# CoDreamer: Communication-Based Decentralised World Models

arXiv: https://arxiv.org/abs/2406.13600 · HTML: https://mlsanity.com/paper/2406.13600/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Placed in World models for language agents, one of 11 directions in World models.
- Builds on 34 of its 49 references that are in the map.
- First posted on arXiv 19 Jun 2024.

## Placed in

- World models / [World models for language agents](https://mlsanity.com/wm/world-models-for-language-agents/)
- Deep reinforcement learning methods / [RL for games and combinatorial optimization](https://mlsanity.com/deeprl/rl-for-games-and-combinatorial-optimization/)

## Builds on (most cited first, 30 of 34)

- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Deeper Insights into Graph Convolutional Networks for Semi-Supervised Learning](https://mlsanity.com/paper/1801.07606/) (2018)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [How Attentive are Graph Attention Networks?](https://mlsanity.com/paper/2105.14491/) (2021)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [Learning to Communicate with Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1605.06676/) (2016)
- [Quantifying the Carbon Emissions of Machine Learning](https://mlsanity.com/paper/1910.09700/) (2019)
- [Learning Multiagent Communication with Backpropagation](https://mlsanity.com/paper/1605.07736/) (2016)
- [Google Research Football: A Novel Reinforcement Learning Environment](https://mlsanity.com/paper/1907.11180/) (2019)
- [The Primacy Bias in Deep Reinforcement Learning](https://mlsanity.com/paper/2205.07802/) (2022)
- [Mastering Atari Games with Limited Data](https://mlsanity.com/paper/2111.00210/) (2021)
- [The Complexity of Decentralized Control of Markov Decision Processes](https://mlsanity.com/paper/1301.3836/) (2013)
- [Benchmarking Multi-Agent Deep Reinforcement Learning Algorithms in Cooperative Tasks](https://mlsanity.com/paper/2006.07869/) (2020)
- [Accounting for Variance in Machine Learning Benchmarks](https://mlsanity.com/paper/2103.03098/) (2021)
- [Learning Attentional Communication for Multi-Agent Cooperation](https://mlsanity.com/paper/1805.07733/) (2018)
- [Deep Reinforcement Learning for Multi-Agent Systems: A Review of Challenges, Solutions and Applications](https://mlsanity.com/paper/1812.11794/) (2018)
- [SMACv2: An Improved Benchmark for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2212.07489/) (2022)
- [Multiagent Bidirectionally-Coordinated Nets: Emergence of Human-level Coordination in Learning to Play StarCraft Combat Games](https://mlsanity.com/paper/1703.10069/) (2017)
- [Graph Neural Networks for Decentralized Multi-Robot Path Planning](https://mlsanity.com/paper/1912.06095/) (2019)
- [VMAS: A Vectorized Multi-Agent Simulator for Collective Robot Learning](https://mlsanity.com/paper/2207.03530/) (2022)
- [Learning Decentralized Controllers for Robot Swarms with Graph Neural Networks](https://mlsanity.com/paper/1903.10527/) (2019)
- [Towards a Standardised Performance Evaluation Protocol for Cooperative MARL](https://mlsanity.com/paper/2209.10485/) (2022)
- [Melting Pot 2.0](https://mlsanity.com/paper/2211.13746/) (2022)
- [Heterogeneous Multi-Robot Reinforcement Learning](https://mlsanity.com/paper/2301.07137/) (2023)
- [Controlling Commercial Cooling Systems Using Reinforcement Learning](https://mlsanity.com/paper/2211.07357/) (2022)
- [The Emergence of Adversarial Communication in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2008.02616/) (2020)
- [Scalable Multi-Agent Model-Based Reinforcement Learning](https://mlsanity.com/paper/2205.15023/) (2022)
- [PrefixRL: Optimization of Parallel Prefix Circuits using Deep Reinforcement Learning](https://mlsanity.com/paper/2205.07000/) (2022)

## Built on by (most cited first, 5 of 5)

- [Decentralized Transformers with Centralized Aggregation are Sample-Efficient Multi-Agent World Models](https://mlsanity.com/paper/2406.15836/) (2024)
- [Empowering Multi-Robot Cooperation via Sequential World Models](https://mlsanity.com/paper/2509.13095/) (2025)
- [In-Context Reinforcement Learning via Communicative World Models](https://mlsanity.com/paper/2508.06659/) (2025)
- [Puzzle it Out: Local-to-Global World Model for Offline Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2601.07463/) (2026)
- [Dreaming Of Others: Latent Teammate Modeling In World Models For Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2605.31361/) (2026)

## Abstract (arXiv)

Sample efficiency is a critical challenge in reinforcement learning. Model-based RL has emerged as a solution, but its application has largely been confined to single-agent scenarios. In this work, we introduce CoDreamer, an extension of the Dreamer algorithm for multi-agent environments. CoDreamer leverages Graph Neural Networks for a two-level communication system to tackle challenges such as partial observability and inter-agent cooperation. Communication is separately utilised within the learned world models and within the learned policies of each agent to enhance modelling and task-solving. We show that CoDreamer offers greater expressive power than a naive application of Dreamer, and we demonstrate its superiority over baseline methods across various multi-agent environments.
