# The Benefits of Power Regularization in Cooperative Reinforcement Learning

arXiv: https://arxiv.org/abs/2406.11240 · HTML: https://mlsanity.com/paper/2406.11240/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods.
- Builds on 18 of its 30 references that are in the map.
- First posted on arXiv 17 Jun 2024.

## Placed in

- Deep reinforcement learning methods / [RL for games and combinatorial optimization](https://mlsanity.com/deeprl/rl-for-games-and-combinatorial-optimization/)

## Builds on (most cited first, 18 of 18)

- [Intriguing properties of neural networks](https://mlsanity.com/paper/1312.6199/) (2013)
- [On the Utility of Learning about Humans for Human-AI Coordination](https://mlsanity.com/paper/1910.05789/) (2019)
- [Adversarial Attacks on Neural Network Policies](https://mlsanity.com/paper/1702.02284/) (2017)
- [Learning with Opponent-Learning Awareness](https://mlsanity.com/paper/1709.04326/) (2017)
- [Adversarial Policies: Attacking Deep Reinforcement Learning](https://mlsanity.com/paper/1905.10615/) (2019)
- [Multi-agent Reinforcement Learning in Sequential Social Dilemmas](https://mlsanity.com/paper/1702.03037/) (2017)
- ["Other-Play" for Zero-Shot Coordination](https://mlsanity.com/paper/2003.02979/) (2020)
- [Tactics of Adversarial Attack on Deep Reinforcement Learning Agents](https://mlsanity.com/paper/1703.06748/) (2017)
- [Optimal Policies Tend to Seek Power](https://mlsanity.com/paper/1912.01683/) (2019)
- [Inequity aversion improves cooperation in intertemporal social dilemmas](https://mlsanity.com/paper/1803.08884/) (2018)
- [Delving into adversarial attacks on deep policies](https://mlsanity.com/paper/1705.06452/) (2017)
- [Finding Friend and Foe in Multi-Agent Games](https://mlsanity.com/paper/1906.02330/) (2019)
- [Conservative Agency via Attainable Utility Preservation](https://mlsanity.com/paper/1902.09725/) (2019)
- [A New Formalism, Method and Open Issues for Zero-Shot Coordination](https://mlsanity.com/paper/2106.06613/) (2021)
- [Towards Formal Definitions of Blameworthiness, Intention, and Moral Responsibility](https://mlsanity.com/paper/1810.05903/) (2018)
- [Avoiding Side Effects in Complex Environments](https://mlsanity.com/paper/2006.06547/) (2020)
- [Blameworthiness in Multi-Agent Settings](https://mlsanity.com/paper/1903.04102/) (2019)
- [Causality, Responsibility and Blame in Team Plans](https://mlsanity.com/paper/2005.10297/) (2020)

## Abstract (arXiv)

Cooperative Multi-Agent Reinforcement Learning (MARL) algorithms, trained only to optimize task reward, can lead to a concentration of power where the failure or adversarial intent of a single agent could decimate the reward of every agent in the system. In the context of teams of people, it is often useful to explicitly consider how power is distributed to ensure no person becomes a single point of failure. Here, we argue that explicitly regularizing the concentration of power in cooperative RL systems can result in systems which are more robust to single agent failure, adversarial attacks, and incentive changes of co-players. To this end, we define a practical pairwise measure of power that captures the ability of any co-player to influence the ego agent's reward, and then propose a power-regularized objective which balances task reward and power concentration. Given this new objective, we show that there always exists an equilibrium where every agent is playing a power-regularized best-response balancing power and task reward. Moreover, we present two algorithms for training agents towards this power-regularized objective: Sample Based Power Regularization (SBPR), which injects adversarial data during training; and Power Regularization via Intrinsic Motivation (PRIM), which adds an intrinsic motivation to regulate power to the training objective. Our experiments demonstrate that both algorithms successfully balance task reward and power, leading to lower power behavior than the baseline of task-only reward and avoid catastrophic events in case an agent in the system goes off-policy.
