# DiffPoGAN: Diffusion Policies with Generative Adversarial Networks for Offline Reinforcement Learning

arXiv: https://arxiv.org/abs/2406.09089 · HTML: https://mlsanity.com/paper/2406.09089/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models.
- Builds on 24 of its 37 references that are in the map.
- First posted on arXiv 13 Jun 2024.

## Placed in

- Diffusion models / [Diffusion and flow policies for robotics](https://mlsanity.com/diffusion/diffusion-and-flow-policies-for-robotics/)
- Offline RL and imitation learning from data / [Diffusion and flow policies for offline RL](https://mlsanity.com/offlinerl/diffusion-and-flow-policies-for-offline-rl/)

## Builds on (most cited first, 24 of 24)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Generative Modeling by Estimating Gradients of the Data Distribution](https://mlsanity.com/paper/1907.05600/) (2019)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [Diffusion Policies as an Expressive Policy Class for Offline Reinforcement Learning](https://mlsanity.com/paper/2208.06193/) (2022)
- [Learning Robust Rewards with Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1710.11248/) (2017)
- [IDQL: Implicit Q-Learning as an Actor-Critic Method with Diffusion Policies](https://mlsanity.com/paper/2304.10573/) (2023)
- [Offline Reinforcement Learning with Fisher Divergence Critic Regularization](https://mlsanity.com/paper/2103.08050/) (2021)
- [Offline Reinforcement Learning via High-Fidelity Generative Behavior Modeling](https://mlsanity.com/paper/2209.14548/) (2022)
- [Uncertainty Weighted Actor-Critic for Offline Reinforcement Learning](https://mlsanity.com/paper/2105.08140/) (2021)
- [GenAug: Retargeting behaviors to unseen situations via Generative Augmentation](https://mlsanity.com/paper/2302.06671/) (2023)
- [Synthetic Experience Replay](https://mlsanity.com/paper/2303.06614/) (2023)
- [How Simulation Helps Autonomous Driving:A Survey of Sim2real, Digital Twins, and Parallel Intelligence](https://mlsanity.com/paper/2305.01263/) (2023)
- [DiffCPS: Diffusion Model based Constrained Policy Search for Offline Reinforcement Learning](https://mlsanity.com/paper/2310.05333/) (2023)
- [Constrained Policy Optimization with Explicit Behavior Density for Offline Reinforcement Learning](https://mlsanity.com/paper/2301.12130/) (2023)
- [Diffusion Models in NLP: A Survey](https://mlsanity.com/paper/2303.07576/) (2023)
- [Deep Reinforcement Learning-based Intelligent Traffic Signal Controls with Optimized CO2 emissions](https://mlsanity.com/paper/2310.13129/) (2023)

## Abstract (arXiv)

Offline reinforcement learning (RL) can learn optimal policies from pre-collected offline datasets without interacting with the environment, but the sampled actions of the agent cannot often cover the action distribution under a given state, resulting in the extrapolation error issue. Recent works address this issue by employing generative adversarial networks (GANs). However, these methods often suffer from insufficient constraints on policy exploration and inaccurate representation of behavior policies. Moreover, the generator in GANs fails in fooling the discriminator while maximizing the expected returns of a policy. Inspired by the diffusion, a generative model with powerful feature expressiveness, we propose a new offline RL method named Diffusion Policies with Generative Adversarial Networks (DiffPoGAN). In this approach, the diffusion serves as the policy generator to generate diverse distributions of actions, and a regularization method based on maximum likelihood estimation (MLE) is developed to generate data that approximate the distribution of behavior policies. Besides, we introduce an additional regularization term based on the discriminator output to effectively constrain policy exploration for policy improvement. Comprehensive experiments are conducted on the datasets for deep data-driven reinforcement learning (D4RL), and experimental results show that DiffPoGAN outperforms state-of-the-art methods in offline RL.
