# NerfBaselines: Consistent and Reproducible Evaluation of Novel View Synthesis Methods

arXiv: https://arxiv.org/abs/2406.17345 · HTML: https://mlsanity.com/paper/2406.17345/

## Key facts

- Cited by 26 papers in the map (data through 14 Oct 2026).
- Builds on 60 of its 82 references that are in the map.
- First posted on arXiv 25 Jun 2024.

## Builds on (most cited first, 30 of 60)

- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs](https://mlsanity.com/paper/2103.13744/) (2021)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images](https://mlsanity.com/paper/2403.14627/) (2024)
- [LERF: Language Embedded Radiance Fields](https://mlsanity.com/paper/2303.09553/) (2023)
- [FastNeRF: High-Fidelity Neural Rendering at 200FPS](https://mlsanity.com/paper/2103.10380/) (2021)

## Built on by (most cited first, 26 of 26)

- [WildGaussians: 3D Gaussian Splatting in the Wild](https://mlsanity.com/paper/2407.08447/) (2024)
- [Textured Gaussians for Enhanced 3D Scene Appearance Modeling](https://mlsanity.com/paper/2411.18625/) (2024)
- [Deformable Beta Splatting](https://mlsanity.com/paper/2501.18630/) (2025)
- [Viser: Imperative, Web-based 3D Visualization in Python](https://mlsanity.com/paper/2507.22885/) (2025)
- [Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Sphere](https://mlsanity.com/paper/2512.14180/) (2025)
- [FastMap: Revisiting Structure from Motion through First-Order Optimization](https://mlsanity.com/paper/2505.04612/) (2025)
- [Scaling Sequence-to-Sequence Generative Neural Rendering](https://mlsanity.com/paper/2510.04236/) (2025)
- [NexusSplats: Efficient 3D Gaussian Splatting in the Wild](https://mlsanity.com/paper/2411.14514/) (2024)
- [ForestSplats: Deformable transient field for Gaussian Splatting in the Wild](https://mlsanity.com/paper/2503.06179/) (2025)
- [Robust Neural Rendering in the Wild with Asymmetric Dual 3D Gaussian Splatting](https://mlsanity.com/paper/2506.03538/) (2025)
- [SimVS: Simulating World Inconsistencies for Robust View Synthesis](https://mlsanity.com/paper/2412.07696/) (2024)
- [HoGS: Unified Near and Far Object Reconstruction via Homogeneous Gaussian Splatting](https://mlsanity.com/paper/2503.19232/) (2025)
- [AgriChrono: A Multi-modal Dataset Capturing Crop Growth and Lighting Variability with a Field Robot](https://mlsanity.com/paper/2508.18694/) (2025)
- [Objectness Similarity: Capturing Object-Level Fidelity in 3D Scene Evaluation](https://mlsanity.com/paper/2509.09143/) (2025)
- [PoInit-of-View: Poisoning Initialization of Views Transfers Across Multiple 3D Reconstruction Systems](https://mlsanity.com/paper/2604.16540/) (2026)
- [GSFeatLoc: Visual Localization Using Feature Correspondence on 3D Gaussian Splatting](https://mlsanity.com/paper/2504.20379/) (2025)
- [The Role of Initialization in 3D Gaussian Splatting](https://mlsanity.com/paper/2603.20714/) (2026)
- [DF3DV-1K: A Large-Scale Dataset and Benchmark for Distractor-Free Novel View Synthesis](https://mlsanity.com/paper/2604.13416/) (2026)
- [Efficient 3D Content Reconstruction and Generation](https://mlsanity.com/paper/2605.18052/) (2026)
- [Rectifying Mask via Entropy for Distractor-Free 3DGS in Ambiguous Scenarios](https://mlsanity.com/paper/2606.29496/) (2026)
- [KISS-GS: 3D Gaussian Splatting Compression Kept Simple](https://mlsanity.com/paper/2608.26948/) (2026)
- [MeshSplatBench: A Unified Benchmark for Triangle- and Mesh-Based Neural Rendering](https://mlsanity.com/paper/2609.01306/) (2026)
- [Only What Was Seen: Observation-Gram Compaction of View-Dependent Appearance in 3D Gaussian Splatting](https://mlsanity.com/paper/2609.28997/) (2026)
- [Light Field Primitive for Novel View Synthesis](https://mlsanity.com/paper/2609.31198/) (2026)
- [NRF-GS: Neural Residual Fields for Expressive and Compact Gaussian Splatting](https://mlsanity.com/paper/2609.37115/) (2026)
- [SPLATIFY: Reproduce, Discover, Innovate! From Papers and Ideas to Trainable 3DGS Code](https://mlsanity.com/paper/2610.09116/) (2026)

## Abstract (arXiv)

Novel view synthesis is an important problem with many applications, including AR/VR, gaming, and robotic simulations. With the recent rapid development of Neural Radiance Fields (NeRFs) and 3D Gaussian Splatting (3DGS) methods, it is becoming difficult to keep track of the current state of the art (SoTA) due to methods using different evaluation protocols, codebases being difficult to install and use, and methods not generalizing well to novel 3D scenes. In our experiments, we show that even tiny differences in the evaluation protocols of various methods can artificially boost the performance of these methods. This raises questions about the validity of quantitative comparisons performed in the literature. To address these questions, we propose NerfBaselines, an evaluation framework which provides consistent benchmarking tools, ensures reproducibility, and simplifies the installation and use of various methods. We validate our implementation experimentally by reproducing the numbers reported in the original papers. For improved accessibility, we release a web platform that compares commonly used methods on standard benchmarks. We strongly believe NerfBaselines is a valuable contribution to the community as it ensures that quantitative results are comparable and thus truly measure progress in the field of novel view synthesis.
