity.com/paper/2602.01630/) (2026)
- [Gated Coordination for Efficient Multi-Agent Collaboration in Minecraft Game](https://mlsanity.com/paper/2604.18975/) (2026)
- [Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse](https://mlsanity.com/paper/2605.09965/) (2026)
- [GameWAM: A World Action Model for Video Games](https://mlsanity.com/paper/2608.26200/) (2026)
- [SCOPE: Language Models as One-Time Teacher for Hierarchical Planning in Text Environments](https://mlsanity.com/paper/2512.09897/) (2025)
- [Completion at the Boundary (CaB): Deployable Switching with Completion-Aware Control under Limited Calibration](https://mlsanity.com/paper/2606.00145/) (2026)

## Abstract (arXiv)

This paper presents OmniJARVIS, a novel Vision-Language-Action (VLA) model for open-world instruction-following agents in Minecraft. Compared to prior works that either emit textual goals to separate controllers or produce the control command directly, OmniJARVIS seeks a different path to ensure both strong reasoning and efficient decision-making capabilities via unified tokenization of multimodal interaction data. First, we introduce a self-supervised approach to learn a behavior encoder that produces discretized tokens for behavior trajectories τ = o0, a0, dots and an imitation learning policy decoder conditioned on these tokens. These additional behavior tokens will be augmented to the vocabulary of pretrained Multimodal Language Models. With this encoder, we then pack long-term multimodal interactions involving task instructions, memories, thoughts, observations, textual responses, behavior trajectories, etc into unified token sequences and model them with autoregressive transformers. Thanks to the semantically meaningful behavior tokens, the resulting VLA model, OmniJARVIS, can reason (by producing chain-of-thoughts), plan, answer questions, and act (by producing behavior tokens for the imitation learning policy decoder). OmniJARVIS demonstrates excellent performances on a comprehensive collection of atomic, programmatic, and open-ended tasks in open-world Minecraft. Our analysis further unveils the crucial design principles in interaction data formation, unified tokenization, and its scaling potentials. The dataset, models, and code will be released at https://craftjarvis.org/OmniJARVIS.
