# Identification of Conversation Partners from Egocentric Video

arXiv: https://arxiv.org/abs/2406.08089 · HTML: https://mlsanity.com/paper/2406.08089/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 6 of its 12 references that are in the map.
- First posted on arXiv 12 Jun 2024.

## Builds on (most cited first, 6 of 6)

- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [Gaze360: Physically Unconstrained Gaze Estimation in the Wild](https://mlsanity.com/paper/1910.10088/) (2019)
- [EasyCom: An Augmented Reality Dataset to Support Algorithms for Easy Communication in Noisy Environments](https://mlsanity.com/paper/2107.04174/) (2021)
- [SFace: Sigmoid-Constrained Hypersphere Loss for Robust Face Recognition](https://mlsanity.com/paper/2205.12010/) (2022)
- [Egocentric Auditory Attention Localization in Conversations](https://mlsanity.com/paper/2303.16024/) (2023)
- [The Audio-Visual Conversational Graph: From an Egocentric-Exocentric Perspective](https://mlsanity.com/paper/2312.12870/) (2023)

## Abstract (arXiv)

Communicating in noisy, multi-talker environments is challenging, especially for people with hearing impairments. Egocentric video data can potentially be used to identify a user's conversation partners, which could be used to inform selective acoustic amplification of relevant speakers. Recent introduction of datasets and tasks in computer vision enable progress towards analyzing social interactions from an egocentric perspective. Building on this, we focus on the task of identifying conversation partners from egocentric video and describe a suitable dataset. Our dataset comprises 69 hours of egocentric video of diverse multi-conversation scenarios where each individual was assigned one or more conversation partners, providing the labels for our computer vision task. This dataset enables the development and assessment of algorithms for identifying conversation partners and evaluating related approaches. Here, we describe the dataset alongside initial baseline results of this ongoing work, aiming to contribute to the exciting advancements in egocentric video analysis for social settings.
