# CUER: Corrected Uniform Experience Replay for Off-Policy Continuous Deep Reinforcement Learning Algorithms

arXiv: https://arxiv.org/abs/2406.09030 · HTML: https://mlsanity.com/paper/2406.09030/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 13 of its 21 references that are in the map.
- First posted on arXiv 13 Jun 2024.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 13 of 13)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Sample Efficient Actor-Critic with Experience Replay](https://mlsanity.com/paper/1611.01224/) (2016)
- [Deep Reinforcement Learning and the Deadly Triad](https://mlsanity.com/paper/1812.02648/) (2018)
- [A Deeper Look at Experience Replay](https://mlsanity.com/paper/1712.01275/) (2017)
- [Experience Replay Optimization](https://mlsanity.com/paper/1906.08387/) (2019)
- [Deep neural networks algorithms for stochastic control problems on finite horizon: convergence analysis](https://mlsanity.com/paper/1812.04300/) (2018)
- [Learning to Sample with Local and Global Contexts in Experience Replay Buffer](https://mlsanity.com/paper/2007.07358/) (2020)

## Built on by (most cited first, 1 of 1)

- [Experience Replay with Random Reshuffling](https://mlsanity.com/paper/2503.02269/) (2025)

## Abstract (arXiv)

The utilization of the experience replay mechanism enables agents to effectively leverage their experiences on several occasions. In previous studies, the sampling probability of the transitions was modified based on their relative significance. The process of reassigning sample probabilities for every transition in the replay buffer after each iteration is considered extremely inefficient. Hence, in order to enhance computing efficiency, experience replay prioritization algorithms reassess the importance of a transition as it is sampled. However, the relative importance of the transitions undergoes dynamic adjustments when the agent's policy and value function are iteratively updated. Furthermore, experience replay is a mechanism that retains the transitions generated by the agent's past policies, which could potentially diverge significantly from the agent's most recent policy. An increased deviation from the agent's most recent policy results in a greater frequency of off-policy updates, which has a negative impact on the agent's performance. In this paper, we develop a novel algorithm, Corrected Uniform Experience Replay (CUER), which stochastically samples the stored experience while considering the fairness among all other experiences without ignoring the dynamic nature of the transition importance by making sampled state distribution more on-policy. CUER provides promising improvements for off-policy continuous control algorithms in terms of sample efficiency, final performance, and stability of the policy during the training.
