# VideoGUI: A Benchmark for GUI Automation from Instructional Videos

arXiv: https://arxiv.org/abs/2406.10227 · HTML: https://mlsanity.com/paper/2406.10227/

## Key facts

- Cited by 35 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 43 references that are in the map.
- First posted on arXiv 14 Jun 2024.

## Builds on (most cited first, 30 of 33)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Qwen Technical Report](https://mlsanity.com/paper/2309.16609/) (2023)
- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [Mixtral of Experts](https://mlsanity.com/paper/2401.04088/) (2024)
- [WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agents](https://mlsanity.com/paper/2207.01206/) (2022)
- [Mind2Web: Towards a Generalist Agent for the Web](https://mlsanity.com/paper/2306.06070/) (2023)
- [MM-Vet: Evaluating Large Multimodal Models for Integrated Capabilities](https://mlsanity.com/paper/2308.02490/) (2023)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [CogAgent: A Visual Language Model for GUI Agents](https://mlsanity.com/paper/2312.08914/) (2023)
- [SeeClick: Harnessing GUI Grounding for Advanced Visual GUI Agents](https://mlsanity.com/paper/2401.10935/) (2024)
- [MM-REACT: Prompting ChatGPT for Multimodal Reasoning and Action](https://mlsanity.com/paper/2303.11381/) (2023)
- [Pix2Struct: Screenshot Parsing as Pretraining for Visual Language Understanding](https://mlsanity.com/paper/2210.03347/) (2022)
- [A Real-World WebAgent with Planning, Long Context Understanding, and Program Synthesis](https://mlsanity.com/paper/2307.12856/) (2023)
- [Android in the Wild: A Large-Scale Dataset for Android Device Control](https://mlsanity.com/paper/2307.10088/) (2023)
- [Mapping Natural Language Instructions to Mobile UI Action Sequences](https://mlsanity.com/paper/2005.03776/) (2020)
- [Ferret-UI: Grounded Mobile UI Understanding with Multimodal LLMs](https://mlsanity.com/paper/2404.05719/) (2024)
- [Multimodal Web Navigation with Instruction-Finetuned Foundation Models](https://mlsanity.com/paper/2305.11854/) (2023)
- [Android in the Zoo: Chain-of-Action-Thought for GUI Agents](https://mlsanity.com/paper/2403.02713/) (2024)
- [OpenAgents: An Open Platform for Language Agents in the Wild](https://mlsanity.com/paper/2310.10634/) (2023)
- [GPT-4V in Wonderland: Large Multimodal Models for Zero-Shot Smartphone GUI Navigation](https://mlsanity.com/paper/2311.07562/) (2023)
- [ScreenAI: A Vision-Language Model for UI and Infographics Understanding](https://mlsanity.com/paper/2402.04615/) (2024)
- [AssistGPT: A General Multi-modal Assistant that can Plan, Execute, Inspect, and Learn](https://mlsanity.com/paper/2306.08640/) (2023)
- [UIBert: Learning Generic Multimodal Representations for UI Understanding](https://mlsanity.com/paper/2107.13731/) (2021)
- [AndroidEnv: A Reinforcement Learning Platform for Android](https://mlsanity.com/paper/2105.13231/) (2021)
- [From Pixels to UI Actions: Learning to Follow Instructions via Graphical User Interfaces](https://mlsanity.com/paper/2306.00245/) (2023)
- [ASSISTGUI: Task-Oriented Desktop Graphical User Interface Automation](https://mlsanity.com/paper/2312.13108/) (2023)
- [AgentStudio: A Toolkit for Building General Virtual Agents](https://mlsanity.com/paper/2403.17918/) (2024)
- [ActionBert: Leveraging User Actions for Semantic Understanding of User Interfaces](https://mlsanity.com/paper/2012.12350/) (2020)

