# Reinforcement Learning to improve delta robot throws for sorting scrap metal

arXiv: https://arxiv.org/abs/2406.13453 · HTML: https://mlsanity.com/paper/2406.13453/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot navigation and UAV control, one of 15 directions in Deep reinforcement learning methods.
- Builds on 9 of its 17 references that are in the map.
- First posted on arXiv 19 Jun 2024.

## Placed in

- Deep reinforcement learning methods / [RL for robot navigation and UAV control](https://mlsanity.com/deeprl/rl-for-robot-navigation-and-uav-control/)

## Builds on (most cited first, 9 of 9)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Optuna: A Next-generation Hyperparameter Optimization Framework](https://mlsanity.com/paper/1907.10902/) (2019)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Residual Reinforcement Learning for Robot Control](https://mlsanity.com/paper/1812.03201/) (2018)
- [TossingBot: Learning to Throw Arbitrary Objects with Residual Physics](https://mlsanity.com/paper/1903.11239/) (2019)
- [Unpacking Reward Shaping: Understanding the Benefits of Reward Engineering on Sample Complexity](https://mlsanity.com/paper/2210.09579/) (2022)
- [Controlling the Solo12 Quadruped Robot with Deep Reinforcement Learning](https://mlsanity.com/paper/2309.16683/) (2023)

## Built on by (most cited first, 2 of 2)

- [Leveraging Genetic Algorithms for Efficient Demonstration Generation in Real-World Reinforcement Learning Environments](https://mlsanity.com/paper/2507.00762/) (2025)
- [A Reinforcement Learning Approach to Non-prehensile Manipulation through Sliding](https://mlsanity.com/paper/2502.17221/) (2025)

## Abstract (arXiv)

This study proposes a novel approach based on reinforcement learning (RL) to enhance the sorting efficiency of scrap metal using delta robots and a Pick-and-Place (PaP) process, widely used in the industry. We use three classical model-free RL algorithms (TD3, SAC and PPO) to reduce the time to sort metal scraps. We learn the release position and speed needed to throw an object in a bin instead of moving to the exact bin location, as with the classical PaP technique. Our contribution is threefold. First, we provide a new simulation environment for learning RL-based Pick-and-Throw (PaT) strategies for parallel grippers. Second, we use RL algorithms for learning this task in this environment resulting in 89% accuracy while speeding up the throughput by 51% in simulation. Third, we evaluate the performances of RL algorithms and compare them to a PaP and a state-of-the-art PaT method both in simulation and reality, learning only from simulation with domain randomisation and without fine tuning in reality to transfer our policies. This work shows the benefits of RL-based PaT compared to PaP or classical optimization PaT techniques used in the industry.
