# Hierarchical Reinforcement Learning for Swarm Confrontation with High Uncertainty

arXiv: https://arxiv.org/abs/2406.07877 · HTML: https://mlsanity.com/paper/2406.07877/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot navigation and UAV control, one of 15 directions in Deep reinforcement learning methods.
- Builds on 9 of its 52 references that are in the map.
- First posted on arXiv 12 Jun 2024.

## Placed in

- Deep reinforcement learning methods / [RL for robot navigation and UAV control](https://mlsanity.com/deeprl/rl-for-robot-navigation-and-uav-control/)

## Builds on (most cited first, 9 of 9)

- [Scaling Laws for Reward Model Overoptimization](https://mlsanity.com/paper/2210.10760/) (2022)
- [Deep Reinforcement Learning in a Handful of Trials using Probabilistic Dynamics Models](https://mlsanity.com/paper/1805.12114/) (2018)
- [When to Trust Your Model: Model-Based Policy Optimization](https://mlsanity.com/paper/1906.08253/) (2019)
- [FeUdal Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1703.01161/) (2017)
- [Sample-Efficient Reinforcement Learning with Stochastic Ensemble Value Expansion](https://mlsanity.com/paper/1807.01675/) (2018)
- [Learning Agile Soccer Skills for a Bipedal Robot with Deep Reinforcement Learning](https://mlsanity.com/paper/2304.13653/) (2023)
- [Decentralized Multi-Agent Pursuit using Deep Reinforcement Learning](https://mlsanity.com/paper/2010.08193/) (2020)
- [Intelligent problem-solving as integrated hierarchical reinforcement learning](https://mlsanity.com/paper/2208.08731/) (2022)
- [DL-DRL: A double-level deep reinforcement learning approach for large-scale task scheduling of multi-UAV](https://mlsanity.com/paper/2208.02447/) (2022)

## Built on by (most cited first, 2 of 2)

- [Bidirectional Task-Motion Planning Based on Hierarchical Reinforcement Learning for Strategic Confrontation](https://mlsanity.com/paper/2504.15876/) (2025)
- [Tactical Decision for Multi-UGV Confrontation with a Vision-Language Model-Based Commander](https://mlsanity.com/paper/2507.11079/) (2025)

## Abstract (arXiv)

In swarm robotics, confrontation including the pursuit-evasion game is a key scenario. High uncertainty caused by unknown opponents' strategies, dynamic obstacles, and insufficient training complicates the action space into a hybrid decision process. Although the deep reinforcement learning method is significant for swarm confrontation since it can handle various sizes, as an end-to-end implementation, it cannot deal with the hybrid process. Here, we propose a novel hierarchical reinforcement learning approach consisting of a target allocation layer, a path planning layer, and the underlying dynamic interaction mechanism between the two layers, which indicates the quantified uncertainty. It decouples the hybrid process into discrete allocation and continuous planning layers, with a probabilistic ensemble model to quantify the uncertainty and regulate the interaction frequency adaptively. Furthermore, to overcome the unstable training process introduced by the two layers, we design an integration training method including pre-training and cross-training, which enhances the training efficiency and stability. Experiment results in both comparison, ablation, and real-robot studies validate the effectiveness and generalization performance of our proposed approach. In our defined experiments with twenty to forty agents, the win rate of the proposed method reaches around ninety percent, outperforming other traditional methods.