## Built on by (most cited first, 30 of 35)

- [ShowUI: One Vision-Language-Action Model for GUI Visual Agent](https://mlsanity.com/paper/2411.17465/) (2024)
- [Large Language Model-Brained GUI Agents: A Survey](https://mlsanity.com/paper/2411.18279/) (2024)
- [UI-Vision: A Desktop-centric GUI Benchmark for Visual Perception and Interaction](https://mlsanity.com/paper/2503.15661/) (2025)
- [Paper2Poster: Towards Multimodal Poster Automation from Scientific Papers](https://mlsanity.com/paper/2505.21497/) (2025)
- [A Survey on (M)LLM-Based GUI Agents](https://mlsanity.com/paper/2504.13865/) (2025)
- [MM-Vet v2: A Challenging Benchmark to Evaluate Large Multimodal Models for Integrated Capabilities](https://mlsanity.com/paper/2408.00765/) (2024)
- [TongUI: Internet-Scale Trajectories from Multimodal Web Tutorials for Generalized GUI Agents](https://mlsanity.com/paper/2504.12679/) (2025)
- [LLM-Powered GUI Agents in Phone Automation: Surveying Progress and Prospects](https://mlsanity.com/paper/2504.19838/) (2025)
- [Code2World: A GUI World Model via Renderable Code Generation](https://mlsanity.com/paper/2602.09856/) (2026)
- [GUI-Xplore: Empowering Generalizable GUI Agents with One Exploration](https://mlsanity.com/paper/2503.17709/) (2025)
- [PresentAgent: Multimodal Agent for Presentation Video Generation](https://mlsanity.com/paper/2507.04036/) (2025)
- [VCode: a Multimodal Coding Benchmark with SVG as Symbolic Visual Representation](https://mlsanity.com/paper/2511.02778/) (2025)
- [VideoMolmo: Spatio-Temporal Grounding Meets Pointing](https://mlsanity.com/paper/2506.05336/) (2025)
- [FocusUI: Efficient UI Grounding via Position-Preserving Visual Token Selection](https://mlsanity.com/paper/2601.03928/) (2026)
- [Computer-Use Agents as Judges for Generative User Interface](https://mlsanity.com/paper/2511.15567/) (2025)
- [ShowUI-Aloha: Human-Taught GUI Agent](https://mlsanity.com/paper/2601.07181/) (2026)
- [FormFactory: An Interactive Benchmarking Suite for Multimodal Form-Filling Agents](https://mlsanity.com/paper/2506.01520/) (2025)
- [Benchmarking Vision, Language, & Action Models in Procedurally Generated, Open Ended Action Environments](https://mlsanity.com/paper/2505.05540/) (2025)
- [BVB: Benchmarking Agentic Video Understanding via Programmatic Reconstruction in Blender](https://mlsanity.com/paper/2609.15478/) (2026)
- [AUTO-Explorer: Automated Data Collection for GUI Agent](https://mlsanity.com/paper/2511.06417/) (2025)
- [RGB-Th-Bench: A Dense benchmark for Visual-Thermal Understanding of Vision Language Models](https://mlsanity.com/paper/2503.19654/) (2025)
- [GUIDE: A Benchmark for Understanding and Assisting Users in Open-Ended GUI Tasks](https://mlsanity.com/paper/2603.25864/) (2026)
- [GUI Knowledge Bench: Revealing the Knowledge Gap of VLMs in GUI Tasks](https://mlsanity.com/paper/2510.26098/) (2025)
- [SkillLens: Visual Skill Cards for Retrieval-Augmented GUI Action Prediction and On-Policy Distillation](https://mlsanity.com/paper/2608.10775/) (2026)
- [Learning from Online Videos at Inference Time for Computer-Use Agents](https://mlsanity.com/paper/2511.04137/) (2025)
- [InterFeedback: Unveiling Interactive Intelligence of Large Multimodal Models via Human Feedback](https://mlsanity.com/paper/2502.15027/) (2025)
- [DocOS: Towards Proactive Document-Guided Actions in GUI Agents](https://mlsanity.com/paper/2605.18048/) (2026)
- [OmniGUI: Benchmarking GUI Agents in Omni-Modal Smartphone Environments](https://mlsanity.com/paper/2605.18758/) (2026)
- [CutVerse: A Compositional GUI Agents Benchmark for Media Post-Production Editing](https://mlsanity.com/paper/2605.19484/) (2026)
- [VideoVIBE: A Video-Grounded Diagnostic Benchmark for One-Shot Interactive Website Generation](https://mlsanity.com/paper/2608.09573/) (2026)

## Abstract (arXiv)

Graphical User Interface (GUI) automation holds significant promise for enhancing human productivity by assisting with computer tasks. Existing task formulations primarily focus on simple tasks that can be specified by a single, language-only instruction, such as "Insert a new slide." In this work, we introduce VideoGUI, a novel multi-modal benchmark designed to evaluate GUI assistants on visual-centric GUI tasks. Sourced from high-quality web instructional videos, our benchmark focuses on tasks involving professional and novel software (e.g., Adobe Photoshop or Stable Diffusion WebUI) and complex activities (e.g., video editing). VideoGUI evaluates GUI assistants through a hierarchical process, allowing for identification of the specific levels at which they may fail: (i) high-level planning: reconstruct procedural subtasks from visual conditions without language descriptions; (ii) middle-level planning: generate sequences of precise action narrations based on visual state (i.e., screenshot) and goals; (iii) atomic action execution: perform specific actions such as accurately clicking designated elements. For each level, we design evaluation metrics across individual dimensions to provide clear signals, such as individual performance in clicking, dragging, typing, and scrolling for atomic action execution. Our evaluation on VideoGUI reveals that even the SoTA large multimodal model GPT4o performs poorly on visual-centric GUI tasks, especially for high-level planning.
