# Modeling the Real World with High-Density Visual Particle Dynamics

arXiv: https://arxiv.org/abs/2406.19800 · HTML: https://mlsanity.com/paper/2406.19800/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Placed in Latent predictive world models, one of 11 directions in World models.
- Builds on 25 of its 29 references that are in the map.
- First posted on arXiv 28 Jun 2024.

## Placed in

- World models / [Latent predictive world models](https://mlsanity.com/wm/latent-predictive-world-models/)

## Builds on (most cited first, 25 of 25)

- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Point Transformer](https://mlsanity.com/paper/2011.00931/) (2020)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Learning to Simulate Complex Physics with Graph Networks](https://mlsanity.com/paper/2002.09405/) (2020)
- [Learning Mesh-Based Simulation with Graph Networks](https://mlsanity.com/paper/2010.03409/) (2020)
- [PCT: Point cloud transformer](https://mlsanity.com/paper/2012.09688/) (2020)
- [RandLA-Net: Efficient Semantic Segmentation of Large-Scale Point Clouds](https://mlsanity.com/paper/1911.11236/) (2019)
- [AirSim: High-Fidelity Visual and Physical Simulation for Autonomous Vehicles](https://mlsanity.com/paper/1705.05065/) (2017)
- [Interaction Networks for Learning about Objects, Relations and Physics](https://mlsanity.com/paper/1612.00222/) (2016)
- [Point-NeRF: Point-based Neural Radiance Fields](https://mlsanity.com/paper/2201.08845/) (2022)
- [Learning Interactive Real-World Simulators](https://mlsanity.com/paper/2310.06114/) (2023)
- [Unsupervised Learning for Physical Interaction through Video Prediction](https://mlsanity.com/paper/1605.07157/) (2016)
- [Learning Particle Dynamics for Manipulating Rigid Bodies, Deformable Objects, and Fluids](https://mlsanity.com/paper/1810.01566/) (2018)
- [3D Neural Scene Representations for Visuomotor Control](https://mlsanity.com/paper/2107.04004/) (2021)
- [RoboCook: Long-Horizon Elasto-Plastic Object Manipulation with Diverse Tools](https://mlsanity.com/paper/2306.14447/) (2023)
- [Learning Multi-Object Dynamics with Compositional Neural Radiance Fields](https://mlsanity.com/paper/2202.11855/) (2022)
- [Learning rigid dynamics with face interaction graph networks](https://mlsanity.com/paper/2212.03574/) (2022)
- [SARA-RT: Scaling up Robotics Transformers with Self-Adaptive Robust Attention](https://mlsanity.com/paper/2312.01990/) (2023)
- [Embodied AI with Two Arms: Zero-shot Learning, Safety and Modularity](https://mlsanity.com/paper/2404.03570/) (2024)
- [Learning 3D Particle-based Simulators from RGB-D Videos](https://mlsanity.com/paper/2312.05359/) (2023)
- [3D-IntPhys: Towards More Generalized 3D-grounded Visual Intuitive Physics under Challenging Scenes](https://mlsanity.com/paper/2304.11470/) (2023)
- [Learning rigid-body simulators over implicit shapes for large-scale scenes and vision](https://mlsanity.com/paper/2405.14045/) (2024)
- [Hierarchical Graph Neural Networks for Particle Track Reconstruction](https://mlsanity.com/paper/2303.01640/) (2023)

## Built on by (most cited first, 12 of 12)

- [PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulation](https://mlsanity.com/paper/2601.03782/) (2026)
- [Particle-Grid Neural Dynamics for Learning Deformable Object Models from RGB-D Videos](https://mlsanity.com/paper/2506.15680/) (2025)
- [Learning 3D-Gaussian Simulators from RGB Videos](https://mlsanity.com/paper/2503.24009/) (2025)
- [Linear Transformer Topological Masking with Graph Random Features](https://mlsanity.com/paper/2410.03462/) (2024)
- [Graph World Models: Concepts, Taxonomy, and Future Directions](https://mlsanity.com/paper/2604.27895/) (2026)
- [SoMA: A Real-to-Sim Neural Simulator for Robotic Soft-body Manipulation](https://mlsanity.com/paper/2602.02402/) (2026)
- [RigidFormer: Learning Rigid Dynamics using Transformers](https://mlsanity.com/paper/2605.09196/) (2026)
- [Learning Physics-Guided Residual Dynamics for Deformable Object Simulation](https://mlsanity.com/paper/2607.13451/) (2026)
- [PointZero: 3D Point Track Completion for Learning Transferable 3D Dynamics](https://mlsanity.com/paper/2609.19142/) (2026)
- [3D Point World Models: Point Completion Enables More Accurate Dynamics Learning](https://mlsanity.com/paper/2607.00148/) (2026)
- [PhysCoRe: Physics-Corrected Residual World Models for Material-Aware Deformable Dynamics](https://mlsanity.com/paper/2607.20653/) (2026)
- [Point Cloud Sequence Encoding for Material-conditioned Graph Network Simulators](https://mlsanity.com/paper/2605.20978/) (2026)

## Abstract (arXiv)

We present High-Density Visual Particle Dynamics (HD-VPD), a learned world model that can emulate the physical dynamics of real scenes by processing massive latent point clouds containing 100K+ particles. To enable efficiency at this scale, we introduce a novel family of Point Cloud Transformers (PCTs) called Interlacers leveraging intertwined linear-attention Performer layers and graph-based neighbour attention layers. We demonstrate the capabilities of HD-VPD by modeling the dynamics of high degree-of-freedom bi-manual robots with two RGB-D cameras. Compared to the previous graph neural network approach, our Interlacer dynamics is twice as fast with the same prediction quality, and can achieve higher quality using 4x as many particles. We illustrate how HD-VPD can evaluate motion plan quality with robotic box pushing and can grasping tasks. See videos and particle dynamics rendered by HD-VPD at https://sites.google.com/view/hd-vpd.
