# High-Fidelity Facial Albedo Estimation via Texture Quantization

arXiv: https://arxiv.org/abs/2406.13149 · HTML: https://mlsanity.com/paper/2406.13149/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 43 references that are in the map.
- First posted on arXiv 19 Jun 2024.

## Builds on (most cited first, 28 of 28)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Taming Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2012.09841/) (2020)
- [Mixed Precision Training](https://mlsanity.com/paper/1710.03740/) (2017)
- [VGGFace2: A dataset for recognising faces across pose and age](https://mlsanity.com/paper/1710.08092/) (2017)
- [Accelerating 3D Deep Learning with PyTorch3D](https://mlsanity.com/paper/2007.08501/) (2020)
- [MaskGAN: Towards Diverse and Interactive Facial Image Manipulation](https://mlsanity.com/paper/1907.11922/) (2019)
- [Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Set](https://mlsanity.com/paper/1903.08527/) (2019)
- [Learning an Animatable Detailed 3D Face Model from In-The-Wild Images](https://mlsanity.com/paper/2012.04012/) (2020)
- [WebFace260M: A Benchmark Unveiling the Power of Million-Scale Deep Face Recognition](https://mlsanity.com/paper/2103.04098/) (2021)
- [GANFIT: Generative Adversarial Network Fitting for High Fidelity 3D Face Reconstruction](https://mlsanity.com/paper/1902.05978/) (2019)
- [AvatarMe: Realistically Renderable 3D Facial Reconstruction "in-the-wild"](https://mlsanity.com/paper/2003.13845/) (2020)
- [DreamFace: Progressive Generation of Animatable 3D Faces under Text Guidance](https://mlsanity.com/paper/2304.03117/) (2023)
- [UV-GAN: Adversarial Facial UV Map Completion for Pose-invariant Face Recognition](https://mlsanity.com/paper/1712.04695/) (2017)
- [A Morphable Face Albedo Model](https://mlsanity.com/paper/2004.02711/) (2020)
- [AvatarMe++: Facial Shape and BRDF Inference with Photorealistic Rendering-Aware GANs](https://mlsanity.com/paper/2112.05957/) (2021)
- [A Hierarchical Representation Network for Accurate and Detailed Face Reconstruction from In-The-Wild Images](https://mlsanity.com/paper/2302.14434/) (2023)
- [FFHQ-UV: Normalized Facial UV-Texture Dataset for 3D Face Reconstruction](https://mlsanity.com/paper/2211.13874/) (2022)
- [FitMe: Deep Photorealistic 3D Morphable Model Avatars](https://mlsanity.com/paper/2305.09641/) (2023)
- [Relightify: Relightable 3D Faces from a Single Image via Diffusion Models](https://mlsanity.com/paper/2305.06077/) (2023)
- [Fast-GANFIT: Generative Adversarial Network for High Fidelity 3D Face Reconstruction](https://mlsanity.com/paper/2105.07474/) (2021)
- [Towards Racially Unbiased Skin Tone Estimation via Scene Disambiguation](https://mlsanity.com/paper/2205.03962/) (2022)
- [Riggable 3D Face Reconstruction via In-Network Optimization](https://mlsanity.com/paper/2104.03493/) (2021)
- [Facial Geometric Detail Recovery via Implicit Representation](https://mlsanity.com/paper/2203.09692/) (2022)
- [Self-Supervised 3D Face Reconstruction via Conditional Estimation](https://mlsanity.com/paper/2110.04800/) (2021)
- [Monocular Identity-Conditioned Facial Reflectance Reconstruction](https://mlsanity.com/paper/2404.00301/) (2024)

## Built on by (most cited first, 2 of 2)

- [ImHead: A Large-scale Implicit Morphable Model for Localized Head Modeling](https://mlsanity.com/paper/2510.10793/) (2025)
- [Sapiens2](https://mlsanity.com/paper/2604.21681/) (2026)

## Abstract (arXiv)

Recent 3D face reconstruction methods have made significant progress in shape estimation, but high-fidelity facial albedo reconstruction remains challenging. Existing methods depend on expensive light-stage captured data to learn facial albedo maps. However, a lack of diversity in subjects limits their ability to recover high-fidelity results. In this paper, we present a novel facial albedo reconstruction model, HiFiAlbedo, which recovers the albedo map directly from a single image without the need for captured albedo data. Our key insight is that the albedo map is the illumination invariant texture map, which enables us to use inexpensive texture data to derive an albedo estimation by eliminating illumination. To achieve this, we first collect large-scale ultra-high-resolution facial images and train a high-fidelity facial texture codebook. By using the FFHQ dataset and limited UV textures, we then fine-tune the encoder for texture reconstruction from the input image with adversarial supervision in both image and UV space. Finally, we train a cross-attention module and utilize group identity loss to learn the adaptation from facial texture to the albedo domain. Extensive experimentation has demonstrated that our method exhibits excellent generalizability and is capable of achieving high-fidelity results for in-the-wild facial albedo recovery. Our code, pre-trained weights, and training data will be made publicly available at https://hifialbedo.github.io/.
