# Human-Aware Vision-and-Language Navigation: Bridging Simulation to Reality with Dynamic Human Interactions

arXiv: https://arxiv.org/abs/2406.19236 · HTML: https://mlsanity.com/paper/2406.19236/

## Key facts

- Cited by 19 papers in the map (data through 14 Oct 2026).
- Builds on 48 of its 57 references that are in the map.
- First posted on arXiv 27 Jun 2024.

## Builds on (most cited first, 30 of 48)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [ViLBERT: Pretraining Task-Agnostic Visiolinguistic Representations for Vision-and-Language Tasks](https://mlsanity.com/paper/1908.02265/) (2019)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Oscar: Object-Semantics Aligned Pre-training for Vision-Language Tasks](https://mlsanity.com/paper/2004.06165/) (2020)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [Gibson Env: Real-World Perception for Embodied Agents](https://mlsanity.com/paper/1808.10654/) (2018)
- [Beyond the Nav-Graph: Vision-and-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2004.02857/) (2020)
- [Room-Across-Room: Multilingual Vision-and-Language Navigation with Dense Spatiotemporal Grounding](https://mlsanity.com/paper/2010.07954/) (2020)
- [Speaker-Follower Models for Vision-and-Language Navigation](https://mlsanity.com/paper/1806.02724/) (2018)
- [Embodied Question Answering](https://mlsanity.com/paper/1711.11543/) (2017)
- [REVERIE: Remote Embodied Visual Referring Expression in Real Indoor Environments](https://mlsanity.com/paper/1904.10151/) (2019)
- [Reinforced Cross-Modal Matching and Self-Supervised Imitation Learning for Vision-Language Navigation](https://mlsanity.com/paper/1811.10092/) (2018)
- [A Recurrent Vision-and-Language BERT for Navigation](https://mlsanity.com/paper/2011.13922/) (2020)
- [History Aware Multimodal Transformer for Vision-and-Language Navigation](https://mlsanity.com/paper/2110.13309/) (2021)
- [Vision-and-Dialog Navigation](https://mlsanity.com/paper/1907.04957/) (2019)
- [Learning to Navigate Unseen Environments: Back Translation with Environmental Dropout](https://mlsanity.com/paper/1904.04195/) (2019)
- [Touchdown: Natural Language Navigation and Spatial Reasoning in Visual Street Environments](https://mlsanity.com/paper/1811.12354/) (2018)
- [NaVid: Video-based VLM Plans the Next Step for Vision-and-Language Navigation](https://mlsanity.com/paper/2402.15852/) (2024)
- [Towards Learning a Generic Agent for Vision-and-Language Navigation via Pre-training](https://mlsanity.com/paper/2002.10638/) (2020)
- [Habitat 3.0: A Co-Habitat for Humans, Avatars and Robots](https://mlsanity.com/paper/2310.13724/) (2023)
- [ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learning](https://mlsanity.com/paper/1605.02097/) (2016)
- [Vision-Language Navigation with Self-Supervised Auxiliary Reasoning Tasks](https://mlsanity.com/paper/1911.07883/) (2019)
- [Improving Vision-and-Language Navigation with Image-Text Pairs from the Web](https://mlsanity.com/paper/2004.14973/) (2020)
- [Self-Monitoring Navigation Agent via Auxiliary Progress Estimation](https://mlsanity.com/paper/1901.03035/) (2019)

