# Crowd-Sourced NeRF: Collecting Data from Production Vehicles for 3D Street View Reconstruction

arXiv: https://arxiv.org/abs/2406.16289 · HTML: https://mlsanity.com/paper/2406.16289/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 41 references that are in the map.
- First posted on arXiv 24 Jun 2024.

## Builds on (most cited first, 28 of 28)

- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Fully Convolutional Networks for Semantic Segmentation](https://mlsanity.com/paper/1411.4038/) (2014)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [SegNet: A Deep Convolutional Encoder-Decoder Architecture for Image Segmentation](https://mlsanity.com/paper/1511.00561/) (2015)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [iMAP: Implicit Mapping and Positioning in Real-Time](https://mlsanity.com/paper/2103.12352/) (2021)
- [In-Place Scene Labelling and Understanding with Implicit Scene Representation](https://mlsanity.com/paper/2103.15875/) (2021)
- [Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs](https://mlsanity.com/paper/2112.10703/) (2021)
- [BiSeNet V2: Bilateral Network with Guided Aggregation for Real-time Semantic Segmentation](https://mlsanity.com/paper/2004.02147/) (2020)
- [Urban Radiance Fields](https://mlsanity.com/paper/2111.14643/) (2021)
- [Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representation](https://mlsanity.com/paper/2205.04334/) (2022)
- [NoPe-NeRF: Optimising Neural Radiance Field with No Pose Prior](https://mlsanity.com/paper/2212.07388/) (2022)
- [BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering](https://mlsanity.com/paper/2112.05504/) (2021)
- [Panoptic Lifting for 3D Scene Understanding with Neural Fields](https://mlsanity.com/paper/2212.09802/) (2022)
- [NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)](https://mlsanity.com/paper/2210.00379/) (2022)
- [RoadMap: A Light-Weight Semantic Map for Visual Localization towards Autonomous Driving](https://mlsanity.com/paper/2106.02527/) (2021)
- [Mesh-based 3D Textured Urban Mapping](https://mlsanity.com/paper/1708.05543/) (2017)

## Built on by (most cited first, 6 of 6)

- [MTGS: Multi-Traversal Gaussian Splatting](https://mlsanity.com/paper/2503.12552/) (2025)
- [VPGS-SLAM: Voxel-based Progressive 3D Gaussian SLAM in Large-Scale Scenes](https://mlsanity.com/paper/2505.18992/) (2025)
- [RTMap: Real-Time Recursive Mapping with Change Detection and Localization](https://mlsanity.com/paper/2507.00980/) (2025)
- [CSS: Overcoming Pose and Scene Challenges in Crowd-Sourced 3D Gaussian Splatting](https://mlsanity.com/paper/2409.08562/) (2024)
- [Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstruction](https://mlsanity.com/paper/2604.05908/) (2026)
- [Walkable to Whom? Capturing Subjective Variability in Walkability Perception Using Multimodal Deep Learning](https://mlsanity.com/paper/2608.06934/) (2026)

## Abstract (arXiv)

Recently, Neural Radiance Fields (NeRF) achieved impressive results in novel view synthesis. Block-NeRF showed the capability of leveraging NeRF to build large city-scale models. For large-scale modeling, a mass of image data is necessary. Collecting images from specially designed data-collection vehicles can not support large-scale applications. How to acquire massive high-quality data remains an opening problem. Noting that the automotive industry has a huge amount of image data, crowd-sourcing is a convenient way for large-scale data collection. In this paper, we present a crowd-sourced framework, which utilizes substantial data captured by production vehicles to reconstruct the scene with the NeRF model. This approach solves the key problem of large-scale reconstruction, that is where the data comes from and how to use them. Firstly, the crowd-sourced massive data is filtered to remove redundancy and keep a balanced distribution in terms of time and space. Then a structure-from-motion module is performed to refine camera poses. Finally, images, as well as poses, are used to train the NeRF model in a certain block. We highlight that we present a comprehensive framework that integrates multiple modules, including data selection, sparse 3D reconstruction, sequence appearance embedding, depth supervision of ground surface, and occlusion completion. The complete system is capable of effectively processing and reconstructing high-quality 3D scenes from crowd-sourced data. Extensive quantitative and qualitative experiments were conducted to validate the performance of our system. Moreover, we proposed an application, named first-view navigation, which leveraged the NeRF model to generate 3D street view and guide the driver with a synthesized video.
