# EgoExo-Fitness: Towards Egocentric and Exocentric Full-Body Action Understanding

arXiv: https://arxiv.org/abs/2406.08877 · HTML: https://mlsanity.com/paper/2406.08877/

## Key facts

- Cited by 36 papers in the map (data through 14 Oct 2026).
- Builds on 61 of its 82 references that are in the map.
- First posted on arXiv 13 Jun 2024.

## Builds on (most cited first, 30 of 61)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [Is Space-Time Attention All You Need for Video Understanding?](https://mlsanity.com/paper/2102.05095/) (2021)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [Contrastive Multiview Coding](https://mlsanity.com/paper/1906.05849/) (2019)
- [Scaling Egocentric Vision: The EPIC-KITCHENS Dataset](https://mlsanity.com/paper/1804.02748/) (2018)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives](https://mlsanity.com/paper/2311.18259/) (2023)
- [A Short Note about Kinetics-600](https://mlsanity.com/paper/1808.01340/) (2018)
- [BMN: Boundary-Matching Network for Temporal Action Proposal Generation](https://mlsanity.com/paper/1907.09702/) (2019)
- [HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interaction](https://mlsanity.com/paper/2203.01577/) (2022)
- [COIN: A Large-scale Dataset for Comprehensive Instructional Video Analysis](https://mlsanity.com/paper/1903.02874/) (2019)
- [ActionFormer: Localizing Moments of Actions with Transformers](https://mlsanity.com/paper/2202.07925/) (2022)
- [Assembly101: A Large-Scale Multi-View Video Dataset for Understanding Procedural Activities](https://mlsanity.com/paper/2203.14712/) (2022)
- [H2O: Two Hands Manipulating Objects for First Person Interaction Recognition](https://mlsanity.com/paper/2104.11181/) (2021)
- [FineGym: A Hierarchical Video Dataset for Fine-grained Action Understanding](https://mlsanity.com/paper/2004.06704/) (2020)
- [Egocentric Video-Language Pretraining](https://mlsanity.com/paper/2206.01670/) (2022)
- [Human Action Recognition and Prediction: A Survey](https://mlsanity.com/paper/1806.11230/) (2018)
- [The THUMOS Challenge on Action Recognition for Videos "in the Wild"](https://mlsanity.com/paper/1604.06182/) (2016)
- [HoloAssist: an Egocentric Human Interaction Dataset for Interactive AI Assistants in the Real World](https://mlsanity.com/paper/2309.17024/) (2023)
- [End-to-end Temporal Action Detection with Transformer](https://mlsanity.com/paper/2106.10271/) (2021)
- [EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devices](https://mlsanity.com/paper/2112.07642/) (2021)
- [Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensors](https://mlsanity.com/paper/2103.17265/) (2021)
- [Charades-Ego: A Large-Scale Dataset of Paired Third and First Person Videos](https://mlsanity.com/paper/1804.09626/) (2018)
- [HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modeling](https://mlsanity.com/paper/2204.13686/) (2022)

