# OpenMaterial: A Large-scale Dataset of Complex Materials for 3D Reconstruction

arXiv: https://arxiv.org/abs/2406.08894 · HTML: https://mlsanity.com/paper/2406.08894/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 41 of its 59 references that are in the map.
- First posted on arXiv 13 Jun 2024.

## Builds on (most cited first, 30 of 41)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [MVSNet: Depth Inference for Unstructured Multi-view Stereo](https://mlsanity.com/paper/1804.02505/) (2018)
- [3D-R2N2: A Unified Approach for Single and Multi-view 3D Object Reconstruction](https://mlsanity.com/paper/1604.00449/) (2016)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [BlendedMVS: A Large-scale Dataset for Generalized Multi-view Stereo Networks](https://mlsanity.com/paper/1911.10127/) (2019)
- [MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstruction](https://mlsanity.com/paper/2206.00665/) (2022)
- [Neuralangelo: High-Fidelity Neural Surface Reconstruction](https://mlsanity.com/paper/2306.03092/) (2023)
- [NeRD: Neural Reflectance Decomposition from Image Collections](https://mlsanity.com/paper/2012.03918/) (2020)
- [ABO: Dataset and Benchmarks for Real-World 3D Object Understanding](https://mlsanity.com/paper/2110.06199/) (2021)
- [OmniObject3D: Large-Vocabulary 3D Object Dataset for Realistic Perception, Reconstruction and Generation](https://mlsanity.com/paper/2301.07525/) (2023)
- [NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstruction](https://mlsanity.com/paper/2212.05231/) (2022)
- [PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction](https://mlsanity.com/paper/2406.06521/) (2024)
- [Recurrent MVSNet for High-resolution Multi-view Stereo Depth Inference](https://mlsanity.com/paper/1902.10556/) (2019)
- [GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces](https://mlsanity.com/paper/2311.17977/) (2023)
- [BakedSDF: Meshing Neural SDFs for Real-Time View Synthesis](https://mlsanity.com/paper/2302.14859/) (2023)
- [AANet: Adaptive Aggregation Network for Efficient Stereo Matching](https://mlsanity.com/paper/2004.09548/) (2020)
- [DeepVO: Towards End-to-End Visual Odometry with Deep Recurrent Convolutional Neural Networks](https://mlsanity.com/paper/1709.08429/) (2017)
- [BA-Net: Dense Bundle Adjustment Network](https://mlsanity.com/paper/1806.04807/) (2018)
- [NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images](https://mlsanity.com/paper/2305.17398/) (2023)
- [NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)](https://mlsanity.com/paper/2210.00379/) (2022)
- [Point-Based Multi-View Stereo Network](https://mlsanity.com/paper/1908.04422/) (2019)
- [HF-NeuS: Improved Surface Reconstruction Using High-Frequency Details](https://mlsanity.com/paper/2206.07850/) (2022)

## Abstract (arXiv)

Recent advances in deep learning, such as neural radiance fields and implicit neural representations, have significantly advanced 3D reconstruction. However, accurately reconstructing objects with complex optical properties, such as metals, glass, and plastics, remains challenging due to the breakdown of multi-view color consistency in the presence of specular reflections, refractions, and transparency. This limitation is further exacerbated by the lack of benchmark datasets that explicitly model material-dependent light transport. To address this, we introduce OpenMaterial, a large-scale semi-synthetic dataset for benchmarking material-aware 3D reconstruction. It comprises 1,001 objects spanning 295 distinct materials, including conductors, dielectrics, plastics, and their roughened variants, captured under 714 diverse lighting conditions. By integrating lab-measured Index of Refraction (IOR) spectra, OpenMaterial enables the generation of high-fidelity multi-view images that accurately simulate complex light-matter interactions. It provides multi-view images, 3D shape models, camera poses, depth maps, and object masks, establishing the first extensive benchmark for evaluating 3D reconstruction on challenging materials. We evaluate 11 state-of-the-art methods for 3D reconstruction and novel view synthesis, conducting ablation studies to assess the impact of material type, shape complexity, and illumination on reconstruction performance. Our results indicate that OpenMaterial provides a strong and fair basis for developing more robust, physically-informed 3D reconstruction techniques to better handle real-world optical complexities.
