# Learning to Ask Informative Questions: Enhancing LLMs with Preference Optimization and Expected Information Gain

arXiv: https://arxiv.org/abs/2406.17453 · HTML: https://mlsanity.com/paper/2406.17453/

## Key facts

- Cited by 21 papers in the map (data through 14 Oct 2026).
- Placed in Preference alignment for recommenders and RAG, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 11 of its 26 references that are in the map.
- First posted on arXiv 25 Jun 2024.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Preference alignment for recommenders and RAG](https://mlsanity.com/alignment/preference-alignment-for-recommenders-and-rag/)

## Builds on (most cited first, 11 of 11)

- [Llama 2: Open Foundation and Fine-Tuned Chat Models](https://mlsanity.com/paper/2307.09288/) (2023)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Large Language Models are Zero-Shot Reasoners](https://mlsanity.com/paper/2205.11916/) (2022)
- [Did Aristotle Use a Laptop? A Question Answering Benchmark with Implicit Reasoning Strategies](https://mlsanity.com/paper/2101.02235/) (2021)
- [Language models are not naysayers: An analysis of language models on negation benchmarks](https://mlsanity.com/paper/2306.08189/) (2023)
- [CONDAQA: A Contrastive Reading Comprehension Dataset for Reasoning about Negation](https://mlsanity.com/paper/2211.00295/) (2022)
- [Probing the Multi-turn Planning Capabilities of LLMs via 20 Question Games](https://mlsanity.com/paper/2310.01468/) (2023)
- [Learning to Play Guess Who? and Inventing a Grounded Language as a Consequence](https://mlsanity.com/paper/1611.03218/) (2016)
- [Loose LIPS Sink Ships: Asking Questions in Battleship with Language-Informed Program Sampling](https://mlsanity.com/paper/2402.19471/) (2024)
- [Asking More Informative Questions for Grounded Retrieval](https://mlsanity.com/paper/2311.08584/) (2023)
- [Looking for Confirmations: An Effective and Human-Like Visual Dialogue Strategy](https://mlsanity.com/paper/2109.05312/) (2021)

## Built on by (most cited first, 21 of 21)

- [BED-LLM: Intelligent Information Gathering with LLMs and Bayesian Experimental Design](https://mlsanity.com/paper/2508.21184/) (2025)
- [ProMed: Shapley Information Gain Guided Reinforcement Learning for Proactive Medical LLMs](https://mlsanity.com/paper/2508.13514/) (2025)
- [Shoot First, Ask Questions Later? Building Rational Agents that Explore and Act Like People](https://mlsanity.com/paper/2510.20886/) (2025)
- [Post-training for Efficient Communication via Convention Formation](https://mlsanity.com/paper/2508.06482/) (2025)
- [The Curious Language Model: Strategic Test-Time Information Acquisition](https://mlsanity.com/paper/2506.09173/) (2025)
- [The World According to LLMs: How Geographic Origin Influences LLMs' Entity Deduction Capabilities](https://mlsanity.com/paper/2508.05525/) (2025)
- [Bridging Information Gaps with Comprehensive Answers: Improving the Diversity and Informativeness of Follow-Up Questions](https://mlsanity.com/paper/2502.17715/) (2025)
- [Playpen: An Environment for Exploring Learning Through Conversational Interaction](https://mlsanity.com/paper/2504.08590/) (2025)
- [Probing the Lack of Stable Internal Beliefs in LLMs](https://mlsanity.com/paper/2603.25187/) (2026)
- [Amortising Bayesian Experimental Design for Sequential Information Gathering in LLMs](https://mlsanity.com/paper/2607.03426/) (2026)
- [GuessingGame: Measuring the Informativeness of Open-Ended Questions in Large Language Models](https://mlsanity.com/paper/2509.19593/) (2025)
- [Sherlock Your Queries: Learning to Ask the Right Questions for Dialogue-Based Retrieval](https://mlsanity.com/paper/2510.18659/) (2025)
- [Do Reasoning Models Ask Better Questions? A Formal Information-Theoretic Analysis on Multi-Turn LLM Games](https://mlsanity.com/paper/2601.17716/) (2026)
- [Closing the Expression Gap in LLM Instructions via Socratic Questioning](https://mlsanity.com/paper/2510.27410/) (2025)
- [Benchmarking Agents in Insurance Underwriting Environments](https://mlsanity.com/paper/2602.00456/) (2026)
- [Uncertainty as a Planning Signal: Multi-Turn Decision Making for Goal-Oriented Conversation](https://mlsanity.com/paper/2604.03924/) (2026)
- [Adaptive Querying with AI Persona Priors](https://mlsanity.com/paper/2605.00696/) (2026)
- [Ask-E: An Environment for Calibrated Question Generation](https://mlsanity.com/paper/2608.06933/) (2026)
- [When and How Should an Agent Clarify? CIGAsk: Teaching LLMs to Clarify via Counterfactual Information Gain](https://mlsanity.com/paper/2609.24290/) (2026)
- [CruxBench: A Benchmark of Information Discovery](https://mlsanity.com/paper/2609.35879/) (2026)
- [Asking for What Was Never Requested: Horizontal and Vertical Proactivity in Agents](https://mlsanity.com/paper/2609.37236/) (2026)

## Abstract (arXiv)

Questions are essential tools for acquiring the necessary information to complete information-seeking tasks. However, large language models (LLMs), especially open-source models, often perform poorly in generating informative questions, as measured by expected information gain (EIG). In this paper, we propose a method to enhance the informativeness of LLM-generated questions in 20-question game dialogues. We sample multiple questions from the same model (LLAMA 2-CHAT 7B) for each game and create pairs of low-EIG and high-EIG questions to apply a Direct Preference Optimization (DPO) algorithm. Our results show that this method produces more effective questions (in terms of EIG), even in domains different from those used to train the DPO model.
