# Efficient Strategy Learning by Decoupling Searching and Pathfinding for Object Navigation

arXiv: https://arxiv.org/abs/2406.14103 · HTML: https://mlsanity.com/paper/2406.14103/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 30 of its 38 references that are in the map.
- First posted on arXiv 20 Jun 2024.

## Builds on (most cited first, 30 of 30)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Momentum Contrast for Unsupervised Visual Representation Learning](https://mlsanity.com/paper/1911.05722/) (2019)
- [End-to-End Object Detection with Transformers](https://mlsanity.com/paper/2005.12872/) (2020)
- [Masked Autoencoders Are Scalable Vision Learners](https://mlsanity.com/paper/2111.06377/) (2021)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05143/) (2016)
- [MultiMAE: Multi-modal Multi-task Masked Autoencoders](https://mlsanity.com/paper/2204.01678/) (2022)
- [History Aware Multimodal Transformer for Vision-and-Language Navigation](https://mlsanity.com/paper/2110.13309/) (2021)
- [Where are we in the search for an Artificial Visual Cortex for Embodied Intelligence?](https://mlsanity.com/paper/2303.18240/) (2023)
- [Visual Semantic Navigation using Scene Priors](https://mlsanity.com/paper/1810.06543/) (2018)
- [Scene Memory Transformer for Embodied Agents in Long-Horizon Tasks](https://mlsanity.com/paper/1903.03878/) (2019)
- [Learning to Learn How to Learn: Self-Adaptive Visual Navigation Using Meta-Learning](https://mlsanity.com/paper/1812.00971/) (2018)
- [Offline Visual Representation Learning for Embodied Navigation](https://mlsanity.com/paper/2204.13226/) (2022)
- [OVRL-V2: A simple state-of-art baseline for ImageNav and ObjectNav](https://mlsanity.com/paper/2303.07798/) (2023)
- [Learning Object Relation Graph and Tentative Policy for Visual Navigation](https://mlsanity.com/paper/2007.11018/) (2020)
- [VTNet: Visual Transformer Network for Object Goal Navigation](https://mlsanity.com/paper/2105.09447/) (2021)
- [Visual Navigation with Spatial Attention](https://mlsanity.com/paper/2104.09807/) (2021)
- [Continuous Scene Representations for Embodied AI](https://mlsanity.com/paper/2203.17251/) (2022)
- [Hierarchical Object-to-Zone Graph for Object Navigation](https://mlsanity.com/paper/2109.02066/) (2021)
- [Object Memory Transformer for Object Goal Navigation](https://mlsanity.com/paper/2203.14708/) (2022)
- [Search for or Navigate to? Dual Adaptive Thinking for Object Navigation](https://mlsanity.com/paper/2208.00553/) (2022)
- [Unbiased Directed Object Attention Graph for Object Navigation](https://mlsanity.com/paper/2204.04421/) (2022)
- [MonoMAE: Enhancing Monocular 3D Detection through Depth-Aware Masked Autoencoders](https://mlsanity.com/paper/2405.07696/) (2024)
- [Multiple Thinking Achieving Meta-Ability Decoupling for Object Navigation](https://mlsanity.com/paper/2302.01520/) (2023)
- [Implicit Obstacle Map-driven Indoor Navigation Model for Robust Obstacle Avoidance](https://mlsanity.com/paper/2308.12845/) (2023)
- [Task-Driven Graph Attention for Hierarchical Relational Object Navigation](https://mlsanity.com/paper/2306.13760/) (2023)

## Abstract (arXiv)

Inspired by human-like behaviors for navigation: first searching to explore unknown areas before discovering the target, and then the pathfinding of moving towards the discovered target, recent studies design parallel submodules to achieve different functions in the searching and pathfinding stages, while ignoring the differences in reward signals between the two stages. As a result, these models often cannot be fully trained or are overfitting on training scenes. Another bottleneck that restricts agents from learning two-stage strategies is spatial perception ability, since the studies used generic visual encoders without considering the depth information of navigation scenes. To release the potential of the model on strategy learning, we propose the Two-Stage Reward Mechanism (TSRM) for object navigation that decouples the searching and pathfinding behaviours in an episode, enabling the agent to explore larger area in searching stage and seek the optimal path in pathfinding stage. Also, we propose a pretraining method Depth Enhanced Masked Autoencoders (DE-MAE) that enables agent to determine explored and unexplored areas during the searching stage, locate target object and plan paths during the pathfinding stage more accurately. In addition, we propose a new metric of Searching Success weighted by Searching Path Length (SSSPL) that assesses agent's searching ability and exploring efficiency. Finally, we evaluated our method on AI2-Thor and RoboTHOR extensively and demonstrated it can outperform the state-of-the-art (SOTA) methods in both the success rate and the navigation efficiency.