## Built on by (most cited first, 30 of 36)

- [Exploring the Limits of Vision-Language-Action Manipulations in Cross-task Generalization](https://mlsanity.com/paper/2505.15660/) (2025)
- [Exo2Ego: Exocentric Knowledge Guided MLLM for Egocentric Video Understanding](https://mlsanity.com/paper/2503.09143/) (2025)
- [A Comprehensive Survey of Action Quality Assessment: Method and Benchmark](https://mlsanity.com/paper/2412.11149/) (2024)
- [Challenges and Trends in Egocentric Vision: A Survey](https://mlsanity.com/paper/2503.15275/) (2025)
- [PlayerOne: Egocentric World Simulator](https://mlsanity.com/paper/2506.09995/) (2025)
- [EgoExo-Gen: Ego-centric Video Prediction by Watching Exo-centric Videos](https://mlsanity.com/paper/2504.11732/) (2025)
- [OPENTOUCH: Bringing Full-Hand Touch to Real-World Interaction](https://mlsanity.com/paper/2512.16842/) (2025)
- [Rethinking Few-shot Class-incremental Learning: Learning from Yourself](https://mlsanity.com/paper/2407.07468/) (2024)
- [Video Action Differencing](https://mlsanity.com/paper/2503.07860/) (2025)
- [Modeling Multiple Normal Action Representations for Error Detection in Procedural Tasks](https://mlsanity.com/paper/2503.22405/) (2025)
- [EgoMe: A New Dataset and Challenge for Following Me via Egocentric View in Real World](https://mlsanity.com/paper/2501.19061/) (2025)
- [Bridging Perspectives: A Survey on Cross-view Collaborative Intelligence with Egocentric-Exocentric Vision](https://mlsanity.com/paper/2506.06253/) (2025)
- [ExAct: A Video-Language Benchmark for Expert Action Analysis](https://mlsanity.com/paper/2506.06277/) (2025)
- [Egocentric and Exocentric Methods: A Short Survey](https://mlsanity.com/paper/2410.20621/) (2024)
- [TechCoach: Towards Technical-Point-Aware Descriptive Action Coaching](https://mlsanity.com/paper/2411.17130/) (2024)
- [Data Pyramid for Embodied Manipulation: A Survey](https://mlsanity.com/paper/2607.24744/) (2026)
- [EgoExo-Con: Exploring View-Invariant Video Temporal Understanding](https://mlsanity.com/paper/2510.26113/) (2025)
- [Vinci2: Providing Proactive Assistance in Continuous Egocentric Videos](https://mlsanity.com/paper/2607.11523/) (2026)
- [Task-Oriented 6-DoF Grasp Pose Detection in Clutters](https://mlsanity.com/paper/2502.16976/) (2025)
- [Interaction-aware Representation Modeling with Co-occurrence Consistency for Egocentric Hand-Object Parsing](https://mlsanity.com/paper/2602.20597/) (2026)
- [GA3CE: Unconstrained 3D Gaze Estimation with Gaze-Aware 3D Context Encoding](https://mlsanity.com/paper/2505.10671/) (2025)
- [EgoCogNav: Cognition-aware Human Egocentric Navigation](https://mlsanity.com/paper/2511.17581/) (2025)
- [Test-time Ego-Exo-centric Adaptation for Action Anticipation via Multi-Label Prototype Growing and Dual-Clue Consistency](https://mlsanity.com/paper/2603.09798/) (2026)
- [Can Vision Language Models Judge Action Quality? An Empirical Evaluation](https://mlsanity.com/paper/2604.08294/) (2026)
- [Towards Completeness: A Generalizable Action Proposal Generator for Zero-Shot Temporal Action Localization](https://mlsanity.com/paper/2408.13777/) (2024)
- [FLEX: A Largescale Multimodal, Multiview Dataset for Learning Structured Representations for Fitness Action Quality Assessment](https://mlsanity.com/paper/2506.03198/) (2025)
- [From Synchrony to Sequence: Exo-to-Ego Generation via Interpolation](https://mlsanity.com/paper/2604.13793/) (2026)
- [FitAQA: A Benchmark of Fitness Action Quality Assessment for Multimodal Large Language Models](https://mlsanity.com/paper/2608.08736/) (2026)
- [UNIEGO: Proxies as Mediators for Unified Egocentric Video Representation Learning](https://mlsanity.com/paper/2606.20559/) (2026)
- [SkillSpotter: Pose-Aware Multi-View Skilled Action Detection and Grading in Ego-Exo Videos](https://mlsanity.com/paper/2606.31127/) (2026)

## Abstract (arXiv)

We present EgoExo-Fitness, a new full-body action understanding dataset, featuring fitness sequence videos recorded from synchronized egocentric and fixed exocentric (third-person) cameras. Compared with existing full-body action understanding datasets, EgoExo-Fitness not only contains videos from first-person perspectives, but also provides rich annotations. Specifically, two-level temporal boundaries are provided to localize single action videos along with sub-steps of each action. More importantly, EgoExo-Fitness introduces innovative annotations for interpretable action judgement--including technical keypoint verification, natural language comments on action execution, and action quality scores. Combining all of these, EgoExo-Fitness provides new resources to study egocentric and exocentric full-body action understanding across dimensions of "what", "when", and "how well". To facilitate research on egocentric and exocentric full-body action understanding, we construct benchmarks on a suite of tasks (i.e., action classification, action localization, cross-view sequence verification, cross-view skill determination, and a newly proposed task of guidance-based execution verification), together with detailed analysis. Code and data will be available at https://github.com/iSEE-Laboratory/EgoExo-Fitness/tree/main.
