# Towards a Formal Characterization of User Simulation Objectives in Conversational Information Access

arXiv: https://arxiv.org/abs/2406.19007 · HTML: https://mlsanity.com/paper/2406.19007/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 27 Jun 2024.

## Built on by (most cited first, 3 of 3)

- [Interactive Agents: Simulating Counselor-Client Psychological Counseling via Role-Playing LLM-to-LLM Interactions](https://mlsanity.com/paper/2408.15787/) (2024)
- [ConvApparel: A Benchmark Dataset and Validation Framework for User Simulators in Conversational Recommenders](https://mlsanity.com/paper/2602.16938/) (2026)
- [Agentic Persona Control and Task State Tracking for Realistic User Simulation in Interactive Scenarios](https://mlsanity.com/paper/2601.15290/) (2025)

## Abstract (arXiv)

User simulation is a promising approach for automatically training and evaluating conversational information access agents, enabling the generation of synthetic dialogues and facilitating reproducible experiments at scale. However, the objectives of user simulation for the different uses remain loosely defined, hindering the development of effective simulators. In this work, we formally characterize the distinct objectives for user simulators: training aims to maximize behavioral similarity to real users, while evaluation focuses on the accurate prediction of real-world conversational agent performance. Through an empirical study, we demonstrate that optimizing for one objective does not necessarily lead to improved performance on the other. This finding underscores the need for tailored design considerations depending on the intended use of the simulator. By establishing clear objectives and proposing concrete measures to evaluate user simulators against those objectives, we pave the way for the development of simulators that are specifically tailored to their intended use, ultimately leading to more effective conversational agents.
