# Beyond Human Preferences: Exploring Reinforcement Learning Trajectory Evaluation and Improvement through LLMs

arXiv: https://arxiv.org/abs/2406.19644 · HTML: https://mlsanity.com/paper/2406.19644/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 16 of its 23 references that are in the map.
- First posted on arXiv 28 Jun 2024.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 16 of 16)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Qwen Technical Report](https://mlsanity.com/paper/2309.16609/) (2023)
- [Learning to summarize from human feedback](https://mlsanity.com/paper/2009.01325/) (2020)
- [Mixtral of Experts](https://mlsanity.com/paper/2401.04088/) (2024)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Eureka: Human-Level Reward Design via Coding Large Language Models](https://mlsanity.com/paper/2310.12931/) (2023)
- [Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Tasks](https://mlsanity.com/paper/2306.13831/) (2023)
- [Learning Hand-Eye Coordination for Robotic Grasping with Deep Learning and Large-Scale Data Collection](https://mlsanity.com/paper/1603.02199/) (2016)
- [Reward learning from human preferences and demonstrations in Atari](https://mlsanity.com/paper/1811.06521/) (2018)
- [Recursively Summarizing Books with Human Feedback](https://mlsanity.com/paper/2109.10862/) (2021)
- [Reward Design with Language Models](https://mlsanity.com/paper/2303.00001/) (2023)
- [Sequence Modeling of Temporal Credit Assignment for Episodic Reinforcement Learning](https://mlsanity.com/paper/1905.13420/) (2019)
- [Towards Socially and Morally Aware RL agent: Reward Design With LLM](https://mlsanity.com/paper/2401.12459/) (2024)

## Built on by (most cited first, 1 of 1)

- [Leveraging LLMs for reward function design in reinforcement learning control tasks](https://mlsanity.com/paper/2511.19355/) (2025)

## Abstract (arXiv)

Reinforcement learning (RL) faces challenges in evaluating policy trajectories within intricate game tasks due to the difficulty in designing comprehensive and precise reward functions. This inherent difficulty curtails the broader application of RL within game environments characterized by diverse constraints. Preference-based reinforcement learning (PbRL) presents a pioneering framework that capitalizes on human preferences as pivotal reward signals, thereby circumventing the need for meticulous reward engineering. However, obtaining preference data from human experts is costly and inefficient, especially under conditions marked by complex constraints. To tackle this challenge, we propose a LLM-enabled automatic preference generation framework named LLM4PG , which harnesses the capabilities of large language models (LLMs) to abstract trajectories, rank preferences, and reconstruct reward functions to optimize conditioned policies. Experiments on tasks with complex language constraints demonstrated the effectiveness of our LLM-enabled reward functions, accelerating RL convergence and overcoming stagnation caused by slow or absent progress under original reward structures. This approach mitigates the reliance on specialized human knowledge and demonstrates the potential of LLMs to enhance RL's effectiveness in complex environments in the wild.
