# Haptic Repurposing with GenAI

arXiv: https://arxiv.org/abs/2406.07228 · HTML: https://mlsanity.com/paper/2406.07228/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 25 of its 54 references that are in the map.
- First posted on arXiv 11 Jun 2024.

## Builds on (most cited first, 25 of 25)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [LAION-5B: An open large-scale dataset for training next generation image-text models](https://mlsanity.com/paper/2210.08402/) (2022)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [eDiff-I: Text-to-Image Diffusion Models with an Ensemble of Expert Denoisers](https://mlsanity.com/paper/2211.01324/) (2022)
- [LRM: Large Reconstruction Model for Single Image to 3D](https://mlsanity.com/paper/2311.04400/) (2023)
- [Point-E: A System for Generating 3D Point Clouds from Complex Prompts](https://mlsanity.com/paper/2212.08751/) (2022)
- [DiffusionDB: A Large-scale Prompt Gallery Dataset for Text-to-Image Generative Models](https://mlsanity.com/paper/2210.14896/) (2022)
- [ReconFusion: 3D Reconstruction with Diffusion Priors](https://mlsanity.com/paper/2312.02981/) (2023)
- [Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformers](https://mlsanity.com/paper/2312.09147/) (2023)
- [A Survey on Generative Diffusion Model](https://mlsanity.com/paper/2209.02646/) (2022)
- [TripoSR: Fast 3D Object Reconstruction from a Single Image](https://mlsanity.com/paper/2403.02151/) (2024)
- [CRM: Single Image to 3D Textured Mesh with Convolutional Reconstruction Model](https://mlsanity.com/paper/2403.05034/) (2024)
- [BundleSDF: Neural 6-DoF Tracking and 3D Reconstruction of Unknown Objects](https://mlsanity.com/paper/2303.14158/) (2023)
- [Towards Implicit Text-Guided 3D Shape Generation](https://mlsanity.com/paper/2203.14622/) (2022)
- [GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Views](https://mlsanity.com/paper/2404.01810/) (2024)
- [Mosaic-SDF for 3D Generative Models](https://mlsanity.com/paper/2312.09222/) (2023)
- [ZeroShape: Regression-based Zero-shot Shape Reconstruction](https://mlsanity.com/paper/2312.14198/) (2023)
- [VR Haptics at Home: Repurposing Everyday Objects and Environment for Casual and On-Demand VR Haptic Experiences](https://mlsanity.com/paper/2303.07948/) (2023)

## Abstract (arXiv)

Mixed Reality aims to merge the digital and physical worlds to create immersive human-computer interactions. Despite notable advancements, the absence of realistic haptic feedback often breaks the immersive experience by creating a disconnect between visual and tactile perceptions. This paper introduces Haptic Repurposing with GenAI, an innovative approach to enhance MR interactions by transforming any physical objects into adaptive haptic interfaces for AI-generated virtual assets. Utilizing state-of-the-art generative AI models, this system captures both 2D and 3D features of physical objects and, through user-directed prompts, generates corresponding virtual objects that maintain the physical form of the original objects. Through model-based object tracking, the system dynamically anchors virtual assets to physical props in real time, allowing objects to visually morph into any user-specified virtual object. This paper details the system's development, presents findings from usability studies that validate its effectiveness, and explores its potential to significantly enhance interactive MR environments. The hope is this work can lay a foundation for further research into AI-driven spatial transformation in immersive and haptic technologies.
