# Uncertainty-Aware Reward-Free Exploration with General Function Approximation

arXiv: https://arxiv.org/abs/2406.16255 · HTML: https://mlsanity.com/paper/2406.16255/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 46 of its 52 references that are in the map.
- First posted on arXiv 24 Jun 2024.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 30 of 46)

- [Delving Deep into Rectifiers: Surpassing Human-Level Performance on ImageNet Classification](https://mlsanity.com/paper/1502.01852/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [What Uncertainties Do We Need in Bayesian Deep Learning for Computer Vision?](https://mlsanity.com/paper/1703.04977/) (2017)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [CURL: Contrastive Unsupervised Representations for Reinforcement Learning](https://mlsanity.com/paper/2004.04136/) (2020)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Provably Efficient Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/1907.05388/) (2019)
- [dm_control: Software and Tasks for Continuous Control](https://mlsanity.com/paper/2006.12983/) (2020)
- [Contextual Decision Processes with Low Bellman Rank are PAC-Learnable](https://mlsanity.com/paper/1610.09512/) (2016)
- [Large-Scale Study of Curiosity-Driven Learning](https://mlsanity.com/paper/1808.04355/) (2018)
- [Improving Sample Efficiency in Model-Free Reinforcement Learning from Images](https://mlsanity.com/paper/1910.01741/) (2019)
- [Decoupling Representation Learning from Reinforcement Learning](https://mlsanity.com/paper/2009.08319/) (2020)
- [Self-Supervised Exploration via Disagreement](https://mlsanity.com/paper/1906.04161/) (2019)
- [Bellman Eluder Dimension: New Rich Classes of RL Problems, and Sample-Efficient Algorithms](https://mlsanity.com/paper/2102.00815/) (2021)
- [The Statistical Complexity of Interactive Decision Making](https://mlsanity.com/paper/2112.13487/) (2021)
- [Nearly Minimax Optimal Reinforcement Learning for Linear Mixture Markov Decision Processes](https://mlsanity.com/paper/2012.08507/) (2020)
- [Efficient Exploration via State Marginal Matching](https://mlsanity.com/paper/1906.05274/) (2019)
- [Reinforcement Learning with Prototypical Representations](https://mlsanity.com/paper/2102.11271/) (2021)
- [Reward-Free Exploration for Reinforcement Learning](https://mlsanity.com/paper/2002.02794/) (2020)
- [Behavior From the Void: Unsupervised Active Pre-Training](https://mlsanity.com/paper/2103.04551/) (2021)
- [URLB: Unsupervised Reinforcement Learning Benchmark](https://mlsanity.com/paper/2110.15191/) (2021)
- [Representation Learning for Online and Offline RL in Low-rank MDPs](https://mlsanity.com/paper/2110.04652/) (2021)
- [APS: Active Pretraining with Successor Features](https://mlsanity.com/paper/2108.13956/) (2021)
- [Fast active learning for pure exploration in reinforcement learning](https://mlsanity.com/paper/2007.13442/) (2020)
- [On Reward-Free Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/2006.11274/) (2020)

## Built on by (most cited first, 5 of 5)

- [Highly Efficient Self-Adaptive Reward Shaping for Reinforcement Learning](https://mlsanity.com/paper/2408.03029/) (2024)
- [Uncertainty Quantification for Machine Learning in Healthcare: A Survey](https://mlsanity.com/paper/2505.02874/) (2025)
- [Near-Optimal Second-Order Guarantees for Model-Based Adversarial Imitation Learning](https://mlsanity.com/paper/2510.09487/) (2025)
- [A Benchmark for Multi-Party Negotiation Games from Real Negotiation Data](https://mlsanity.com/paper/2603.14066/) (2026)
- [Exploration by Random Distribution Distillation](https://mlsanity.com/paper/2505.11044/) (2025)

## Abstract (arXiv)

Mastering multiple tasks through exploration and learning in an environment poses a significant challenge in reinforcement learning (RL). Unsupervised RL has been introduced to address this challenge by training policies with intrinsic rewards rather than extrinsic rewards. However, current intrinsic reward designs and unsupervised RL algorithms often overlook the heterogeneous nature of collected samples, thereby diminishing their sample efficiency. To overcome this limitation, in this paper, we propose a reward-free RL algorithm called alg. The key idea behind our algorithm is an uncertainty-aware intrinsic reward for exploring the environment and an uncertainty-weighted learning process to handle heterogeneous uncertainty in different samples. Theoretically, we show that in order to find an ε-optimal policy, GFA-RFE needs to collect tildeO (H2 log Nmathcal F (ε) dim (mathcal F) / ε2 ) number of episodes, where mathcal F is the value function class with covering number Nmathcal F (ε) and generalized eluder dimension dim (mathcal F). Such a result outperforms all existing reward-free RL algorithms. We further implement and evaluate GFA-RFE across various domains and tasks in the DeepMind Control Suite. Experiment results show that GFA-RFE outperforms or is comparable to the performance of state-of-the-art unsupervised RL algorithms.
