# Cinematic Gaussians: Real-Time HDR Radiance Fields with Depth of Field

arXiv: https://arxiv.org/abs/2406.07329 · HTML: https://mlsanity.com/paper/2406.07329/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 37 of its 78 references that are in the map.
- First posted on arXiv 11 Jun 2024.

## Builds on (most cited first, 30 of 37)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [Baking Neural Radiance Fields for Real-Time View Synthesis](https://mlsanity.com/paper/2103.14645/) (2021)
- [NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Images](https://mlsanity.com/paper/2111.13679/) (2021)
- [Deblur-NeRF: Neural Radiance Fields from Blurry Images](https://mlsanity.com/paper/2111.14292/) (2021)
- [HDR image reconstruction from a single exposure using deep CNNs](https://mlsanity.com/paper/1710.07480/) (2017)
- [Multi-Scale 3D Gaussian Splatting for Anti-Aliased Rendering](https://mlsanity.com/paper/2311.17089/) (2023)
- [Single-Image HDR Reconstruction by Learning to Reverse the Camera Pipeline](https://mlsanity.com/paper/2004.01179/) (2020)
- [Attention-guided Network for Ghost-free High Dynamic Range Imaging](https://mlsanity.com/paper/1904.10293/) (2019)
- [HDR-NeRF: High Dynamic Range Neural Radiance Fields](https://mlsanity.com/paper/2111.14451/) (2021)
- [ExpandNet: A Deep Convolutional Neural Network for High Dynamic Range Expansion from Low Dynamic Range Content](https://mlsanity.com/paper/1803.02266/) (2018)
- [HDR-GAN: HDR Image Reconstruction from Multi-Exposed LDR Images with Large Motions](https://mlsanity.com/paper/2007.01628/) (2020)
- [Single Image HDR Reconstruction Using a CNN with Masked Features and Perceptual Loss](https://mlsanity.com/paper/2005.07335/) (2020)
- [DP-NeRF: Deblurred Neural Radiance Field with Physical Scene Priors](https://mlsanity.com/paper/2211.12046/) (2022)
- [Ghost-free High Dynamic Range Imaging with Context-aware Transformer](https://mlsanity.com/paper/2208.05114/) (2022)
- [HDR-VDP-3: A multi-metric for predicting image differences, quality and contrast distortions in high dynamic range and regular content](https://mlsanity.com/paper/2304.13625/) (2023)
- [HDR-Plenoxels: Self-Calibrating High Dynamic Range Radiance Fields](https://mlsanity.com/paper/2208.06787/) (2022)
- [HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting](https://mlsanity.com/paper/2405.15125/) (2024)
- [Towards High-quality HDR Deghosting with Conditional Diffusion Models](https://mlsanity.com/paper/2311.00932/) (2023)
- [Alignment-free HDR Deghosting with Semantics Consistent Transformer](https://mlsanity.com/paper/2305.18135/) (2023)
- [Synthetic Defocus and Look-Ahead Autofocus for Casual Videography](https://mlsanity.com/paper/1905.06326/) (2019)
- [DoF-NeRF: Depth-of-Field Meets Neural Radiance Fields](https://mlsanity.com/paper/2208.00945/) (2022)
- [GlowGAN: Unsupervised Learning of HDR Images from LDR Images in the Wild](https://mlsanity.com/paper/2211.12352/) (2022)

## Built on by (most cited first, 12 of 12)

- [Deformable Beta Splatting](https://mlsanity.com/paper/2501.18630/) (2025)
- [LL-Gaussian: Low-Light Scene Reconstruction and Enhancement via Gaussian Splatting for Novel View Synthesis](https://mlsanity.com/paper/2504.10331/) (2025)
- [GaSLight: Gaussian Splats for Spatially-Varying Lighting in HDR](https://mlsanity.com/paper/2504.10809/) (2025)
- [GaussHDR: High Dynamic Range Gaussian Splatting via Learning Unified 3D and 2D Local Tone Mapping](https://mlsanity.com/paper/2503.10143/) (2025)
- [DoF-Gaussian: Controllable Depth-of-Field for 3D Gaussian Splatting](https://mlsanity.com/paper/2503.00746/) (2025)
- [Mono4DGS-HDR: High Dynamic Range 4D Gaussian Splatting from Alternating-exposure Monocular Videos](https://mlsanity.com/paper/2510.18489/) (2025)
- [NanoGS: Training-Free Gaussian Splat Simplification](https://mlsanity.com/paper/2603.16103/) (2026)
- [Casual3DHDR: Deblurring High Dynamic Range 3D Gaussian Splatting from Casually Captured Videos](https://mlsanity.com/paper/2504.17728/) (2025)
- [Depth-Consistent 3D Gaussian Splatting via Physical Defocus Modeling and Multi-View Geometric Supervision](https://mlsanity.com/paper/2511.10316/) (2025)
- [SplatBright: Generalizable Low-Light Scene Reconstruction from Sparse Views via Physically-Guided Gaussian Enhancement](https://mlsanity.com/paper/2512.18655/) (2025)
- [Physically Inspired Gaussian Splatting for HDR Novel View Synthesis](https://mlsanity.com/paper/2603.28020/) (2026)
- [Beyond Spherical Harmonics: Rethinking Appearance Models for Radiance Reconstruction](https://mlsanity.com/paper/2606.09794/) (2026)

## Abstract (arXiv)

Radiance field methods represent the state of the art in reconstructing complex scenes from multi-view photos. However, these reconstructions often suffer from one or both of the following limitations: First, they typically represent scenes in low dynamic range (LDR), which restricts their use to evenly lit environments and hinders immersive viewing experiences. Secondly, their reliance on a pinhole camera model, assuming all scene elements are in focus in the input images, presents practical challenges and complicates refocusing during novel-view synthesis. Addressing these limitations, we present a lightweight method based on 3D Gaussian Splatting that utilizes multi-view LDR images of a scene with varying exposure times, apertures, and focus distances as input to reconstruct a high-dynamic-range (HDR) radiance field. By incorporating analytical convolutions of Gaussians based on a thin-lens camera model as well as a tonemapping module, our reconstructions enable the rendering of HDR content with flexible refocusing capabilities. We demonstrate that our combined treatment of HDR and depth of field facilitates real-time cinematic rendering, outperforming the state of the art.
