# 4DRecons: 4D Neural Implicit Deformable Objects Reconstruction from a single RGB-D Camera with Geometrical and Topological Regularizations

arXiv: https://arxiv.org/abs/2406.10167 · HTML: https://mlsanity.com/paper/2406.10167/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 25 of its 44 references that are in the map.
- First posted on arXiv 14 Jun 2024.

## Builds on (most cited first, 25 of 25)

- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [A Point Set Generation Network for 3D Object Reconstruction from a Single Image](https://mlsanity.com/paper/1612.00603/) (2016)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [HexPlane: A Fast Representation for Dynamic Scenes](https://mlsanity.com/paper/2301.09632/) (2023)
- [Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video](https://mlsanity.com/paper/2012.12247/) (2020)
- [SAL: Sign Agnostic Learning of Shapes from Raw Data](https://mlsanity.com/paper/1911.10414/) (2019)
- [3D Neural Field Generation using Triplane Diffusion](https://mlsanity.com/paper/2211.16677/) (2022)
- [Neural Unsigned Distance Fields for Implicit Function Learning](https://mlsanity.com/paper/2010.13938/) (2020)
- [BakedSDF: Meshing Neural SDFs for Real-Time View Synthesis](https://mlsanity.com/paper/2302.14859/) (2023)
- [Neural Articulated Radiance Field](https://mlsanity.com/paper/2104.03110/) (2021)
- [SALD: Sign Agnostic Learning with Derivatives](https://mlsanity.com/paper/2006.05400/) (2020)
- [DeepDeform: Learning Non-rigid RGB-D Reconstruction with Semi-supervised Data](https://mlsanity.com/paper/1912.04302/) (2019)
- [Fast and Robust Iterative Closest Point](https://mlsanity.com/paper/2007.07627/) (2020)
- [NeuralUDF: Learning Unsigned Distance Fields for Multi-view Reconstruction of Surfaces with Arbitrary Topologies](https://mlsanity.com/paper/2211.14173/) (2022)
- [Neural Surface Reconstruction of Dynamic Scenes with Monocular RGB-D Camera](https://mlsanity.com/paper/2206.15258/) (2022)
- [NeUDF: Leaning Neural Unsigned Distance Fields with Volume Rendering](https://mlsanity.com/paper/2304.10080/) (2023)
- [ARAPReg: An As-Rigid-As Possible Regularization Loss for Learning Deformable Shape Generators](https://mlsanity.com/paper/2108.09432/) (2021)
- [OcclusionFusion: Occlusion-aware Motion Estimation for Real-time Dynamic 3D Reconstruction](https://mlsanity.com/paper/2203.07977/) (2022)
- [Topology-Aware Surface Reconstruction for Point Clouds](https://mlsanity.com/paper/1811.12543/) (2018)
- [GenCorres: Consistent Shape Matching via Coupled Implicit-Explicit Shape Generative Models](https://mlsanity.com/paper/2304.10523/) (2023)

## Built on by (most cited first, 5 of 5)

- [LLM-as-a-Verifier: A General-Purpose Verification Framework](https://mlsanity.com/paper/2607.05391/) (2026)
- [FoundHand: Large-Scale Domain-Specific Learning for Controllable Hand Image Generation](https://mlsanity.com/paper/2412.02690/) (2024)
- [DyTact: Capturing Dynamic Contacts in Hand-Object Manipulation](https://mlsanity.com/paper/2506.03103/) (2025)
- [Art3D: Training-Free 3D Generation from Flat-Colored Illustration](https://mlsanity.com/paper/2504.10466/) (2025)
- [Deform360: A Massive Multi-view Visuotactile Dataset for Deformable World Models](https://mlsanity.com/paper/2607.05390/) (2026)

## Abstract (arXiv)

This paper presents a novel approach 4DRecons that takes a single camera RGB-D sequence of a dynamic subject as input and outputs a complete textured deforming 3D model over time. 4DRecons encodes the output as a 4D neural implicit surface and presents an optimization procedure that combines a data term and two regularization terms. The data term fits the 4D implicit surface to the input partial observations. We address fundamental challenges in fitting a complete implicit surface to partial observations. The first regularization term enforces that the deformation among adjacent frames is as rigid as possible (ARAP). To this end, we introduce a novel approach to compute correspondences between adjacent textured implicit surfaces, which are used to define the ARAP regularization term. The second regularization term enforces that the topology of the underlying object remains fixed over time. This regularization is critical for avoiding self-intersections that are typical in implicit-based reconstructions. We have evaluated the performance of 4DRecons on a variety of datasets. Experimental results show that 4DRecons can handle large deformations and complex inter-part interactions and outperform state-of-the-art approaches considerably.
