# ICE-G: Image Conditional Editing of 3D Gaussian Splats

arXiv: https://arxiv.org/abs/2406.08488 · HTML: https://mlsanity.com/paper/2406.08488/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 25 references that are in the map.
- First posted on arXiv 12 Jun 2024.

## Builds on (most cited first, 23 of 23)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Language-driven Semantic Segmentation](https://mlsanity.com/paper/2201.03546/) (2022)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions](https://mlsanity.com/paper/2303.12789/) (2023)
- [Decomposing NeRF for Editing via Feature Field Distillation](https://mlsanity.com/paper/2205.15585/) (2022)
- [CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fields](https://mlsanity.com/paper/2112.05139/) (2021)
- [A Tale of Two Features: Stable Diffusion Complements DINO for Zero-Shot Semantic Correspondence](https://mlsanity.com/paper/2305.15347/) (2023)
- [GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions](https://mlsanity.com/paper/2311.16037/) (2023)
- [SINE: Semantic-driven Image-based NeRF Editing with Prior-guided Editing Field](https://mlsanity.com/paper/2303.13277/) (2023)
- [TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Prompts](https://mlsanity.com/paper/2401.14828/) (2024)
- [NeO 360: Neural Fields for Sparse View Synthesis of Outdoor Scenes](https://mlsanity.com/paper/2308.12967/) (2023)
- [RecolorNeRF: Layer Decomposed Radiance Fields for Efficient Color Editing of 3D Scenes](https://mlsanity.com/paper/2301.07958/) (2023)
- [Blended-NeRF: Zero-Shot Object Generation and Blending in Existing Neural Radiance Fields](https://mlsanity.com/paper/2306.12760/) (2023)
- [ProteusNeRF: Fast Lightweight NeRF Editing using 3D-Aware Image Context](https://mlsanity.com/paper/2310.09965/) (2023)
- [Texture Reformer: Towards Fast and Universal Interactive Texture Transfer](https://mlsanity.com/paper/2112.02788/) (2021)
- [S2RF: Semantically Stylized Radiance Fields](https://mlsanity.com/paper/2309.01252/) (2023)

## Built on by (most cited first, 11 of 11)

- [StyleSplat: 3D Object Style Transfer with Gaussian Splatting](https://mlsanity.com/paper/2407.09473/) (2024)
- [Instant GaussianImage: A Generalizable and Self-Adaptive Image Representation via 2D Gaussian Splatting](https://mlsanity.com/paper/2506.23479/) (2025)
- [Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospects](https://mlsanity.com/paper/2412.06257/) (2024)
- [InstantStyleGaussian: Efficient Art Style Transfer with 3D Gaussian Splatting](https://mlsanity.com/paper/2408.04249/) (2024)
- [Benchmarking and Learning Multi-Dimensional Quality Evaluator for Text-to-3D Generation](https://mlsanity.com/paper/2412.11170/) (2024)
- [Towards Fine-Grained Text-to-3D Quality Assessment: A Benchmark and A Two-Stage Rank-Learning Metric](https://mlsanity.com/paper/2509.23841/) (2025)
- [3D Scene Change Modeling With Consistent Multi-View Aggregation](https://mlsanity.com/paper/2512.22830/) (2025)
- [ReCoGS: Real-time ReColoring for Gaussian Splatting scenes](https://mlsanity.com/paper/2511.18441/) (2025)
- [ArCSEM: Artistic Colorization of SEM Images via Gaussian Splatting](https://mlsanity.com/paper/2410.21310/) (2024)
- [Optimization-Free Style Transfer for 3D Gaussian Splats](https://mlsanity.com/paper/2508.05813/) (2025)
- [BEA-GS: BEyond RAdiance Supervision in 3DGS for Precise Object Extraction](https://mlsanity.com/paper/2605.09662/) (2026)

## Abstract (arXiv)

Recently many techniques have emerged to create high quality 3D assets and scenes. When it comes to editing of these objects, however, existing approaches are either slow, compromise on quality, or do not provide enough customization. We introduce a novel approach to quickly edit a 3D model from a single reference view. Our technique first segments the edit image, and then matches semantically corresponding regions across chosen segmented dataset views using DINO features. A color or texture change from a particular region of the edit image can then be applied to other views automatically in a semantically sensible manner. These edited views act as an updated dataset to further train and re-style the 3D scene. The end-result is therefore an edited 3D model. Our framework enables a wide variety of editing tasks such as manual local edits, correspondence based style transfer from any example image, and a combination of different styles from multiple example images. We use Gaussian Splats as our primary 3D representation due to their speed and ease of local editing, but our technique works for other methods such as NeRFs as well. We show through multiple examples that our method produces higher quality results while offering fine-grained control of editing. Project page: ice-gaussian.github.io
