# Towards Real-Time Neural Volumetric Rendering on Mobile Devices: A Measurement Study

arXiv: https://arxiv.org/abs/2406.16068 · HTML: https://mlsanity.com/paper/2406.16068/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 9 of its 15 references that are in the map.
- First posted on arXiv 23 Jun 2024.

## Builds on (most cited first, 9 of 9)

- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Deep Compression: Compressing Deep Neural Networks with Pruning, Trained Quantization and Huffman Coding](https://mlsanity.com/paper/1510.00149/) (2015)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [Baking Neural Radiance Fields for Real-Time View Synthesis](https://mlsanity.com/paper/2103.14645/) (2021)
- [MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures](https://mlsanity.com/paper/2208.00277/) (2022)
- [Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinement](https://mlsanity.com/paper/2303.02091/) (2023)
- [Real-Time Neural Light Field on Mobile Devices](https://mlsanity.com/paper/2212.08057/) (2022)
- [VMesh: Hybrid Volume-Mesh Representation for Efficient View Synthesis](https://mlsanity.com/paper/2303.16184/) (2023)
- [IR-MCL: Implicit Representation-Based Online Global Localization](https://mlsanity.com/paper/2210.03113/) (2022)

## Built on by (most cited first, 2 of 2)

- [NeRFlex: Resource-aware Real-time High-quality Rendering of Complex Scenes on Mobile Devices](https://mlsanity.com/paper/2504.03415/) (2025)
- [AirGS: Real-Time 4D Gaussian Streaming for Free-Viewpoint Video Experiences](https://mlsanity.com/paper/2512.20943/) (2025)

## Abstract (arXiv)

Neural Radiance Fields (NeRF) is an emerging technique to synthesize 3D objects from 2D images with a wide range of potential applications. However, rendering existing NeRF models is extremely computation intensive, making it challenging to support real-time interaction on mobile devices. In this paper, we take the first initiative to examine the state-of-the-art real-time NeRF rendering technique from a system perspective. We first define the entire working pipeline of the NeRF serving system. We then identify possible control knobs that are critical to the system from the communication, computation, and visual performance perspective. Furthermore, an extensive measurement study is conducted to reveal the effects of these control knobs on system performance. Our measurement results reveal that different control knobs contribute differently towards improving the system performance, with the mesh granularity being the most effective knob and the quantization being the least effective knob. In addition, diverse hardware device settings and network conditions have to be considered to fully unleash the benefit of operating under the appropriate knobs
