# MVSBoost: An Efficient Point Cloud-based 3D Reconstruction

arXiv: https://arxiv.org/abs/2406.13515 · HTML: https://mlsanity.com/paper/2406.13515/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 17 of its 25 references that are in the map.
- First posted on arXiv 19 Jun 2024.

## Builds on (most cited first, 17 of 17)

- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [MVSNet: Depth Inference for Unstructured Multi-view Stereo](https://mlsanity.com/paper/1804.02505/) (2018)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [Point-NeRF: Point-based Neural Radiance Fields](https://mlsanity.com/paper/2201.08845/) (2022)
- [DeepMVS: Learning Multi-view Stereopsis](https://mlsanity.com/paper/1804.00650/) (2018)
- [Recurrent MVSNet for High-resolution Multi-view Stereo Depth Inference](https://mlsanity.com/paper/1902.10556/) (2019)
- [PatchmatchNet: Learned Multi-View Patchmatch Stereo](https://mlsanity.com/paper/2012.01411/) (2020)
- [InfoNeRF: Ray Entropy Minimization for Few-Shot Neural Volume Rendering](https://mlsanity.com/paper/2112.15399/) (2021)
- [Point-Based Multi-View Stereo Network](https://mlsanity.com/paper/1908.04422/) (2019)
- [Improving neural implicit surfaces geometry with patch warping](https://mlsanity.com/paper/2112.09648/) (2021)
- [TransMVSNet: Global Context-aware Multi-view Stereo Network with Transformers](https://mlsanity.com/paper/2111.14600/) (2021)
- [Visibility-aware Multi-view Stereo Network](https://mlsanity.com/paper/2008.07928/) (2020)
- [Sphere-Guided Training of Neural Implicit Surfaces](https://mlsanity.com/paper/2209.15511/) (2022)
- [Pre-NeRF 360: Enriching Unbounded Appearances for Neural Radiance Fields](https://mlsanity.com/paper/2303.12234/) (2023)

## Abstract (arXiv)

Efficient and accurate 3D reconstruction is crucial for various applications, including augmented and virtual reality, medical imaging, and cinematic special effects. While traditional Multi-View Stereo (MVS) systems have been fundamental in these applications, using neural implicit fields in implicit 3D scene modeling has introduced new possibilities for handling complex topologies and continuous surfaces. However, neural implicit fields often suffer from computational inefficiencies, overfitting, and heavy reliance on data quality, limiting their practical use. This paper presents an enhanced MVS framework that integrates multi-view 360-degree imagery with robust camera pose estimation via Structure from Motion (SfM) and advanced image processing for point cloud densification, mesh reconstruction, and texturing. Our approach significantly improves upon traditional MVS methods, offering superior accuracy and precision as validated using Chamfer distance metrics on the Realistic Synthetic 360 dataset. The developed MVS technique enhances the detail and clarity of 3D reconstructions and demonstrates superior computational efficiency and robustness in complex scene reconstruction, effectively handling occlusions and varying viewpoints. These improvements suggest that our MVS framework can compete with and potentially exceed current state-of-the-art neural implicit field methods, especially in scenarios requiring real-time processing and scalability.
