# A Super-human Vision-based Reinforcement Learning Agent for Autonomous Racing in Gran Turismo

arXiv: https://arxiv.org/abs/2406.12563 · HTML: https://mlsanity.com/paper/2406.12563/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- Placed in RL for autonomous driving and traffic, one of 15 directions in Deep reinforcement learning methods.
- Builds on 31 of its 54 references that are in the map.
- First posted on arXiv 18 Jun 2024.

## Placed in

- Deep reinforcement learning methods / [RL for autonomous driving and traffic](https://mlsanity.com/deeprl/rl-for-autonomous-driving-and-traffic/)

## Builds on (most cited first, 30 of 31)

- [Grad-CAM: Visual Explanations from Deep Networks via Gradient-based Localization](https://mlsanity.com/paper/1610.02391/) (2016)
- [YOLOv3: An Incremental Improvement](https://mlsanity.com/paper/1804.02767/) (2018)
- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixels](https://mlsanity.com/paper/2004.13649/) (2020)
- [Value-Decomposition Networks For Cooperative Multi-Agent Learning](https://mlsanity.com/paper/1706.05296/) (2017)
- [Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2003.08839/) (2020)
- [Distributional Reinforcement Learning with Quantile Regression](https://mlsanity.com/paper/1710.10044/) (2017)
- [A Survey of Autonomous Driving: Common Practices and Emerging Technologies](https://mlsanity.com/paper/1906.05113/) (2019)
- [Asymmetric Actor Critic for Image-Based Robot Learning](https://mlsanity.com/paper/1710.06542/) (2017)
- [LGSVL Simulator: A High Fidelity Simulator for Autonomous Driving](https://mlsanity.com/paper/2005.03778/) (2020)
- [Super-Human Performance in Gran Turismo Sport Using Deep Reinforcement Learning](https://mlsanity.com/paper/2008.07971/) (2020)
- [Autonomous Vehicles on the Edge: A Survey on Autonomous Vehicle Racing](https://mlsanity.com/paper/2202.07008/) (2022)
- [End-to-End Race Driving with Deep Reinforcement Learning](https://mlsanity.com/paper/1807.02371/) (2018)
- [Deep Learning under Privileged Information Using Heteroscedastic Dropout](https://mlsanity.com/paper/1805.11614/) (2018)
- [Stochastic Dynamic Games in Belief Space](https://mlsanity.com/paper/1909.06963/) (2019)
- [Learn-to-Race: A Multimodal Control Environment for Autonomous Racing](https://mlsanity.com/paper/2103.11575/) (2021)
- [Vision-Based Autonomous Car Racing Using Deep Imitative Reinforcement Learning](https://mlsanity.com/paper/2107.08325/) (2021)
- [A Non-Cooperative Game Approach to Autonomous Racing](https://mlsanity.com/paper/1712.03913/) (2017)
- [Robust Model Predictive Path Integral Control: Analysis and Performance Guarantees](https://mlsanity.com/paper/2102.09027/) (2021)
- [F1/10: An Open-Source Autonomous Cyber-Physical Platform](https://mlsanity.com/paper/1901.08567/) (2019)
- [Optimization-Based Hierarchical Motion Planning for Autonomous Racing](https://mlsanity.com/paper/2003.04882/) (2020)
- [Accurate, Low-Latency Visual Perception for Autonomous Racing:Challenges, Mechanisms, and Practical Solutions](https://mlsanity.com/paper/2007.13971/) (2020)
- [FormulaZero: Distributionally Robust Online Adaptation via Offline Population Synthesis](https://mlsanity.com/paper/2003.03900/) (2020)
- [Formula RL: Deep Reinforcement Learning for Autonomous Racing using Telemetry Data](https://mlsanity.com/paper/2104.11106/) (2021)
- [Privileged Information Dropout in Reinforcement Learning](https://mlsanity.com/paper/2005.09220/) (2020)
- [Towards End-to-End Deep Learning for Autonomous Racing: On Data Collection and a Unified Architecture for Steering and Throttle Prediction](https://mlsanity.com/paper/2105.01799/) (2021)
- [Minimum Race-Time Planning-Strategy for an Autonomous Electric Racecar](https://mlsanity.com/paper/2005.07127/) (2020)

## Built on by (most cited first, 15 of 15)

- [Learning Massively Multitask World Models for Continuous Control](https://mlsanity.com/paper/2511.19584/) (2025)
- [On Rollouts in Model-Based Reinforcement Learning](https://mlsanity.com/paper/2501.16918/) (2025)
- [A Theoretical Justification for Asymmetric Actor-Critic Algorithms](https://mlsanity.com/paper/2501.19116/) (2025)
- [A Champion-level Vision-based Reinforcement Learning Agent for Competitive Racing in Gran Turismo 7](https://mlsanity.com/paper/2504.09021/) (2025)
- [Optimistic critics can empower small actors](https://mlsanity.com/paper/2506.01016/) (2025)
- [Drive Fast, Learn Faster: On-Board RL for High Performance Autonomous Racing](https://mlsanity.com/paper/2505.07321/) (2025)
- [Humans Coexist, So Must Embodied Artificial Agents](https://mlsanity.com/paper/2502.04809/) (2025)
- [Informed Asymmetric Actor-Critic: Leveraging Privileged Signals Beyond Full-State Access](https://mlsanity.com/paper/2509.26000/) (2025)
- [Real-World Reinforcement Learning of Active Perception Behaviors](https://mlsanity.com/paper/2512.01188/) (2025)
- [Context-Aware Model-Based Reinforcement Learning for Autonomous Racing](https://mlsanity.com/paper/2510.11501/) (2025)
- [Learning to Play Blackjack: A Curriculum Learning Perspective](https://mlsanity.com/paper/2604.00076/) (2026)
- [Self-Paced Curriculum Reinforcement Learning for Autonomous Superbike Racing in Simulation](https://mlsanity.com/paper/2606.09236/) (2026)
- [Reinformed Dreamer: An Asymmetric World Model Efficiently Trained through Latent Guidance](https://mlsanity.com/paper/2607.26040/) (2026)
- [Memory-State Critic for Asymmetric Actor-Critic with Application to Vision-Based Pursuit-Evasion](https://mlsanity.com/paper/2610.03830/) (2026)
- [TRACK: Telemetry-Based Racing Analysis and Coaching Kit in Sim Racing Games](https://mlsanity.com/paper/2610.10061/) (2026)

## Abstract (arXiv)

Racing autonomous cars faster than the best human drivers has been a longstanding grand challenge for the fields of Artificial Intelligence and robotics. Recently, an end-to-end deep reinforcement learning agent met this challenge in a high-fidelity racing simulator, Gran Turismo. However, this agent relied on global features that require instrumentation external to the car. This paper introduces, to the best of our knowledge, the first super-human car racing agent whose sensor input is purely local to the car, namely pixels from an ego-centric camera view and quantities that can be sensed from on-board the car, such as the car's velocity. By leveraging global features only at training time, the learned agent is able to outperform the best human drivers in time trial (one car on the track at a time) races using only local input features. The resulting agent is evaluated in Gran Turismo 7 on multiple tracks and cars. Detailed ablation experiments demonstrate the agent's strong reliance on visual inputs, making it the first vision-based super-human car racing agent.
