# MegaScenes: Scene-Level View Synthesis at Scale

arXiv: https://arxiv.org/abs/2406.11819 · HTML: https://mlsanity.com/paper/2406.11819/

## Key facts

- Cited by 58 papers in the map (data through 14 Oct 2026).
- Builds on 62 of its 72 references that are in the map.
- First posted on arXiv 17 Jun 2024.

## Builds on (most cited first, 30 of 62)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data](https://mlsanity.com/paper/2401.10891/) (2024)
- [Demystifying MMD GANs](https://mlsanity.com/paper/1801.01401/) (2018)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [MVDream: Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2308.16512/) (2023)
- [LRM: Large Reconstruction Model for Single Image to 3D](https://mlsanity.com/paper/2311.04400/) (2023)
- [Objaverse-XL: A Universe of 10M+ 3D Objects](https://mlsanity.com/paper/2307.05663/) (2023)
- [ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenes](https://mlsanity.com/paper/2308.11417/) (2023)
- [MegaDepth: Learning Single-View Depth Prediction from Internet Photos](https://mlsanity.com/paper/1804.00607/) (2018)
- [ZoeDepth: Zero-shot Transfer by Combining Relative and Metric Depth](https://mlsanity.com/paper/2302.12288/) (2023)
- [Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstruction](https://mlsanity.com/paper/2109.00512/) (2021)
- [SyncDreamer: Generating Multiview-consistent Images from a Single-view Image](https://mlsanity.com/paper/2309.03453/) (2023)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [Hypersim: A Photorealistic Synthetic Dataset for Holistic Indoor Scene Understanding](https://mlsanity.com/paper/2011.02523/) (2020)
- [Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generation](https://mlsanity.com/paper/2212.00774/) (2022)

## Built on by (most cited first, 30 of 58)

- [Navigation World Models](https://mlsanity.com/paper/2412.03572/) (2024)
- [LVSM: A Large View Synthesis Model with Minimal 3D Inductive Bias](https://mlsanity.com/paper/2410.17242/) (2024)
- [RayZer: A Self-supervised Large View Synthesis Model](https://mlsanity.com/paper/2505.00702/) (2025)
- [You See it, You Got it: Learning 3D Creation on Pose-Free Videos at Scale](https://mlsanity.com/paper/2412.06699/) (2024)
- [MegaLoc: One Retrieval to Place Them All](https://mlsanity.com/paper/2502.17237/) (2025)
- [AerialMegaDepth: Learning Aerial-Ground Reconstruction and View Synthesis](https://mlsanity.com/paper/2504.13157/) (2025)
- [MVGenMaster: Scaling Multi-View Generation from Any Image via 3D Priors Enhanced Diffusion Model](https://mlsanity.com/paper/2411.16157/) (2024)
- [Feat2GS: Probing Visual Foundation Models with Gaussian Splatting](https://mlsanity.com/paper/2412.09606/) (2024)
- [MegaSynth: Scaling Up 3D Scene Reconstruction with Synthesized Data](https://mlsanity.com/paper/2412.14166/) (2024)
- [Doppelgangers++: Improved Visual Disambiguation with Geometric 3D Features](https://mlsanity.com/paper/2412.05826/) (2024)
- [Sharp Monocular View Synthesis in Less Than a Second](https://mlsanity.com/paper/2512.10685/) (2025)
- [SpatialCrafter: Unleashing the Imagination of Video Diffusion Models for Scene Reconstruction from Limited Observations](https://mlsanity.com/paper/2505.11992/) (2025)
- [FlashDepth: Real-time Streaming Video Depth Estimation at 2K Resolution](https://mlsanity.com/paper/2504.07093/) (2025)
- [Reconstruct, Inpaint, Test-Time Finetune: Dynamic Novel-view Synthesis from Monocular Videos](https://mlsanity.com/paper/2507.12646/) (2025)
- [LoMa: Local Feature Matching Revisited](https://mlsanity.com/paper/2604.04931/) (2026)
- [MOVIS: Enhancing Multi-Object Novel View Synthesis for Indoor Scenes](https://mlsanity.com/paper/2412.11457/) (2024)
- [Seeing in the Dark: Benchmarking Egocentric 3D Vision with the Oxford Day-and-Night Dataset](https://mlsanity.com/paper/2506.04224/) (2025)
- [KFC-W: Generating 3D-Consistent Videos from Unposed Internet Photos](https://mlsanity.com/paper/2411.13549/) (2024)
- [HumanGif: Single-View Human Diffusion with Generative Prior](https://mlsanity.com/paper/2502.12080/) (2025)
- [Vid-CamEdit: Video Camera Trajectory Editing with Generative Rendering from Estimated Geometry](https://mlsanity.com/paper/2506.13697/) (2025)
- [Extreme Rotation Estimation in the Wild](https://mlsanity.com/paper/2411.07096/) (2024)
- [GarmentCrafter: Progressive Novel View Synthesis for Single-View 3D Garment Reconstruction and Editing](https://mlsanity.com/paper/2503.08678/) (2025)
- [Emergent Extreme-View Geometry in 3D Foundation Models](https://mlsanity.com/paper/2511.22686/) (2025)
- [MuM: Multi-View Masked Image Modeling for 3D Vision](https://mlsanity.com/paper/2511.17309/) (2025)
- [C3Po: Cross-View Cross-Modality Correspondence by Pointmap Prediction](https://mlsanity.com/paper/2511.18559/) (2025)
- [UMAMI: Unifying Masked Autoregressive Models and Deterministic Rendering for View Synthesis](https://mlsanity.com/paper/2512.20107/) (2025)
- [Long-tail Internet photo reconstruction](https://mlsanity.com/paper/2604.22714/) (2026)
- [To Match or Not to Match: Revisiting Image Matching for Reliable Visual Place Recognition](https://mlsanity.com/paper/2504.06116/) (2025)
- [WAVE: Warp-Based View Guidance for Consistent Novel View Synthesis Using a Single Image](https://mlsanity.com/paper/2506.23518/) (2025)
- [Wanderland: Geometrically Grounded Simulation for Open-World Embodied AI](https://mlsanity.com/paper/2511.20620/) (2025)

## Abstract (arXiv)

Scene-level novel view synthesis (NVS) is fundamental to many vision and graphics applications. Recently, pose-conditioned diffusion models have led to significant progress by extracting 3D information from 2D foundation models, but these methods are limited by the lack of scene-level training data. Common dataset choices either consist of isolated objects (Objaverse), or of object-centric scenes with limited pose distributions (DTU, CO3D). In this paper, we create a large-scale scene-level dataset from Internet photo collections, called MegaScenes, which contains over 100K structure from motion (SfM) reconstructions from around the world. Internet photos represent a scalable data source but come with challenges such as lighting and transient objects. We address these issues to further create a subset suitable for the task of NVS. Additionally, we analyze failure cases of state-of-the-art NVS methods and significantly improve generation consistency. Through extensive experiments, we validate the effectiveness of both our dataset and method on generating in-the-wild scenes. For details on the dataset and code, see our project page at https://megascenes.github.io.
