# Dialogue Action Tokens: Steering Language Models in Goal-Directed Dialogue with a Multi-Turn Planner

arXiv: https://arxiv.org/abs/2406.11978 · HTML: https://mlsanity.com/paper/2406.11978/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Placed in General LLM agent frameworks and benchmarks, one of 16 directions in LLM agents and tool use.
- Builds on 51 of its 63 references that are in the map.
- First posted on arXiv 17 Jun 2024.

## Placed in

- LLM agents and tool use / [General LLM agent frameworks and benchmarks](https://mlsanity.com/agents/general-llm-agent-frameworks-and-benchmarks/)

## Builds on (most cited first, 30 of 51)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Prefix-Tuning: Optimizing Continuous Prompts for Generation](https://mlsanity.com/paper/2101.00190/) (2021)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Let's Verify Step by Step](https://mlsanity.com/paper/2305.20050/) (2023)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Universal and Transferable Adversarial Attacks on Aligned Language Models](https://mlsanity.com/paper/2307.15043/) (2023)
- [Fine-Tuning Language Models from Human Preferences](https://mlsanity.com/paper/1909.08593/) (2019)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [WebGPT: Browser-assisted question-answering with human feedback](https://mlsanity.com/paper/2112.09332/) (2021)
- [HarmBench: A Standardized Evaluation Framework for Automated Red Teaming and Robust Refusal](https://mlsanity.com/paper/2402.04249/) (2024)
- [Jailbreaking Black Box Large Language Models in Twenty Queries](https://mlsanity.com/paper/2310.08419/) (2023)
- [Inference-Time Intervention: Eliciting Truthful Answers from a Language Model](https://mlsanity.com/paper/2306.03341/) (2023)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [Plug and Play Language Models: A Simple Approach to Controlled Text Generation](https://mlsanity.com/paper/1912.02164/) (2019)
- [Red Teaming Language Models to Reduce Harms: Methods, Scaling Behaviors, and Lessons Learned](https://mlsanity.com/paper/2209.07858/) (2022)
- [Baseline Defenses for Adversarial Attacks Against Aligned Language Models](https://mlsanity.com/paper/2309.00614/) (2023)
- [How Johnny Can Persuade LLMs to Jailbreak Them: Rethinking Persuasion to Challenge AI Safety by Humanizing LLMs](https://mlsanity.com/paper/2401.06373/) (2024)
- [Great, Now Write an Article About That: The Crescendo Multi-Turn LLM Jailbreak Attack](https://mlsanity.com/paper/2404.01833/) (2024)
- [A StrongREJECT for Empty Jailbreaks](https://mlsanity.com/paper/2402.10260/) (2024)
- [GeDi: Generative Discriminator Guided Sequence Generation](https://mlsanity.com/paper/2009.06367/) (2020)
- [SOTOPIA: Interactive Evaluation for Social Intelligence in Language Agents](https://mlsanity.com/paper/2310.11667/) (2023)
- [Deep Reinforcement Learning for Dialogue Generation](https://mlsanity.com/paper/1606.01541/) (2016)
- [Way Off-Policy Batch Deep Reinforcement Learning of Implicit Human Preferences in Dialog](https://mlsanity.com/paper/1907.00456/) (2019)
- [Reward Design with Language Models](https://mlsanity.com/paper/2303.00001/) (2023)
- [ArCHer: Training Language Model Agents via Hierarchical Multi-Turn RL](https://mlsanity.com/paper/2402.19446/) (2024)
- [Extracting Latent Steering Vectors from Pretrained Language Models](https://mlsanity.com/paper/2205.05124/) (2022)
- [Deal or No Deal? End-to-End Learning for Negotiation Dialogues](https://mlsanity.com/paper/1706.05125/) (2017)
- [Finding Alignments Between Interpretable Causal Variables and Distributed Neural Representations](https://mlsanity.com/paper/2303.02536/) (2023)
- [Preference Fine-Tuning of LLMs Should Leverage Suboptimal, On-Policy Data](https://mlsanity.com/paper/2404.14367/) (2024)

## Built on by (most cited first, 13 of 13)

- [Evaluating LLM-based Agents for Multi-Turn Conversations: A Survey](https://mlsanity.com/paper/2503.22458/) (2025)
- [Sotopia-RL: Reward Design for Social Intelligence](https://mlsanity.com/paper/2508.03905/) (2025)
- [Adaptive Social Learning via Mode Policy Optimization for Language Agents](https://mlsanity.com/paper/2505.02156/) (2025)
- [The Imperative of Conversation Analysis in the Era of LLMs: A Survey of Tasks, Techniques, and Trends](https://mlsanity.com/paper/2409.14195/) (2024)
- [EPO: Explicit Policy Optimization for Strategic Reasoning in LLMs via Reinforcement Learning](https://mlsanity.com/paper/2502.12486/) (2025)
- [Convert Language Model into a Value-based Strategic Planner](https://mlsanity.com/paper/2505.06987/) (2025)
- [Training Language Models for Bilateral Trade with Private Information](https://mlsanity.com/paper/2604.16472/) (2026)
- [SAVOIR: Learning Social Savoir-Faire via Shapley-based Reward Attribution](https://mlsanity.com/paper/2604.18982/) (2026)
- [ALSO: Adversarial Online Strategy Optimization for Social Agents](https://mlsanity.com/paper/2605.15768/) (2026)
- [Enhancing Social Intelligence in LLMs with Hierarchical Reasoning and Utterance-Level Goal Rewarding](https://mlsanity.com/paper/2608.05832/) (2026)
- [ToSCA: Leveraging Hierarchical Reinforcement Learning on Temporal and Strategic Abstractions of Conversational Agents](https://mlsanity.com/paper/2608.21969/) (2026)
- [Proactive Dialogue Policy Optimization via Cognitive-State Transition](https://mlsanity.com/paper/2609.34948/) (2026)
- [RewardWeaver: Long-Horizon Interactive Learning for Language Agents via Self-Evolving Reward Adaptation](https://mlsanity.com/paper/2610.10120/) (2026)

## Abstract (arXiv)

We present an approach called Dialogue Action Tokens (DAT) that adapts language model agents to plan goal-directed dialogues. The core idea is to treat each utterance as an action, thereby converting dialogues into games where existing approaches such as reinforcement learning can be applied. Specifically, we freeze a pretrained language model and train a small planner model that predicts a continuous action vector, used for controlled generation in each round. This design avoids the problem of language degradation under reward optimization. When evaluated on the Sotopia platform for social simulations, the DAT-steered LLaMA model surpasses GPT-4's performance. We also apply DAT to steer an attacker language model in a novel multi-turn red-teaming setting, revealing a potential new attack surface.
