# An Idiosyncrasy of Time-discretization in Reinforcement Learning

arXiv: https://arxiv.org/abs/2406.14951 · HTML: https://mlsanity.com/paper/2406.14951/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 9 of its 31 references that are in the map.
- First posted on arXiv 21 Jun 2024.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 9 of 9)

- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [Successor Features for Transfer in Reinforcement Learning](https://mlsanity.com/paper/1606.05312/) (2016)
- [Benchmarking Reinforcement Learning Algorithms on Real-World Robots](https://mlsanity.com/paper/1809.07731/) (2018)
- [Making Deep Q-learning methods robust to time discretization](https://mlsanity.com/paper/1901.09732/) (2019)
- [Unifying task specification in reinforcement learning](https://mlsanity.com/paper/1609.01995/) (2016)
- [Setting up a Reinforcement Learning Task with a Real-World Robot](https://mlsanity.com/paper/1803.07067/) (2018)
- [Dynamic Decision Frequency with Continuous Options](https://mlsanity.com/paper/2212.04407/) (2022)
- [Reducing the Cost of Cycle-Time Tuning for Real-World Policy Optimization](https://mlsanity.com/paper/2305.05760/) (2023)
- [Managing Temporal Resolution in Continuous Value Estimation: A Fundamental Trade-off](https://mlsanity.com/paper/2212.08949/) (2022)

## Built on by (most cited first, 2 of 2)

- [Continuous-Time Value Iteration for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2509.09135/) (2025)
- [The Open Ant: A Robot Platform for Reinforcement Learning Research](https://mlsanity.com/paper/2607.18488/) (2026)

## Abstract (arXiv)

Many reinforcement learning algorithms are built on an assumption that an agent interacts with an environment over fixed-duration, discrete time steps. However, physical systems are continuous in time, requiring a choice of time-discretization granularity when digitally controlling them. Furthermore, such systems do not wait for decisions to be made before advancing the environment state, necessitating the study of how the choice of discretization may affect a reinforcement learning algorithm. In this work, we consider the relationship between the definitions of the continuous-time and discrete-time returns. Specifically, we acknowledge an idiosyncrasy with naively applying a discrete-time algorithm to a discretized continuous-time environment, and note how a simple modification can better align the return definitions. This observation is of practical consideration when dealing with environments where time-discretization granularity is a choice, or situations where such granularity is inherently stochastic.
