# RITA: A Real-time Interactive Talking Avatars Framework

arXiv: https://arxiv.org/abs/2406.13093 · HTML: https://mlsanity.com/paper/2406.13093/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 26 references that are in the map.
- First posted on arXiv 18 Jun 2024.

## Builds on (most cited first, 23 of 23)

- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [PaLM-E: An Embodied Multimodal Language Model](https://mlsanity.com/paper/2303.03378/) (2023)
- [A Survey on Evaluation of Large Language Models](https://mlsanity.com/paper/2307.03109/) (2023)
- [A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wild](https://mlsanity.com/paper/2008.10010/) (2020)
- [Language Is Not All You Need: Aligning Perception with Language Models](https://mlsanity.com/paper/2302.14045/) (2023)
- [SadTalker: Learning Realistic 3D Motion Coefficients for Stylized Audio-Driven Single Image Talking Face Animation](https://mlsanity.com/paper/2211.12194/) (2022)
- [AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesis](https://mlsanity.com/paper/2103.11078/) (2021)
- [MakeItTalk: Speaker-Aware Talking-Head Animation](https://mlsanity.com/paper/2004.12992/) (2020)
- [Hierarchical Cross-Modal Talking Face Generationwith Dynamic Pixel-Wise Loss](https://mlsanity.com/paper/1905.03820/) (2019)
- [Exploring Large Language Models for Communication Games: An Empirical Study on Werewolf](https://mlsanity.com/paper/2309.04658/) (2023)
- [Real-Time Intermediate Flow Estimation for Video Frame Interpolation](https://mlsanity.com/paper/2011.06294/) (2020)
- [Talking Face Generation by Adversarially Disentangled Audio-Visual Representation](https://mlsanity.com/paper/1807.07860/) (2018)
- [Audio-Driven Emotional Video Portraits](https://mlsanity.com/paper/2104.07452/) (2021)
- [Personality Traits in Large Language Models](https://mlsanity.com/paper/2307.00184/) (2023)
- [Lip Movements Generation at a Glance](https://mlsanity.com/paper/1803.10404/) (2018)
- [Audio2Head: Audio-driven One-shot Talking-head Generation with Natural Head Motion](https://mlsanity.com/paper/2107.09293/) (2021)
- [LLM4Drive: A Survey of Large Language Models for Autonomous Driving](https://mlsanity.com/paper/2311.01043/) (2023)
- [Seeing What You Said: Talking Face Generation Guided by a Lip Reading Expert](https://mlsanity.com/paper/2303.17480/) (2023)
- [FACIAL: Synthesizing Dynamic Talking Face with Implicit Attribute Learning](https://mlsanity.com/paper/2108.07938/) (2021)
- [Efficient Emotional Adaptation for Audio-Driven Talking-Head Generation](https://mlsanity.com/paper/2309.04946/) (2023)
- [Towards Language Models That Can See: Computer Vision Through the LENS of Natural Language](https://mlsanity.com/paper/2306.16410/) (2023)
- [VividTalk: One-Shot Audio-Driven Talking Head Generation Based on 3D Hybrid Prior](https://mlsanity.com/paper/2312.01841/) (2023)

## Built on by (most cited first, 1 of 1)

- [CETalk: Continuous Valence-Arousal Control for Audio-Driven 3D Talking Head Generation](https://mlsanity.com/paper/2608.15110/) (2026)

## Abstract (arXiv)

RITA presents a high-quality real-time interactive framework built upon generative models, designed with practical applications in mind. Our framework enables the transformation of user-uploaded photos into digital avatars that can engage in real-time dialogue interactions. By leveraging the latest advancements in generative modeling, we have developed a versatile platform that not only enhances the user experience through dynamic conversational avatars but also opens new avenues for applications in virtual reality, online education, and interactive gaming. This work showcases the potential of integrating computer vision and natural language processing technologies to create immersive and interactive digital personas, pushing the boundaries of how we interact with digital content.
