# Non-Orthogonal Reduction for Rendering Fluorescent Materials in Non-Spectral Engines

arXiv: https://arxiv.org/abs/2406.17360 · HTML: https://mlsanity.com/paper/2406.17360/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 25 Jun 2024.

## Built on by (most cited first, 1 of 1)

- [Spectral Rendering Without a Spectral Renderer: Learned Spectral Codes for RGB Pipelines](https://mlsanity.com/paper/2602.18741/) (2026)

## Abstract (arXiv)

We propose a method to accurately handle fluorescence in a non-spectral (eg, tristimulus) rendering engine, showcasing color-shifting and increased luminance effects. Core to our method is a principled reduction technique that encodes the re-radiation into a low-dimensional matrix working in the space of the renderer's Color Matching Functions (CMFs). Our process is independent of a specific CMF set and allows for the addition of a non-visible ultraviolet band during light transport. Our representation visually matches full spectral light transport for measured fluorescent materials even for challenging illuminants.