## Built on by (most cited first, 19 of 19)

- [VLNVerse: A Benchmark for Vision-Language Navigation with Versatile, Embodied, Realistic Simulation and Evaluation](https://mlsanity.com/paper/2512.19021/) (2025)
- [Towards Unified World Models for Visual Navigation via Memory-Augmented Planning and Foresight](https://mlsanity.com/paper/2510.08713/) (2025)
- [Securing the Skies: A Comprehensive Survey on Anti-UAV Methods, Benchmarking, and Future Directions](https://mlsanity.com/paper/2504.11967/) (2025)
- [Ground-level Viewpoint Vision-and-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2502.19024/) (2025)
- [Language-Conditioned World Modeling for Visual Navigation](https://mlsanity.com/paper/2603.26741/) (2026)
- [LookOut: Real-World Humanoid Egocentric Navigation](https://mlsanity.com/paper/2508.14466/) (2025)
- [DRAE: Dynamic Retrieval-Augmented Expert Networks for Lifelong Learning and Task Adaptation in Robotics](https://mlsanity.com/paper/2507.04661/) (2025)
- [HA-VLN 2.0: An Open Benchmark and Leaderboard for Human-Aware Navigation in Discrete and Continuous Environments with Dynamic Multi-Human Interactions](https://mlsanity.com/paper/2503.14229/) (2025)
- [H2OT: Hierarchical Hourglass Tokenizer for Efficient Video Pose Transformers](https://mlsanity.com/paper/2509.06956/) (2025)
- [POPoS: Improving Efficient and Robust Facial Landmark Detection with Parallel Optimal Position Search](https://mlsanity.com/paper/2410.09583/) (2024)
- [LISN: Language-Instructed Social Navigation with VLM-based Controller Modulating](https://mlsanity.com/paper/2512.09920/) (2025)
- [CONSCIENTIA: Can LLM Agents Learn to Strategize? Emergent Deception and Trust in a Multi-Agent NYC Simulation](https://mlsanity.com/paper/2604.09746/) (2026)
- [AdaVLN: Towards Visual Language Navigation in Continuous Indoor Environments with Moving Humans](https://mlsanity.com/paper/2411.18539/) (2024)
- [FreeAskWorld: An Interactive and Closed-Loop Simulator for Human-Centric Embodied AI](https://mlsanity.com/paper/2511.13524/) (2025)
- [User-Feedback-Driven Adaptation for Vision-and-Language Navigation](https://mlsanity.com/paper/2512.10322/) (2025)
- [Hierarchical Semantic-Augmented Navigation: Optimal Transport and Graph-Driven Reasoning for Vision-Language Navigation](https://mlsanity.com/paper/2606.01565/) (2026)
- [Do VLMs See What Sensors Feel? A Scalable Expert-Guided Design for Wheelchair Accessibility Assessment from Street View](https://mlsanity.com/paper/2606.07642/) (2026)
- [DynaNav: Dynamic Feature and Layer Selection for Efficient Visual Navigation](https://mlsanity.com/paper/2509.21930/) (2025)
- [Robust Vision-Language Navigation with Awareness of Instruction-Execution Progress](https://mlsanity.com/paper/2610.13104/) (2026)

## Abstract (arXiv)

Vision-and-Language Navigation (VLN) aims to develop embodied agents that navigate based on human instructions. However, current VLN frameworks often rely on static environments and optimal expert supervision, limiting their real-world applicability. To address this, we introduce Human-Aware Vision-and-Language Navigation (HA-VLN), extending traditional VLN by incorporating dynamic human activities and relaxing key assumptions. We propose the Human-Aware 3D (HA3D) simulator, which combines dynamic human activities with the Matterport3D dataset, and the Human-Aware Room-to-Room (HA-R2R) dataset, extending R2R with human activity descriptions. To tackle HA-VLN challenges, we present the Expert-Supervised Cross-Modal (VLN-CM) and Non-Expert-Supervised Decision Transformer (VLN-DT) agents, utilizing cross-modal fusion and diverse training strategies for effective navigation in dynamic human environments. A comprehensive evaluation, including metrics considering human activities, and systematic analysis of HA-VLN's unique challenges, underscores the need for further research to enhance HA-VLN agents' real-world robustness and adaptability. Ultimately, this work provides benchmarks and insights for future research on embodied AI and Sim2Real transfer, paving the way for more realistic and applicable VLN systems in human-populated environments.
