# Using Game Play to Investigate Multimodal and Conversational Grounding in Large Multimodal Models

arXiv: https://arxiv.org/abs/2406.14035 · HTML: https://mlsanity.com/paper/2406.14035/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 34 of its 50 references that are in the map.
- First posted on arXiv 20 Jun 2024.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 30 of 34)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations](https://mlsanity.com/paper/1602.07332/) (2016)
- [Sparks of Artificial General Intelligence: Early experiments with GPT-4](https://mlsanity.com/paper/2303.12712/) (2023)
- [InternVL: Scaling up Vision Foundation Models and Aligning for Generic Visual-Linguistic Tasks](https://mlsanity.com/paper/2312.14238/) (2023)
- [Making the V in VQA Matter: Elevating the Role of Image Understanding in Visual Question Answering](https://mlsanity.com/paper/1612.00837/) (2016)
- [MMBench: Is Your Multi-modal Model an All-around Player?](https://mlsanity.com/paper/2307.06281/) (2023)
- [MMMU: A Massive Multi-discipline Multimodal Understanding and Reasoning Benchmark for Expert AGI](https://mlsanity.com/paper/2311.16502/) (2023)
- [Beyond the Imitation Game: Quantifying and extrapolating the capabilities of language models](https://mlsanity.com/paper/2206.04615/) (2022)
- [Phi-3 Technical Report: A Highly Capable Language Model Locally on Your Phone](https://mlsanity.com/paper/2404.14219/) (2024)
- [SuperGLUE: A Stickier Benchmark for General-Purpose Language Understanding Systems](https://mlsanity.com/paper/1905.00537/) (2019)
- [CLEVR: A Diagnostic Dataset for Compositional Language and Elementary Visual Reasoning](https://mlsanity.com/paper/1612.06890/) (2016)
- [Chatbot Arena: An Open Platform for Evaluating LLMs by Human Preference](https://mlsanity.com/paper/2403.04132/) (2024)
- [VizWiz Grand Challenge: Answering Visual Questions from Blind People](https://mlsanity.com/paper/1802.08218/) (2018)
- [Visual Dialog](https://mlsanity.com/paper/1611.08669/) (2016)
- [OBELICS: An Open Web-Scale Filtered Dataset of Interleaved Image-Text Documents](https://mlsanity.com/paper/2306.16527/) (2023)
- [Can Language Models Solve Graph Problems in Natural Language?](https://mlsanity.com/paper/2305.10037/) (2023)
- [Data Contamination: From Memorization to Exploitation](https://mlsanity.com/paper/2203.08242/) (2022)
- [Survey of the State of the Art in Natural Language Generation: Core tasks, applications and evaluation](https://mlsanity.com/paper/1703.09902/) (2017)
- [DOCCI: Descriptions of Connected and Contrasting Images](https://mlsanity.com/paper/2404.19753/) (2024)
- [GuessWhat?! Visual object discovery through multi-modal dialogue](https://mlsanity.com/paper/1611.08481/) (2016)
- [StepGame: A New Benchmark for Robust Multi-Hop Spatial Reasoning in Texts](https://mlsanity.com/paper/2204.08292/) (2022)
- [Clembench: Using Game Play to Evaluate Chat-Optimized Language Models as Conversational Agents](https://mlsanity.com/paper/2305.13455/) (2023)
- [TopViewRS: Vision-Language Models as Top-View Spatial Reasoners](https://mlsanity.com/paper/2406.02537/) (2024)
- [The PhotoBook Dataset: Building Common Ground through Visually-Grounded Dialogue](https://mlsanity.com/paper/1906.01530/) (2019)
- [GameEval: Evaluating LLMs on Conversational Games](https://mlsanity.com/paper/2308.10032/) (2023)
- [LLMs Meet Multimodal Generation and Editing: A Survey](https://mlsanity.com/paper/2405.19334/) (2024)
- [MeetUp! A Corpus of Joint Activity Dialogues in a Visual Environment](https://mlsanity.com/paper/1907.05084/) (2019)
- [Dialogue Games for Benchmarking Language Understanding: Motivation, Taxonomy, Strategy](https://mlsanity.com/paper/2304.07007/) (2023)
- [Grounded Agreement Games: Emphasizing Conversational Grounding in Visual Dialogue Settings](https://mlsanity.com/paper/1908.11279/) (2019)
- [What A Situated Language-Using Agent Must be Able to Do: A Top-Down Analysis](https://mlsanity.com/paper/2302.08590/) (2023)

## Built on by (most cited first, 3 of 3)

- [Vision-Language Model Dialog Games for Self-Improvement](https://mlsanity.com/paper/2502.02740/) (2025)
- [The Periodic Table of LLM Reasoning: A Structured Survey of Reasoning Paradigms, Methods, and Failure Modes](https://mlsanity.com/paper/2606.11470/) (2026)
- [Sanzaru: Benchmarking Protocol Formation under Epistemic & Communication Asymmetry](https://mlsanity.com/paper/2610.15163/) (2026)

## Abstract (arXiv)

While the situation has improved for text-only models, it again seems to be the case currently that multimodal (text and image) models develop faster than ways to evaluate them. In this paper, we bring a recently developed evaluation paradigm from text models to multimodal models, namely evaluation through the goal-oriented game (self) play, complementing reference-based and preference-based evaluation. Specifically, we define games that challenge a model's capability to represent a situation from visual information and align such representations through dialogue. We find that the largest closed models perform rather well on the games that we define, while even the best open-weight models struggle with them. On further analysis, we find that the exceptional deep captioning capabilities of the largest models drive some of the performance. There is still room to grow for both kinds of models, ensuring the continued relevance of the benchmark.
