# Reinforcement Learning from Human Feedback without Reward Inference: Model-Free Algorithm and Instance-Dependent Analysis

arXiv: https://arxiv.org/abs/2406.07455 · HTML: https://mlsanity.com/paper/2406.07455/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 49 of its 72 references that are in the map.
- First posted on arXiv 11 Jun 2024.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)
- Deep reinforcement learning methods / [RL training of language and agent models](https://mlsanity.com/deeprl/rl-training-of-language-and-agent-models/)

## Builds on (most cited first, 30 of 49)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Learning to summarize from human feedback](https://mlsanity.com/paper/2009.01325/) (2020)
- [Fine-Tuning Language Models from Human Preferences](https://mlsanity.com/paper/1909.08593/) (2019)
- [WebGPT: Browser-assisted question-answering with human feedback](https://mlsanity.com/paper/2112.09332/) (2021)
- [A General Theoretical Paradigm to Understand Learning from Human Preferences](https://mlsanity.com/paper/2310.12036/) (2023)
- [Deep Reinforcement Learning for Autonomous Driving: A Survey](https://mlsanity.com/paper/2002.00444/) (2020)
- [Is Q-learning Provably Efficient?](https://mlsanity.com/paper/1807.03765/) (2018)
- [Recursively Summarizing Books with Human Feedback](https://mlsanity.com/paper/2109.10862/) (2021)
- [On the Complexity of Best Arm Identification in Multi-Armed Bandit Models](https://mlsanity.com/paper/1407.4443/) (2014)
- [A Survey of Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2312.14925/) (2023)
- [Principled Reinforcement Learning with Human Feedback from Pairwise or K-wise Comparisons](https://mlsanity.com/paper/2301.11270/) (2023)
- [Provably Efficient Maximum Entropy Exploration](https://mlsanity.com/paper/1812.02690/) (2018)
- [Optimal Best Arm Identification with Fixed Confidence](https://mlsanity.com/paper/1602.04589/) (2016)
- [Unifying PAC and Regret: Uniform PAC Bounds for Episodic Reinforcement Learning](https://mlsanity.com/paper/1703.07710/) (2017)
- [Interactive Learning from Policy-Dependent Human Feedback](https://mlsanity.com/paper/1701.06049/) (2017)
- [Deep TAMER: Interactive Agent Shaping in High-Dimensional State Spaces](https://mlsanity.com/paper/1709.10163/) (2017)
- [Sample Complexity of Episodic Fixed-Horizon Reinforcement Learning](https://mlsanity.com/paper/1510.08906/) (2015)
- [Dueling RL: Reinforcement Learning with Trajectory Preferences](https://mlsanity.com/paper/2111.04850/) (2021)
- [Non-Asymptotic Gap-Dependent Regret Bounds for Tabular MDPs](https://mlsanity.com/paper/1905.03814/) (2019)
- [Preference-based Online Learning with Dueling Bandits: A Survey](https://mlsanity.com/paper/1807.11398/) (2018)
- [Contextual Dueling Bandits](https://mlsanity.com/paper/1502.06362/) (2015)
- [Is RLHF More Difficult than Standard RL?](https://mlsanity.com/paper/2306.14111/) (2023)
- [Pessimistic Q-Learning for Offline Reinforcement Learning: Towards Optimal Sample Complexity](https://mlsanity.com/paper/2202.13890/) (2022)
- [Reward is enough for convex MDPs](https://mlsanity.com/paper/2106.00661/) (2021)
- [Human-in-the-loop: Provably Efficient Preference-based Reinforcement Learning with General Function Approximation](https://mlsanity.com/paper/2205.11140/) (2022)
- [Online Convex Optimization in Adversarial Markov Decision Processes](https://mlsanity.com/paper/1905.07773/) (2019)
- [Instance-Dependent Complexity of Contextual Bandits and Reinforcement Learning: A Disagreement-Based Perspective](https://mlsanity.com/paper/2010.03104/) (2020)
- [Preference-based Reinforcement Learning with Finite-Time Guarantees](https://mlsanity.com/paper/2006.08910/) (2020)

## Built on by (most cited first, 4 of 4)

- [Zeroth-Order Policy Gradient for Reinforcement Learning from Human Feedback without Reward Inference](https://mlsanity.com/paper/2409.17401/) (2024)
- [Sign-SZPO: Provable Preference-based Reinforcement Learning with an Unknown Link Function](https://mlsanity.com/paper/2506.03066/) (2025)
- [Policy Gradient Primal-Dual Method for Safe Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2604.19024/) (2026)
- [Fusing Rewards and Preferences in Reinforcement Learning](https://mlsanity.com/paper/2508.11363/) (2025)

## Abstract (arXiv)

In this paper, we study reinforcement learning from human feedback (RLHF) under an episodic Markov decision process with a general trajectory-wise reward model. We developed a model-free RLHF best policy identification algorithm, called mathsfBSAD, without explicit reward model inference, which is a critical intermediate step in the contemporary RLHF paradigms for training large language models (LLM). The algorithm identifies the optimal policy directly from human preference information in a backward manner, employing a dueling bandit sub-routine that constantly duels actions to identify the superior one. mathsfBSAD adopts a reward-free exploration and best-arm-identification-like adaptive stopping criteria to equalize the visitation among all states in the same decision step while moving to the previous step as soon as the optimal action is identifiable, leading to a provable, instance-dependent sample complexity tildeO(cMSA3H3Mlogfrac1δ) which resembles the result in classic RL, where cM is the instance-dependent constant and M is the batch size. Moreover, mathsfBSAD can be transformed into an explore-then-commit algorithm with logarithmic regret and generalized to discounted MDPs using a frame-based approach. Our results show: (i) sample-complexity-wise, RLHF is not significantly harder than classic RL and (ii) end-to-end RLHF may deliver improved performance by avoiding pitfalls in reward inferring such as overfit and distribution shift.
