# Influence Maximization via Graph Neural Bandits

arXiv: https://arxiv.org/abs/2406.12835 · HTML: https://mlsanity.com/paper/2406.12835/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 15 of its 40 references that are in the map.
- First posted on arXiv 18 Jun 2024.

## Builds on (most cited first, 15 of 15)

- [Simplifying Graph Convolutional Networks](https://mlsanity.com/paper/1902.07153/) (2019)
- [Finite-Time Analysis of Kernelised Contextual Bandits](https://mlsanity.com/paper/1309.6869/) (2013)
- [Neural Thompson Sampling](https://mlsanity.com/paper/2010.00827/) (2020)
- [EE-Net: Exploitation-Exploration Neural Networks in Contextual Bandits](https://mlsanity.com/paper/2110.03177/) (2021)
- [Influence Maximization: Near-Optimal Time Complexity Meets Practical Efficiency](https://mlsanity.com/paper/1404.0900/) (2014)
- [Local Clustering in Contextual Multi-Armed Bandits](https://mlsanity.com/paper/2103.00063/) (2021)
- [Multi-facet Contextual Bandits: A Neural Network Perspective](https://mlsanity.com/paper/2106.03039/) (2021)
- [Graph Neural Bandits](https://mlsanity.com/paper/2308.10808/) (2023)
- [Deep Neural Linear Bandits: Overcoming Catastrophic Forgetting through Likelihood Matching](https://mlsanity.com/paper/1901.08612/) (2019)
- [Stop-and-Stare: Optimal Sampling Algorithms for Viral Marketing in Billion-scale Networks](https://mlsanity.com/paper/1605.07990/) (2016)
- [A Survey on Influence Maximization: From an ML-Based Combinatorial Optimization](https://mlsanity.com/paper/2211.03074/) (2022)
- [Influence Maximization with Bandits](https://mlsanity.com/paper/1503.00024/) (2015)
- [Factorization Bandits for Online Influence Maximization](https://mlsanity.com/paper/1906.03737/) (2019)
- [Scalable Influence Estimation in Continuous-Time Diffusion Networks](https://mlsanity.com/paper/1311.3669/) (2013)
- [Algorithms for Online Influencer Marketing](https://mlsanity.com/paper/1702.05354/) (2017)

## Built on by (most cited first, 4 of 4)

- [Influence Strength Estimation in Hyperbolic Space for Social Influence Maximization](https://mlsanity.com/paper/2502.13571/) (2025)
- [Computational Studies in Influencer Marketing: A Systematic Literature Review](https://mlsanity.com/paper/2506.14602/) (2025)
- [Dynamic Treatment on Networks](https://mlsanity.com/paper/2605.06564/) (2026)
- [SP-GCRL: Influence Maximization on Incomplete Social Graphs](https://mlsanity.com/paper/2605.12513/) (2026)

## Abstract (arXiv)

We consider a ubiquitous scenario in the study of Influence Maximization (IM), in which there is limited knowledge about the topology of the diffusion network. We set the IM problem in a multi-round diffusion campaign, aiming to maximize the number of distinct users that are influenced. Leveraging the capability of bandit algorithms to effectively balance the objectives of exploration and exploitation, as well as the expressivity of neural networks, our study explores the application of neural bandit algorithms to the IM problem. We propose the framework IM-GNB (Influence Maximization with Graph Neural Bandits), where we provide an estimate of the users' probabilities of being influenced by influencers (also known as diffusion seeds). This initial estimate forms the basis for constructing both an exploitation graph and an exploration one. Subsequently, IM-GNB handles the exploration-exploitation tradeoff, by selecting seed nodes in real-time using Graph Convolutional Networks (GCN), in which the pre-estimated graphs are employed to refine the influencers' estimated rewards in each contextual setting. Through extensive experiments on two large real-world datasets, we demonstrate the effectiveness of IM-GNB compared with other baseline methods, significantly improving the spread outcome of such diffusion campaigns, when the underlying network is unknown.
