# RILe: Reinforced Imitation Learning

arXiv: https://arxiv.org/abs/2406.08472 · HTML: https://mlsanity.com/paper/2406.08472/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 20 of its 39 references that are in the map.
- First posted on arXiv 12 Jun 2024.

## Placed in

- Offline RL and imitation learning from data / [Imitation learning methods](https://mlsanity.com/offlinerl/imitation-learning-methods/)
- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 20 of 20)

- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Behavioral Cloning from Observation](https://mlsanity.com/paper/1805.01954/) (2018)
- [Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimization](https://mlsanity.com/paper/1603.00448/) (2016)
- [A Survey of Inverse Reinforcement Learning: Challenges, Methods and Progress](https://mlsanity.com/paper/1806.06877/) (2018)
- [IQ-Learn: Inverse soft-Q Learning for Imitation](https://mlsanity.com/paper/2106.12142/) (2021)
- [Generative Adversarial Imitation from Observation](https://mlsanity.com/paper/1807.06158/) (2018)
- [Imitation Learning via Off-Policy Distribution Matching](https://mlsanity.com/paper/1912.05032/) (2019)
- [Learning Generalizable Robotic Reward Functions from "In-The-Wild" Human Videos](https://mlsanity.com/paper/2103.16817/) (2021)
- [Imitation Learning from Imperfect Demonstration](https://mlsanity.com/paper/1901.09387/) (2019)
- [XIRL: Cross-embodiment Inverse Reinforcement Learning](https://mlsanity.com/paper/2106.03911/) (2021)
- [Imitation Learning: Progress, Taxonomies and Challenges](https://mlsanity.com/paper/2106.12177/) (2021)
- [LocoMuJoCo: A Comprehensive Imitation Learning Benchmark for Locomotion](https://mlsanity.com/paper/2311.02496/) (2023)
- [The MAGICAL Benchmark for Robust Imitation](https://mlsanity.com/paper/2011.00401/) (2020)
- [Robust Imitation Learning from Noisy Demonstrations](https://mlsanity.com/paper/2010.10181/) (2020)
- [Diffusion-Reward Adversarial Imitation Learning](https://mlsanity.com/paper/2405.16194/) (2024)
- [Receding Horizon Inverse Reinforcement Learning](https://mlsanity.com/paper/2206.04477/) (2022)
- [How To Guide Your Learner: Imitation Learning with Active Adaptive Expert Involvement](https://mlsanity.com/paper/2303.02073/) (2023)

## Built on by (most cited first, 1 of 1)

- [NIL: No-data Imitation Learning by Leveraging Pre-trained Video Diffusion Models](https://mlsanity.com/paper/2503.10626/) (2025)

## Abstract (arXiv)

Acquiring complex behaviors is essential for artificially intelligent agents, yet learning these behaviors in high-dimensional settings poses a significant challenge due to the vast search space. Traditional reinforcement learning (RL) requires extensive manual effort for reward function engineering. Inverse reinforcement learning (IRL) uncovers reward functions from expert demonstrations but relies on an iterative process that is often computationally expensive. Imitation learning (IL) provides a more efficient alternative by directly comparing an agent's actions to expert demonstrations; however, in high-dimensional environments, such direct comparisons often offer insufficient feedback for effective learning. We introduce RILe (Reinforced Imitation Learning), a framework that combines the strengths of imitation learning and inverse reinforcement learning to learn a dense reward function efficiently and achieve strong performance in high-dimensional tasks. RILe employs a novel trainer-student framework: the trainer learns an adaptive reward function, and the student uses this reward signal to imitate expert behaviors. By dynamically adjusting its guidance as the student evolves, the trainer provides nuanced feedback across different phases of learning. Our framework produces high-performing policies in high-dimensional tasks where direct imitation fails to replicate complex behaviors. We validate RILe in challenging robotic locomotion tasks, demonstrating that it significantly outperforms existing methods and achieves near-expert performance across multiple settings.
