# Exploration by Learning Diverse Skills through Successor State Measures

arXiv: https://arxiv.org/abs/2406.10127 · HTML: https://mlsanity.com/paper/2406.10127/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 44 references that are in the map.
- First posted on arXiv 14 Jun 2024.

## Builds on (most cited first, 30 of 33)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [dm_control: Software and Tasks for Continuous Control](https://mlsanity.com/paper/2006.12983/) (2020)
- [Dynamics-Aware Unsupervised Discovery of Skills](https://mlsanity.com/paper/1907.01657/) (2019)
- [Variational Intrinsic Control](https://mlsanity.com/paper/1611.07507/) (2016)
- [Multi-Goal Reinforcement Learning: Challenging Robotics Environments and Request for Research](https://mlsanity.com/paper/1802.09464/) (2018)
- [Contrastive Learning as Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2206.07568/) (2022)
- [Go-Explore: a New Approach for Hard-Exploration Problems](https://mlsanity.com/paper/1901.10995/) (2019)
- [Never Give Up: Learning Directed Exploration Strategies](https://mlsanity.com/paper/2002.06038/) (2020)
- [Robots that can adapt like animals](https://mlsanity.com/paper/1407.3501/) (2014)
- [Efficient Exploration via State Marginal Matching](https://mlsanity.com/paper/1906.05274/) (2019)
- [Behavior From the Void: Unsupervised Active Pre-Training](https://mlsanity.com/paper/2103.04551/) (2021)
- [Fast Task Inference with Variational Intrinsic Successor Features](https://mlsanity.com/paper/1906.05030/) (2019)
- [Explore, Discover and Learn: Unsupervised Discovery of State-Covering Skills](https://mlsanity.com/paper/2002.03647/) (2020)
- [Universal Successor Features Approximators](https://mlsanity.com/paper/1812.07626/) (2018)
- [C-Learning: Learning to Achieve Goals via Recursive Classification](https://mlsanity.com/paper/2011.08909/) (2020)
- [METRA: Scalable Unsupervised RL with Metric-Aware Abstraction](https://mlsanity.com/paper/2310.08887/) (2023)
- [BYOL-Explore: Exploration by Bootstrapped Prediction](https://mlsanity.com/paper/2206.08332/) (2022)
- [Learning Successor States and Goal-Dependent Values: A Mathematical Viewpoint](https://mlsanity.com/paper/2101.07123/) (2021)
- [Lipschitz-constrained Unsupervised Skill Discovery](https://mlsanity.com/paper/2202.00914/) (2022)
- [Autonomous skill discovery with Quality-Diversity and Unsupervised Descriptors](https://mlsanity.com/paper/1905.11874/) (2019)
- [Controllability-Aware Unsupervised Skill Discovery](https://mlsanity.com/paper/2302.05103/) (2023)
- [Adversarially Guided Actor-Critic](https://mlsanity.com/paper/2102.04376/) (2021)
- [Generative Temporal Difference Learning for Infinite-Horizon Prediction](https://mlsanity.com/paper/2010.14496/) (2020)
- [Contrastive Difference Predictive Coding](https://mlsanity.com/paper/2310.20141/) (2023)
- [Neuroevolution is a Competitive Alternative to Reinforcement Learning for Skill Discovery](https://mlsanity.com/paper/2210.03516/) (2022)

## Built on by (most cited first, 2 of 2)

- [The impact of intrinsic rewards on exploration in Reinforcement Learning](https://mlsanity.com/paper/2501.11533/) (2025)
- [Reward-free Pretraining for Reinforcement Learning via Occupancy Coverage Maximization](https://mlsanity.com/paper/2606.21271/) (2026)

## Abstract (arXiv)

The ability to perform different skills can encourage agents to explore. In this work, we aim to construct a set of diverse skills which uniformly cover the state space. We propose a formalization of this search for diverse skills, building on a previous definition based on the mutual information between states and skills. We consider the distribution of states reached by a policy conditioned on each skill and leverage the successor state measure to maximize the difference between these skill distributions. We call this approach LEADS: Learning Diverse Skills through Successor States. We demonstrate our approach on a set of maze navigation and robotic control tasks which show that our method is capable of constructing a diverse set of skills which exhaustively cover the state space without relying on reward or exploration bonuses. Our findings demonstrate that this new formalization promotes more robust and efficient exploration by combining mutual information maximization and exploration bonuses.
